More info
>Suspects will now use blind suppression fire rather than waiting for visual confirmation before shooting.
>Suspects who have complied should no longer be considered secure untill they've been restrained. Unattended suspects might attempt to flee or secure a nearby weapon.
>Be on the lookout for ongoing developments. Witnesses have reported interrelated missions that detail the pursuit of an easter european crime lord.
>Report to the scene of a drugdeal at an arcade and gather evidence before suspects can dispose of it or flee the scene. Use of doorwedges on restrooms and exits is advised.
>Officers can now issue simultaneous command maneuvers to both red and blue teams with a new command queue system.
>Coop missions supporting 10-players can be setup using the same parameters available in single-player games with the quick missionmaker, which gives teamleaders their choice of locations, enemies, hostages, weapons and map settings.
>Devlopers report the addition of a new multiplayer mode, yet to be determined. Stand by for further details.
>Be advised, multiplayer games now feature asymmetrical weapondistribution. Opposing teams will each have a unique set of weapons.
>Voice-issued commands now play a crucial role in both single-player and multi-player maneuvers.
Furthermore the article shows and tells us there will be tactical grenade launchers (for dispersion of gas grenades), sniper rifles for the designated marksman or anyone who wants to have some easy long range kills and nightvisions goggles. All this along with a set of new, detailed maps.