If everybody's ok with me being the organizer, I think I have enough info in this thread to throw some rules and regulations together. I can try to get everything organized and start a new official thread for the league tomorrow or Monday. Would any of the drivers that participated in the previous Capp league be interested in the chief steward position? All that would be required is save replays/record results, serve as alternate host, and maybe offer some helpful advice here and there.
Yeah I can be one of your stewards and help out.
Firstly, whoever said street tires make cars difficult to control for everyone except those who could tune well enough to compensate was half right. Tuning DOES make a difference, that's why it's a part of racing. If you're not good at tuning in GT5, I suggest you try something like the spec class in the FM Series, because the only settings you'll have to figure out are for your LSD.
If you can't dedicate the time to practice, that's understandable, it just means you'll have to seek out other casual players such as yourself to get together with. Or you could compete with people who are more skilled than you, learn from them, and probably find yourself improving much faster than if you hadn't...
Trust me when I say the faster guys running the GT class in FMSC aren't really that dedicated to tinkering and tuning that car. I'm pretty sure most of them used a default tune or one they grabbed from online so they wouldn't have to worry about it. Brosif's a good tuner but he wasn't fast in GT because of it, he just knew the track better than anyone else. This is evident in the fact that he got pole with both classes.
It's all about skill man. R1600Turbo doesn't hardly tune his car at all, I wouldn't be surprised if he ran the default tune on the GT car with slightly different toe settings or something. And I know for a fact that he just runs the default LSD setting with the Spec car.
On the '89 Miata tuning the LSD makes hardly any difference at all no matter how you change it.
That's why FMSC is awesome to race in, you just get your car and go.
A general rule of thumb for how much time a perfect tune can subtract from your time (dependant on the track of course) is only about half a second. and that's if you're hitting the fastest possible time with a default tune. Tuning isn't for making your car faster, it's to make the car more comfortable for the driver to push harder. Remember that.
So, lets gather up some opinions here:
1: Slightly limit the PP to allow ballast manipulation?
2. Sports Soft or Race Medium tires?
3. False starts on or off?
4. Penalties off or light? I prefer off until repeated bad driving deems necessary.
5. Damage light or heavy? I prefer light, you pay a consequence but won't ruin your whole race.
6. Shorter races (15-20 laps) with no pits stops or longer races (35-50 laps) with pit stops? If we do pit stops I might know of a way to force everyone to use both sports soft and race hard tires per race. 👍
7. I would do a short heat race for qualifying. Start feature race with fastest first or slowest first?
8. Tracks: shorter tracks or long tracks? GT5 original tracks or real world? I like the idea of doing them on real world tracks. Opinions on a custom track or two? I have about 200 of them, but I know some people don't care for them.
I think those are the main things that would need sorted in order to get everything finalized and ready to go. As well as a day and time of course. Good times for me would be Friday around 7 or 8pm EDT (GMT-4), and really anytime on the weekends up to 7 or 8 pm EDT I guess we'd need an official name for the series too. The Cup O' Joe Series? lol If anybody can think of anything else feel free to add it to the list.
1. That's fine but you'll need to learn how to set the reg's in the online lobbies (heavier cars first - stay on track, then lower the minimum weight and send the rest out to make sure everyone's within their spec)
2. Sport: Mediums are the absolute best comprise in grip and drive ability. And as R1600Turbo already posted in this thread, they've proven themselves to be the best tires to run in a series with the range of power and weight we're considering here.
3. Off. They're not worth the trouble (as mule said)
4. Off. Leaving penalties on causes all kinds of undesirables like lapped cars turning to ghosts, which just takes away from the racing experience.
5. Damage light, limited. For the people that want heavy: you'll seriously regret it. I would never race heavy damage with a new series. Heavy damage should be used after one does a complete season with a group of guys with light damage so they know how to race around each other.
6. Longer, stops not being mandatory.
7. The feature, main race for full points should never ever start reverse grid.
Sand bagging, mis-gridding, impatience, they all present themselves as *bi
g* problems when you do reverse gridding. The only way to incorporate it is to have to races, one regular with normal qualifying and gridding. After that you reverse the grid of winners from the main race and shorten the race length for the second one and hand out lower points for it
8. Picking the right tracks is the most important part of making a series in GT5.
They need to be short and interesting because the draft in GT5 is way too much. I'll post a list of tracks I'd say would fit the ideal later. I'm all for custom tracks. It would be really fun to run a karting track with these cars.
Fridays sounds ok. I'll have to think about it.
What you really need to consider is the type of series it'll be. Whether qualifier or club format.
I suggest qualifiers for each race.
BTW: I find that using the practice area, with a ghost & the track grip set to real, is completely indistinguishable from "online", other than there's not other cars with people in them, on the track. Contrary to what other people report, I've gotten better lap times online, than in my practice area.
Maybe my internet connection is just so good that I don't experience latency much? ... I don't know. I had the wall jack for the DSL replaced recently. (If you're experiencing bad connection times it's not bad to check out that your jack wires aren't turning green inside there, from corrosion or whatnot.) (We also use hard wire cat 6 network cable to connect the ps3 to the router.)
Network integrity doesn't change people's times. Online lobbies give you slower times because tire wear is on when you're on track. Offline practice doesn't have the option for tire wear so you get faster times.