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It's not. Take a closer look at that video, or even the first screenshot taken.Very nice!
I just hope it's left hand drive like the Scion.
It's not. Take a closer look at that video, or even the first screenshot taken.Very nice!
I just hope it's left hand drive like the Scion.
It's not. Take a closer look at that video, or even the first screenshot taken.
yes, is a """""""""""""""different""""""""""""""" car.....
So if you owned a BRZ in real life and had to settle for driving the Toyota version in the game, would you be happy?
Probably not. Hence why PD does what they do.
No, this is the easiest way to expand the overall car list in the game, hence we got many unneeded MX-5/MIATA/ROADSTER and VAUXHALL/OPEL, FAIRLADY/300ZX and S2000 U/J/EU and etc.
This is a problem which afflicts many other cars that aren't "duplicates".I'd only care about it if they fixed the specs to match an actual car. GT86/FR-S in-game are off on HP/Torque curves, as well as on spring rates.
This is a problem which afflicts many other cars that aren't "duplicates".
By the way, virtually every car in the game has wrong wheel alignment values (camber and toe) compared to real specifications.
Yes it does boost the numbers, but some cars deserve to have slight copies, and the BRZ / 86 / FR-S is one of them as technically they are 3 different cars.
Generally Yes, but instead of them I would rather have for example more premium Corvette, Camaro from every generation or 5 different Firebirds (at least one!) or premium Veyron, Countach, Supra, Fiat Coupe, Mitsubishi GTO and many more. And they should devote their time for this not for creating another copy of GT86.
No news on that issue (premium Veyron and other cars) really gets on my nerves and it is heightened by possible receiving another GT-R or GT68's clone.
Generally Yes, but instead of them I would rather have for example more premium Corvette, Camaro from every generation or 5 different Firebirds (at least one!) or premium Veyron, Countach, Supra, Fiat Coupe, Mitsubishi GTO and many more. And they should devote their time for this not for creating another copy of GT86.
No news on that issue (premium Veyron and other cars) really gets on my nerves and it is heightened by possible receiving another GT-R or GT68's clone.
Sorry, I just don't see the problem with spending a fraction of time changing the badges and front bumper over to the Subaru and releasing it...
KAZ didn't see this problem either. So that is why we got Mini'11, Nissan GT-R'12, Scion FR-S and a bunch of GT Academy cars instead of Alfa Romeo 33 Stradale, F50, Pontiac Firebird, Diablo, premium RUF and etc.
TokoTurismoThose don't count, they were from a mini game of GT Academy and been hand out to those who completed the challenges. IMO it's better to save the other cars for GT6 than to waste them all in GT5.
Those don't count, they were from a mini game of GT Academy and been hand out those who completed the challenges. IMO it's better to save the other cars for GT6 than to waste them all in GT5.
Those don't count, they were from a mini game of GT Academy and been hand out to those who completed the challenges. IMO it's better to save the other cars for GT6 than to waste them all in GT5.
It is not certain whether Kaz treated Academy cars as DLC or only as a prize.
KAZ didn't see this problem either. So that is why we got Mini'11, Nissan GT-R'12, Scion FR-S and a bunch of GT Academy cars instead of Alfa Romeo 33 Stradale, F50, Pontiac Firebird, Diablo, premium RUF and etc.
...which require more effort than just modeling. They require new licenses to be obtained which isn't as easy as you think...
...which require more effort than just modeling. They require new licenses to be obtained which isn't as easy as you think...
By the way
If it is possible to infer from those screens of BRZ (amount of graphic details and etc) whether the car is modeled for PS3 game of for the next gen?
It doesn't matter, because premiums will be used next gen. So they can model a car and put it either on ps3 or next gen because the detail is about the same.
It isn't very clear from those screenshots, but it's known that cars made for GT5 are modeled by common high-poly 3DCG standards, which means they're pretty much future proof.
We don't know if the next gens "premium" are not going to be much more detailed than current premiums, but on the other hand maybe the major leap has already been done from standards to present premiums.
The only way next generation premium can be more detailed is by adding functional detail as engine bay, doors and hoods that can open, chassis detail, detachable panels when damaging the car, etc. However existing models will be perfectly usable, in no way looking "old-gen".
In case processing power in the next-gen Playstation allows, all they need to do to increase detail in order to make them even nicer looking (if you notice, in certain cases GT5 models can look "low poly" at a close distance) is bump up subdivision surface one step, then optimize the resulting 3D mesh and generate/tweak the added levels of detail needed for the game to smoothly work. With previous PS2 3D models they couldn't do that because they were made in a different way as I mentioned.