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- KvallyX
- KvallyX
Why is there no window nets on the FM3 cars? I guess they have their reasons
I don't know, I don't work for them?
Why is there no window nets on the FM3 cars? I guess they have their reasons
Why is there no window nets on the FM3 cars? I guess they have their reasons
Why is there no window nets on the FM3 cars? I guess they have their reasons
Guess you haven't been watching it as close as I, nor did you seem to realize that I too had the older models. Justin Lloyd (friend of mine) still is using his Monte Carlo.
I am completely aware of the body differences. We have a shop just south of Deerfield Wisconsin. We have our own frame build and repair system, and we do all but put the shells together there.
Other than being to no less than 300 NASCAR/REMAX races in my life, I am pretty confident how we build the cars.
Well not really, Isn't it the other way around? Turn10 find's out GT5 will have "Real" authentic "nascar" And what do they do? Put out Blank stock car's, They could have at least used the 2009 season body style, But no they went with 2001 style,Even just put on Blank tires.. With that said I'm pretty sure some painters are going create some unremarkable liveries. But no matter how unremarkable They are not real, It will still say Chevy stock car where as GT5 will say #24 DuPont Chevrolet Monte Carlo. and probably most likely give a detailed info on the driver.
Oh yea that is true, Thank you for clearing that up. It just look's really weird seeing a Dodge charger livery on a 2001 Dodge intrebid stock car looking body.I'm guessing they couldn't use the CoT style body since it is patented by NASCAR where as basic late models(which they are) are not.
A certain car game coming out this month shows off their rides in the showroom exactly the same way Prologue does.Really, just look at the attitudes of each company, it paints a pretty clear picture who is "worried" about who.
A certain car game coming out this month shows off their rides in the showroom exactly the same way Prologue does.
A certain car game coming out this month shows off their rides in the showroom exactly the same way Prologue does.
Not even the RFP sims the F1 teams can do it will represent lap times to 0.001 seconds. Yet it's still used.Exactly. It makes no sense to even make a game if they can't represent anything perfectly. I think we should take all the sims off the store shelves. Not a single one can do them right.
Here we go with games copying other games. A certain car game coming out in March will have damage like some other sim game that I know on consoles.![]()
Well not really, Isn't it the other way around? Turn10 find's out GT5 will have "Real" authentic "nascar" And what do they do? Put out Blank stock car's, They could have at least used the 2009 season body style, But no they went with 2001 style,Even just put on Blank tires.. With that said I'm pretty sure some painters are going create some unremarkable liveries. But no matter how unremarkable They are not real, It will still say Chevy stock car where as GT5 will say #24 DuPont Chevrolet Monte Carlo. and probably most likely give a detailed info on the driver.
One thing I'm stumped on is how Forza 3 will only have 8 players online. I think to myself "Are you serious?" as everyone else has had more then 8 players. Maybe they don't have a server capable of holding more then that many people? You would think with the community it has, that aspect of online would have a big improvement.
Failures that annoy me:
simplified physics (a la standard mode in GT5P)
stupid versions of hard tracks for stupid players (in Forza 1, 2 and from what they've shown 3)
Twilight's take on vampires.
Those stupid Star Wars cartoon CGI pieces of fail.
Damage in GT5, Forza, pretty-much everything. SIMULATE IT THE BEST YOU CAN OR ABANDON SHIP LOL.
I think it's a combination of the 4100 layers that you can add to each of the cars on the track, and the physics that each car is producing that makes it too much to handle for the console.
One thing I'm stumped on is how Forza 3 will only have 8 players online.
Here we go with games copying other games. A certain car game coming out in March will have damage like some other sim game that I know on consoles.![]()
that is what raises questions for me. they seem to be sacrificing the racing experience for fluff, in a way. they seem to be more concerned about everything but racing, which is what the game is suposed to be about.
Dont get me wrong, but this analogy is dumb.
that is what raises questions for me. they seem to be sacrificing the racing experience for fluff, in a way. they seem to be more concerned about everything but racing, which is what the game is suposed to be about.
See, this is why people think you are a fanboy.
You dont even argue, have you at least read the rest of my post?
From the Inside SIM Racing Forza 3 review.....
Sounds 9.5 / 10 - "a benchmark setter"
A.I. 4.25 / 5 "Great AI, benchmark setting in the industry"
Damage 5/5 - "We think this SIM sets the benchmark for realism in all racing SIMs. It even beats out iRacing"
Physics 13/15
"these physics are amazing"
"iRacing, NetCarPro, rFactor any top tier PC Racing SIM, Forza 3's Physics are up there with the very best the PC has to offer. Forza 3's cars drive like real cars"
Yeah they really seem to have sacrificed the racing experience for fluff.
What does this prove? This is just their opinion of the game as was mine. One big thing to keep in mind is they have the full game, i only have the demo. After getting the full game my opinion may change. Why does everyone keep quoting that one review? From what others have said FM3 was getting great reviews from all over, so why just this one review?