Surprise Gran Turismo 7 Update Brings Bugfixes and Power Pack Rebalancing

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Don't you get more stars if you improve your results in the race? Like, P3 first time and P1 after the second go? What about same results but with increased difficulty ... no new stars if P1 with 1-chilly and then, later, P1 with 2-chilly?
you only get the difference in stars, so if you've previously finished P2 and got 19 stars, by finishing P1 you get another star to reach 20 for this event

and of course you don't receive 20 stars each time you finish the same event in P1 😅

and even if you could, you need to unlock the rewards by doing the races that lead to them.
 
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you only get the difference in stars, so if you've previously finished P2 and got 19 stars, by finishing P1 you get another star to reach 20 for this event

and of course you don't receive 20 stars each time you finish the same event in P1 😅

and even if you could, you need to unlock the rewards by doing the races that lead to them.
Thanks! That makes sense and it was the idea I more or less had in mind. Haven't yet started the PP as I've been quite busy lately and only had little time last night to quickly run the WCs. But I expect to throw myself into the PP experience this weekend as I've just received my brand new Logitech RS50 + RS pedals (moving from a T248, so that'll be also a big change)
 
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Does the downshift update affect the "downshift turn-in" driving technique everyone is using? Or just extreme cases to slow down with engine braking? If it does, this is a MAJOR change to driving styles.
 
The Stars are effectively an achievement, like trophies. You don’t spend them or acquire them again - it just means you’ve competed the event at that level i.e. 20 stars for winning, 19 for second etc.
 
since when PD listens to players and react under a week ?

and who asked for shorter races ????
It would not be the first time.

Sadly seen a lot of complaints they are to hard, but i just dont get it, why do some people think you must win, i had fun even races i got 3rd to 5th,


The Stars are effectively an achievement, like trophies. You don’t spend them or acquire them again - it just means you’ve competed the event at that level i.e. 20 stars for winning, 19 for second etc.


The stars is just used to get the rewards.
 
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After a couple of hours playing today, I'm kind of hankering for the good old days when the downshift button just did what I wanted it to do.

It seems a bit too sensitive to me - I've only done two 6 lap races and must have missed about 20 downshifts, primarily between 4th and 3rd.

Considering no GT game has ever had this feature before, it's quite a monumental change after 28 years to suddenly find that you're uncertain what gear you are in at pretty much every corner. It will take a lot of getting used to, even though it is arguably more realistic, just not especially so for controller users.
 
After a couple of hours playing today, I'm kind of hankering for the good old days when the downshift button just did what I wanted it to do.

It seems a bit too sensitive to me - I've only done two 6 lap races and must have missed about 20 downshifts, primarily between 4th and 3rd.

Considering no GT game has ever had this feature before, it's quite a monumental change after 28 years to suddenly find that you're uncertain what gear you are in at pretty much every corner. It will take a lot of getting used to, even though it is arguably more realistic, just not especially so for controller users.
But “what you wanted it to do” would ruin your engine irl. This game does bill itself as “the real driving simulator” and this gets us closer to that reality. My S3 behaves exactly as the game does now, btw. If it detects an engine speed too high when I pull the downshift paddle, it ignores me. Ze Germans are saving me from myself.
 
But “what you wanted it to do” would ruin your engine irl. This game does bill itself as “the real driving simulator” and this gets us closer to that reality. My S3 behaves exactly as the game does now, btw. If it detects an engine speed too high when I pull the downshift paddle, it ignores me. Ze Germans are saving me from myself.
I think the question is more "why now ? and why this point in particular ?"
 
They may have noticed that nobody was eager to drive their new introduced EVs. lol
I like this theory but they could nerf MT all day long I won't touch those EVs if I have the choice 😅 I did get 1M from Polestar TT after 2 and half lap, was close from gold but could not be bother to continue.
 
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It's the PD way to introduce some game-altering change in a tiny patch labelled as a bug fix :lol:
I’ve said it before but yes we SHOULD be able to downshift always in a manual car. But there should be a risk of causing engine damage. Real engines don’t blow up for a tiny overrev, but they might for a prolonged one.
I hope PD keep working on how this works. It is a bit concerning something major like this comes in without any discussion or explanation. We don’t know if PD changed this haphazardly or if this a careful phased plan to make sure gt8 is perfect in this regard
 
After a couple of hours playing today, I'm kind of hankering for the good old days when the downshift button just did what I wanted it to do.

It seems a bit too sensitive to me - I've only done two 6 lap races and must have missed about 20 downshifts, primarily between 4th and 3rd.

Considering no GT game has ever had this feature before, it's quite a monumental change after 28 years to suddenly find that you're uncertain what gear you are in at pretty much every corner. It will take a lot of getting used to, even though it is arguably more realistic, just not especially so for controller users.
Agreed. I must be right at the threshold on some of my shifts, as I was having the same problem last night. Happens just enough, to catch me off guard, and totally screw up a corner.

They should've left it alone.
 
I was about to say that I thought they 'fixed the downshifting bug' but quite honestly, I'm only starting to notice it now that the bug is supposedly fixed?... :lol:

Like you said, they should have just left it alone.
 
It's the PD way to introduce some game-altering change in a tiny patch labelled as a bug fix :lol:

It was never a bug, but by design and certainly not intended to be exploited.

As mentioned, I really believe it's really just to prevent players from using it as an exploit to win offline races easier or get that last tenth of a second in the online TTs. So yeah, haphazardly describes this band aid fix better than to bring more realism to the game. Realism would be to allow overrevving and implement engine/gearbox wear and damage.

Bit hypocritical imo, since the AI opponents cheat where they can (sudden power spurts, heavier cars that don't budge but spin your car easily on contact, weird tyre wear and more grip in torrential rain, just to name a few).
 
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Crashing so bad cannot complete races. This is on my PS4, have not tried my PS5 copy and machine yet. PST time zone 11 am or so, December 12 2025. Game is unplayable, with each crash it ejects the disc, tells me data is corrupted and to delete the game and data. It has rendered the system unusable. I have deleted the game, and reinstalled the disc, still crashes. I play gt7 daily. I do not play online at all. But I have played every day since game came out. But as of now I cannot play so will not try. How will I know when a FIX is available? This is about today's 1.66 update.
 
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So haphazardly fits this band aid fix better than to bring more realism to the game. Realism would be to allow overrevving and implement engine/gearbox wear and damage.
I believe it's still better this way than before. It's not perfect, but since PD haven't (or just won't) added proper mechanical damage, this is the best they can do.

My memory of the PS3-era games isn't great, but in the older games, weren't you able to also spam downshifts, but the car would enter a pseudo-neutral state where you would coast until the engine speed came down enough for the appropriate gear you selected?
 
As mentioned, I really believe it's really just to prevent players from using it as an exploit to win offline races easier or get that last tenth of a second in the online TTs.
If that's the reason, why doing it only now ?
 
Are you serious? You are NOT supposed to downshift that fast, in real life you will destroy your car and GT7 now will not allow this...
Nah, go on, destroy the car, you have plenty of credits to replace engines....(read on)
mef
I don’t think you understand how transmissions work. If you won’t get 5th coming from 6th, you won’t get 4th either. Both would be money shifts
and costly engine repair.
no, I downshift in respect of rpm

Does the downshift update affect the "downshift turn-in" driving technique everyone is using? Or just extreme cases to slow down with engine braking? If it does, this is a MAJOR change to driving styles.
and if its done in real world, you need to fix or replace motor...
After a couple of hours playing today, I'm kind of hankering for the good old days when the downshift button just did what I wanted it to do.

It seems a bit too sensitive to me - I've only done two 6 lap races and must have missed about 20 downshifts, primarily between 4th and 3rd.

Considering no GT game has ever had this feature before, it's quite a monumental change after 28 years to suddenly find that you're uncertain what gear you are in at pretty much every corner. It will take a lot of getting used to, even though it is arguably more realistic, just not especially so for controller users.
keep reading...
But “what you wanted it to do” would ruin your engine irl. This game does bill itself as “the real driving simulator” and this gets us closer to that reality. My S3 behaves exactly as the game does now, btw. If it detects an engine speed too high when I pull the downshift paddle, it ignores me. Ze Germans are saving me from myself.
mef
I’ve said it before but yes we SHOULD be able to downshift always in a manual car. But there should be a risk of causing engine damage. Real engines don’t blow up for a tiny overrev, but they might for a prolonged one.
I hope PD keep working on how this works. It is a bit concerning something major like this comes in without any discussion or explanation. We don’t know if PD changed this haphazardly or if this a careful phased plan to make sure gt8 is perfect in this regard
YES, Exactly as quote above "But there should be a risk of causing engine damage. Real engines don’t blow up for a tiny overrev, but they might for a prolonged one." PD should implement this as "Mechanical Damage" and if you do this forced downshift too much you will NEED to replace your blown engine, and we all know these are not cheap...
I do belive this should be done, we lose power if we don't change oil, we should have to replace motors if we abuse them.
 
The 1.66 update seems to have really done something to FFB on my T598. When the rear grip is on the edge it makes a horrible grinding sound and torques very hard. Doesn’t feel at all like what losing the backend grip using to feel like.
 
If that's the reason, why doing it only now ?
I speculate the PP DLC is the first in a series of seasonal DLC and challenges, similar to what EA did with skate or R* with GTA online. And I don't believe this has just been decided on a whim to freshen up the game mid cycle, but layed out well ahead.

I do appreciate new content and don't mind paying for it if it's actually worth it. The PP isn't to me tbh. I miss using my own cars and tunes like in the regular offline races and it feels more like an arcade mode with a set path where nothing really has been done to make use of all the cars that are in the game already. You can play it through and get rewards, but there's no real point in accquiring all that content as long as there are no races to actually put that content to use. When the PP is played through,all your left with is the same old career structure as before.

To make things worse, the only real challenge or difficulty is the power disadvantage in the higher pepper races. The whole rubber banding chase the rabbit style is still there, despite adding the qualifying.
 
Crazy how the Best AI in a Modern Game is The Crew Motorfest.....I mean honest they DON'T RUBBER BAND. Play on Difficulty 5 of 5 and you pass them they pass you back. I have Several Top 50-100 times in the World and AI finished .3-.6 seconds behind me. Also they don't Ram. Here Polyphony has had us wait for 3+ years for in My Honest Experience an AI model that is NO DIFFERENT! SMDH
 
Crazy how the Best AI in a Modern Game is The Crew Motorfest.....I mean honest they DON'T RUBBER BAND. Play on Difficulty 5 of 5 and you pass them they pass you back. I have Several Top 50-100 times in the World and AI finished .3-.6 seconds behind me. Also they don't Ram. Here Polyphony has had us wait for 3+ years for in My Honest Experience an AI model that is NO DIFFERENT! SMDH
Thats very inaccurate sophy ai 3.0 is way better than the ai you get in the base game. Its better than the ome you get in crew motorfest as well. If you cant notice the difference then there is something very wrong with you.

Ai is just not about being fast sophy ai is more human thsn proaply any ai out there.

I played crew motorfest and its a copy paste horizon just worse version of horizon 5, got bored of it in just a few weeks.
 
Since downloading this latest update the game on my PS4 has horrible lag and loading times. I'm used to the game not loading anything in a hurry but this is another level or two. Mid race screen freezing/unfreezing etc. For example I go into GTAuto to swap wheels on my car and it takes ages for the car model to load and even more so if I want to preview different wheels. I thought it was the console so I fired up Ghost Recon Wildlands and it seems to handle it fine with the exception of the odd freeze but then unfreezes so I can still play. I haven't seen any other PS4 players with similar problems with this latest update so could be just the console.

Tomorrow I might do a system reinstall and see if that does anything. Thank god for cloud saves.
 
The downshift had bugged me forever, glad it’s finally changed. I understand if people think it should be allowed (ideally with a damage factor) for stick-shift cars. But it never should’ve been possible for paddle-shift cars.
 
I didn't realize how aggressively I downshifted. This is going to take a bit to get used to. 😑
I thought my old CSL Elite was on its way out !! Ordered a new Fanatec DD Pro because of that ! At least I can sell the old with a clear conscience, thought it might be a software problem.
And yes it will definitely take getting used to !
 
Have they enabled the option to turn off the floating driver names above the cars yet? It's been greyed out on the Power Pack races since it arrived.
 
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