You're right, that was a little blunt. I mean I think the way they designed the levelling/credit system is crap, not the entire game. Therefore people are resorting to duping cars to make money rather than actually playing the game.
The reason I think the cap is ridiculous is because it would make so much more for sense for PD to improve the AI and increase the credits for race wins instead. That way you could enjoy playing the game whilst earning enough credits to buy rarer, more expensive cars.
Well, that's more like it.
See, this is why I'm tired of the complainers. A whole gob of them don't talk like this. As ucwepn says, board rage has infected the nets, and you can't have an actual discussion on points with many posters because they basically have to turn every issue they dislike into the LA riots. And this is stupid. If ANY game is that bad (my peeve is Grand Theft Auto) then you need to disown it and any discussion about it (I won't even acknowledge its existence except to torch it if mentioned to me). Seriously, no game is worth waging nuclear board war about it. Leave and move on to greener pastures.
GT5 does have a whole slew of things wrong with it. Dumb, half baked decisions were made. Small A-Spec and B-Spec gameplay, making B-Spec separate (personal disagreement), limited credits, prize cars won only once and being unable to sell many cars, using XP points, paint shop with
no paint?! There are all kinds of things that just seem cobbled together in the last few months of development in a mad scramble. I know PD is to blame for some of that, SONY for others, and we and SONY both forced the game to be released in this state because we were tired of waiting.
The game is being updated and improved. Now, if that isn't good enough for some people, they need to drop it and move on to some other game, and quit trying to make us so miserable because they are.
Your suggestions are much like mine. Tweak the A.I. even more. Add more A-Spec events. Either increase the payouts, or let us win prize cars more than once and sell them like we always have, and I prefer more credits too. While I'm not bothered about PD giving us a roadmap of the perfect GT5 - and listen, that's another recipe for disaster if they can't deliver it all - SONY does need to make some sort of announcement that the PSN is going to be beefed up to support the massive online gaming playground we need for GT5.
If people would drop the troll attitude, many of us would actually try and have conversations with the unhappy among us, but it seems no one wants to play nice anymore, or even act like we've had a single patch yet.
An important one is that a driving simulation is about experiencing driving. That means maximum realism, immersion factor and quality in the feedback to the user as a result of control inputs, i.e. the view out of the car, the sound and the force feedback must be as convincing as possible. GT5 is nowhere near state of the art in any of those. It offers goodies in other areas, only not so much in those directly concerned with the actual driving experience. Note that I don't claim that GT5 has bad physics or bad graphics, or anything like that - where I think it lacks is in bringing those together with a few simple modern racing sim concepts to create a greater whole.
Since Shift 2 is brought up here, I'll have to say that the view and sound of Shift 2 seem to be absolutely marvelous, with a driving view that's clearly on the bleeding edge of immersion. Also remember that the team behind it consists in part of people that worked on GTR, GT Legends and GTR2 (among them Mr. Ian Bell himself). There's no reason why they shouldn't be capable of giving the game good/realistic physics. GTR2 in particular showed us what realistic immersive driving simulators should be like long before GT5 came along with it's IMNSHO comparatively lifeless and unconvincing driving experience.
See, this is another post that's more like what I want to see. However, I have to disagree a scouche.
I know many people, me included, was hoping GT5 would be some sort of Six Million Dollar Racer, with genetic material from GT4, GTR2, LFS, a pinch of Shift and a dash of Forza 3 to produce some sort of monster experience. Unfortunately, PD did add the worst part of F3, the XP system, and added a smattering of the others in some poorly thought out structure in a game smaller than GT3, as far as racing events. That smarted a bit.
However, I'm not in agreement that those other games are better racing experiences. Obviously, or I'd be racing them. To me, PC sims are just too dry an experience. Yes, physics are cool, sounds are neat, A.I. is pretty darn competitive. But I don't get any joy from them. They lack atmosphere, ambiance. Something isn't there that is in GT5. And frankly, there's just not enough variety in any of them. The closest game to what I want is unfortunately the dead Toca series, and it had the worst wheel support I've ever seen.
Shift is a brave attempt that went even more wrong than GT5. Racing wasn't just a chore after a while, it was freaking hard to stay on the road sometimes! They went overboard trying to make you feel like you were in a dangerous noisy hard to handle vehicle. It's impressive at first, but as others have pointed out, it's over the top. And the hype looks to be as overblown for Shift 2 after visiting the site for a bit.
People insist that GT5's A.I and sounds are poor. I'll grant them some on the bots, and a bit on the sounds, but that's not enough to say they're crap. I haven't been impressed by any game's bots or stupendous yelling roaring cars. GT5 is the best we've had. I like the sound, and though the bots could be better, acting like they drive the same as previous GTs is just lying.
I feel more immersed in GT5 racing than in any other game. Honestly, I think other games need to look to Gran Turismo, not the other way around. And if I sound like a fanboy to you guys, oh well.