stop bashing standard physics

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I dont like standard physics because you cant oversteer or understeer realistically. I use Professional because I prefer the realistic feel. If you prefer the arcady feel then thats that.
 
Racing bumper to bumper and exchanging positions on nearly every corner cleanly ... *SNIP*

This... just never happens to me on Pro- events, wether I'm way faster than the other drivers or they're way too fast for me... or I get blatantly bumped off the track during the first few corners :ouch:
Mark my words, if they keep two different physic versions in GT5 it will cause lots of controversies, especially if the keep calling it like that.
I STILL hope for Simulation tyres as an option under tuning, I purely played with those on GT4 and really miss them. :(
 
I can honestly report that I've never used standard physics since I got the game. I just found it pointless in a game purporting to be the "real driving simulator".

Same here, i won't bash anyone for using Standard physics. not everyones skill level is the same. The only time i ever used the standard physics is when i first got the game and went online (without beating all the classes) i was restricted to Beginners class and during the race i realized the car was handling really weird, only then did i go back to see that you could ONLY use standard physics (professional) wasn't an option which i thought was ridiculous.

I can understand DS3 users more maybe wanting to use standard as it's harder to fine tune the inputs, but on my G25, it's professional or nothing. And as stated i wouldn't listen or care what anyone says, you have to do what makes you happy and makes the game fun, tailor the experience to your liking. I'm a hardcore car enthusiast and sim lover, so the more realistic (difficult) the better! :)👍
 
Like others I've also started with standard and then went with pro physics. One of the main reasons for me sticking with pro is that it is not easy for me to switch std to pro. After running some races in std, it takes me some time to get used to the less forgiving behaviour in pro.

Sam
 
I've had to do the opposite from many people here... I was doing fine with pro physics, but I just got myself a wheel... which is a COMPLETELY different animal from the DS3. So now I've gone back to standard. Once I get used to the wheel I'll go back to pro, but seeing my situation I can't really knock anyone for using standard physics.
 
There certainly shouldn't be any elitism with regard to which physics you choose on this forum at the very least - to my knowledge, the idea of this community is to welcome people of all abilities, so someone can run with standard physics and even with driving aids if they wish, and they shouldn't be looked down upon.

Of course, at the same time, this is a community of people who constantly strive to be better at GT and as such, many of us prefer to race on Pro physics without any driving aids (ABS excepted for many of us) and the comments made above are true - it does take more skill to drive quickly on Pro, and the racing is generally better too though punters do still find their way into Pro races.

+1000 , NICELY SAID 👍
 
I don't bash standard physics, the people using them bash my car whenever I head into a standard event though. Many (not all) users in an online standard race appear to know no other way to get by someone faster except by ramming them. Nothing wrong with the physics, plenty wrong with the way they're being used online.
 
When I play Gran Turismo I race pretty hard, sometimes the rear goes out and I have to balance it up and sometimes I also spin out. Thats the thrill of the game. It doesnt happen in Standard physics. But I sometimes use Standard physics to get past difficult events, I wish I would have the patience to do them on Pro, it would feel so much better to see the Trophy afterwards.
 
i mostly play with standard physics and it is very fun. i dont feel i am going fast and to hard to control with professional physics. But people on this forum mentions standard physics is for newbs and inexperienced people but i have to disagree. the community for standard physics is alot more bigger than those of you who play pro physics only. I have more than 80+ friends i've made for 1 year of playing gt5p standard physics and i see them all the time on 800pp suz or fuji recently. the professional races are often empty and hard to find races. it is not that we are inexperienced, we prefer more speed and more fun with setting up and tweaking the car.

I much prefer the pro physics setting, Gran Turismo is all about being as realistic as possible and thats why I love it so much, but when I go on my favorate online race (Suzuka/Fuji, expert, PP550, RWD) its very rare to find any more than 4 others racing & then you look where everyone is & typically the majority of players are on Daytona Speedway (begginer) possibly the most boring race where it's more about blind luck than skill which I couldn't be less interested in, I just hope & pray that we don't see the same kind of thing on GT5.
 
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I much prefer the pro physics setting, Gran Turismo is all about being as realistic as possible and thats why I love it so much, but when I go on my favorate online race (Suzuka/Fuji, expert, PP550, RWD) its very rare to find any more than 4 others racing & then you look where everyone is & typically the majority of players are on Daytona Speedway (begginer) possibly the most boring race where it's more about blind luck than skill which I couldn't be less interested in, I just hope & pray that we don't see the same kind of thing on GT5.

We won't mostly because all you're seeing is the waning numbers still playing Prologue.

If you were around a year and a half ago when Prologue was first released, you would have easily found full grids in all races and modes.
 
We won't mostly because all you're seeing is the waning numbers still playing Prologue.

Yeah your probably right since there will be a lot more people playing GT5 but despite the waning number of players on Prologue it still bugs me because there are plenty of people still playing the game its just that at any given time probably at least 30 of them are on each of the begginer races and literally 2, 3 maybe 4 players are on each of the expert races, not always but most of the time.

If you were around a year and a half ago when Prologue was first released, you would have easily found full grids in all races and modes.

Yeah I was around when Prologue was released but I didn't go on expert races that often as I found it incredibly difficult to control a powerful rwd car on pro-physics with a joy pad, now I always race using a DFGT wheel which makes it a bit easier to control and a lot more fun. So the fact that the majority of players probably don't have wheels could be one of the main reasons why we see so few players on expert races, but whatever the reason it's still annoying for those of us who enjoy a more realistic race with delicate throttle control, a bit of counter-steering action and a decent number of laps.
 
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Yeah your probably right since there will be a lot more people playing GT5 but despite the waning number of players on Prologue it still bugs me because there are plenty of people still playing the game its just that at any given time probably at least 30 of them are on each of the begginer races and literally 2, 3 maybe 4 players are on each of the expert races, not always but most of the time.

The proportion of idiots versus more serious players is always going to be one sided.
Casual players clearly aren't interested in racing events with pro physics and only a couple of people. They'd rather have a destruction derby with standard physics with lots of people. Thats life.
 
I thought standard physics was for children? just kidding.

The physics is one of the biggest issues why Gran Turismo is better than "the rest".
I mean if you like standard physics, you probably would have more fun with games like GRID?

For me, I just want as much realism as possible. I like games like Live for Speed and Rfactor with probably better, or on par physics like Gran Turismo. Altough GT looks 10 times better, which also adds to the realism.
 
STD physics are fine for a racing video game, and the gamers looking for that kind of thing. Pro physics are more indicative of real physics, so those looking for the purest sim experience will be there. Great racing can be had in either, but the overwhelming majority of STD events are filled with less than desirable drivers

I used to dabble in standard events when I didn't get the tracks I wanted at the Pro level. But I stopped doing so when I saw stock Corvette's powersliding around the high banks of Daytona, at 170mph, as the fast way around the track. I lol'd pretty hard when I saw that, and comitted to never running standard again, because it doesn'talways produce the most realistic responses from the car.

I don't hold it against anyone who chooses to race there, though. Not everyone is as in to GT as the sim racing crowd, and those of us who are hardcore fans owe the casual gamer a great deal of thanks for helping to make the GT franchise successful.

So, in conclusion, I have my opinion of the physics, but I don't hold everyone to it.
 
I dont mind standard physics for online play. Allot of noobs tend to give up after there first major wipe out, standard helps keep them in the game a little more.
 
i mostly play with standard physics and it is very fun. i dont feel i am going fast and to hard to control with professional physics. But people on this forum mentions standard physics is for newbs and inexperienced people but i have to disagree. the community for standard physics is alot more bigger than those of you who play pro physics only. I have more than 80+ friends i've made for 1 year of playing gt5p standard physics and i see them all the time on 800pp suz or fuji recently. the professional races are often empty and hard to find races. it is not that we are inexperienced, we prefer more speed and more fun with setting up and tweaking the car.

I prefer the challenge of going fast with Pro physics, plus I prefer more realistic physics. :) And how do you know how many friends I have on my PS3 friends list?
 
Leave STANDARD PHYSICS ALONE!!!

chris-crocker-cries.jpg
 
I never tried standard physics, but I'm gonna give it a try since I couldn't pass event A8 after many trials, but I agree with BenzAMG, pro physics is probably what GT is all about.
 
standard phsyics are good, i used them for the first few months till i realised theres a pro physics option lol, and i love it, you have to give it proper throttle control out of the bends, no nonsense like how it is on standard. you can just floor it out the corner and not loose the arse end
 
I am all for standard physics, more people that enjoy GT the greater. I personally never use Standard physics as I don't enjoy them, but I will never ridicule anyone because they do.
 
I raced in Beginners, Intermediate & Expert with success in all three classes.

Each event has it's place, so i wont be one to bash any of them. The challenge is to be competitive in all segments & not be a one dimensional driver, it can become quite monotonous.

Some drivers prefer to remain in their favourite enviroment & refuse to challenge themselves.

The way i see it, if you are good enough, challenge yourself in the various enviroments & see what happens,

I can bet you, that a FAST EXPERT DRIVER can't come into Standard physics & dominate any FAST STANDARD DRIVER & visa versa, & the same goes for beginners class; once the racing is (CLEAN!!!).

SO PEOPLE, MIX IT UP & KEEP IT INTERESTING !!!
 
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I prefer the challenge of going fast with Pro physics, plus I prefer more realistic physics. :) And how do you know how many friends I have on my PS3 friends list?

did i mention pro physics people have less friends? read the post correctly if you can buddy. don't make false assumptions. it was a mistake posting this on the forum. sorry people. go back to your fun, exciting, challenging pro physics gt5 people. do not bother post anymore with your sarcasm and belittling.
 
did i mention pro physics people have less friends? read the post correctly if you can buddy. don't make false assumptions. it was a mistake posting this on the forum. sorry people. go back to your fun, exciting, challenging pro physics gt5 people. do not bother post anymore with your sarcasm and belittling.

Oops sorry, I just thought you were implying it. :ouch:

At the beginning, when GT5p just came out, and long thereafter, alot of Pro physics events were full all of the time. Now it's not the case anymore, sadly. But at pro physics, there are more people that play fair, and don't try to push you off the track. I'm not saying you do, but alot of people try to do it in standard physics.

Pro physics are more realistic, and more challenging to drive with. The car feels more real, and leans, and it's harder to not make your car spin out. It's more satisfying to have a good laptime with pro physics than with standard physics. Standard physics are okay, but I like more of a challenge. I never bashed standard physics in my entire life, and I didn't see any other people here bash it. It's just personal preference. OK? :nervous:
 
I'm sticking to standard physics because I'm using a DS3. I try to do Pro with the DS3, but it was just too hard. It's really meant for the wheel users.
 
I dont see the big deal. Even if you look at online time trial results the standard physics players always have better times than the pro physics (thats why they dont have a single chart). Its safe to assume that in the game if you use pro then all the other cars have the same challenge as you.

I still say its better to always use pro physics unless a race is really giving you a hard time. If you use pro in single player you become invincible in the standard physics online races (since most racers play the less pro races).
 
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