Swerving to break draft

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its racing! not tea and biscuits with ya nan! its supposed to be an aggresive winner takes all sport, stop being a pussy, aslong as your not bumping people whats the problem

Watch it, you might get modsmacked with those strong words:scared:
 
Trying to break the draft is ok by swerving and doing unpredictable moves imho if you are far enough ahead. At some point though the one coming from behind will catch you and the swerving must then stop. Then just pick a line and let the other person make his move. Swerving to avoid draft is not blocking. Swerving to avoid being overtaken is and there is a clear difference.

Swerving for blocking a pass is extremely unsafe and dangerous and will always lead to contact. The first gentleman rule of racing is to avoid almost all contact. Some bumpdrafting might be okay at times.

I personally try to break the draft by swerving but if you are close enough I'll just pick a line and let the one coming from behind make his decision. Imho this is fair.

I thought this summed it up perfectly. If you are far enough ahead, then swerving is fine, as it does not endanger the other driver unless he chooses to follow you. But once the other driver begins his overtake, you must hold the line. Even one block (although legal) is unsafe in my opinion, at least in the game, where the exaggerated slipstream effects allow an overtake speed differential of ten or so miles per hour in equal cars!
If you are swerving to block an overtake, you no longer give the other driver a choice, forcing him to take a risk. And obviously, waiting until he pulls alongside and PITing him is uncool.
 
I'm not a fan of swerving. I think that if you are stupid enough to go up in the lead when it's one lap left of, say Daytona, you deserve to be passed. Don't use foul techniques to make up for your mistakes...

Basically, drafting or slipstreaming should be taken into account when thinking about the tactics of a race, especially if the race happens to take place at an oval course or at a course with substantial straights. It's just like any other sport that involves running, driving, skiing, running a bike etc. No professional athletes are going for the "yeah I'm just gonna thrust forward as fast as possible and then I'll win"-tactics because they know that it always results in other people "riding on their back", saving energy/fuel or building extra speed and then passing right before the finish line.

Drafting or slipstreaming is not necessarily a bad thing, not even if it would happen to be too big compared to real life (how many gamers has actually driven a car at 300+ km/h and compared the differences in drag from slipstream?). It's just one more dimension that makes the racing even more thrilling - and it adds some brains to the octane.
 
To be honest i dont't like the draft in GT always end up messing up my braking point and over shooting the corner, should have just stayed behind and taken them on the corner plus it looks much cooler on the replay. Also find that I get too close and have to slow down excessively on tracks where it is hard to pass and mess up instead of hitting the back of the other guys car.
 
i only change lines to break the draft on long straights in A-spec races where im driving an equal car to the front runners and i know my car should be broken free of the car behind me.. yet because of the overstated drafting effects the other car could still reel me in.. i only use the trick if my car gets over 1.5-1.7 seconds ahead.. because then otherwise it just looks unprofessional on the replay
 
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Don't blame the player for responding to the game...

Blame the game.

PD's draft is WAY hyped. The reason you DON'T see behavior like this IRL, on the whole, is that the draft is exaggerated and extends too far back.

Also, IRL racing, they have these things called 'Stewards'! THEY make the determination whether what you do is dangerous or just a 'racing move'. In the game, a crash is the only Steward!

Rather than bitch at each other for responding to the game's physics, bitch to PD at how BAD their draft physics are.

Personally, I'd like to see a 'Drafting Strength' slider, ranging from today's level, all the way down to about half. Option to the lobby creator. And use THAT instead of Boost, which is an abomination in the eyes of the Lord (of racing!). You want to allow the rear cars a BIT of a chance to catch up, bring it up to today's level. You want realism, set it back to 50% (which I think is more accurate).

And how hard would it be to have the game penalize a blocker on the straight? One racing move, then, if repeated, your engine gets a ten second cut. Only active if the other car is within one car length and gaining at a preset percentage.

Without Stewards, it is the GAME'S responsibility to police fair racing. Leaving it to the drivers themselves is something that even PRO'S don't get asked to do. The 'red mist' prevents it being used fairly. Personally, I wish FAR more effort were spent on details like this than silly graphic details that don't promote fair 'RACING'.

Trouble is, of course, your average ten-year-old doesn't appreciate anything he can't SEE... :rolleyes:
 
That said I wish draft worked like that in real life. By GT5s logic in real life if I stuck behind a bus on the freeway over a quarter mile away I should hit about 200MPH and probably get 164 MPGs while speeding up.
Not only that but even a slight turn at high speeds will increase your drag and cause you to lose speed(or not accelerate as fast) because you're effectively increasing your frontal area. Depending on speed, power, drag coefficient etc, it's usually a slower proposition to swerve/move over than it is to allow yourself to be slipstreamed.

Too bad GT5 isn't like this.
 
Speaking about drafting, has anyone experienced turbulences when getting off the draft front car's tail? I mean, when you abandon the "draft zone", you experience a sudden wind front resistance that makes your car unstable. I think that's one of the many reasons why swarving isn't allowed. But my question is, did anybody experienced this on GT5?
 
NASCAR drivers have been known to swerve back and forth at Daytona and Talladega on the backstraights to break the draft on the final laps.

If they are swerving, they would be going slower so the guy behind them can catch up anyway. Pretty stupid imo.
 
If you have to swerve on the straights to break draft, then you are not fast enough, if you're good enough you'll built a proper gap to avoid the draft, if you get overtaken on the straight by a car with more hp, then you close the gap on the curves, get in the draft and overtake, racing.

I personally don't mind the swerve, it looks stupid and lacks confidence, as long as they don't crash unto me, I'm ok
 
Exactly. Swerving to the left/right on the straight seems to me so childish an act. What could the word "fool" better describe other than this very conduct? The fun part of racing is the constant thrill of overtaking and being overtaken, if your opponent drafts you you could do the same on the next straight. Moving side to side to break a draft is not only annoying, but is also extremely unsportsmanlike.

The fact that Hamilton got away with his weaving doesn't mean it's the right thing to do. Touchstone - "fair game".

No self-respecting gentleman driver would do that.

Thats just a stupid way of thinking. If thats any race car drivers thought they shouldnt race.

Ever watched Ricky Bobby? "if you're not first, you're last"

blocking on straights is the way to go, if you're good enough to not let them pass thats their fault they're not good enough to pass you.
 
Thats just a stupid way of thinking. If thats any race car drivers thought they shouldnt race.

Ever watched Ricky Bobby? "if you're not first, you're last"

blocking on straights is the way to go, if you're good enough to not let them pass thats their fault they're not good enough to pass you.

Just because someone says something doesn't make it true. Blocking on straights will only lead to accidents. Blocking on straights has nothing to do with how good you are. Everyone knows how to block it is so easy.

I'd guess pit maneuvering other drivers is good too then? Or using other drivers as a brake? I mean they are not then good enough blablabla?
 
I have been to a couple of outdoor tracks as well, 1 of them having a couple of substantial straights. It doesn't seem any faster when behind, but you do feel the difference between driving into the tow as opposed to unassisted... Maybe those who kart more professionally would know more, but I would bet the effects are less than those on GT5.
I raced gearbox karts many, many years ago and it does make a big difference when you 'get into the hole'. We had to set up our gearing at tracks like Snetterton and Silverstone specifically to allow for slipstreaming. Where GT5 seems to get it wrong is the effect of slipstreaming when at longer distances from the car in front, but I am no expert.

As to swerving, provided you are not endangering or blocking anyone close behind then I suppose it is ok, but if they are at a safe distant then you are probably slowing yourself down. In my experience in gaming, people who swerve to avoid being slipstreamed have a tendency to mess things up for themselves.
 
I wouldn't call it "swerving" to break the draft. Swerving implies sudden shifts in direction (i.e. warming up the tires). When running on long straights (i.e. Daytona, Indianapolis, Le Mans, etc...), it's wise to not run a straight line. Subtle changes off the racing line are OK and necessary to avoid being run over by the guys behind you. Watch any major form of auto racing and you will see this.

Blocking an overtake maneuver is bad. No argument there, but breaking the draft is perfectly acceptable and occurs in almost every race with long straightaways.
 
Typically real drivers won't "swerve" to break the draft when leading, but they will alter their line to force the car behind them to follow. In video games, without the chance of bodily injury, swerving is commonly used to break the draft. Given what many GT5 fans have learned about the nature of the draft in the game (OVERLY-strong) leaders must do anything in their power to break the draft. Hopefully a patch will fix this, I mean how fun is a race where everyone wants to be in 2nd until the last lap?
 
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