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Discussion in 'Console & PC Gaming' started by GTPNewsWire, Feb 12, 2018.
100% agree with him tbh
I find Ride 3 really good with my controller set up in Steam but still needs to have an adjustment for anti deadzone on steering and it the same in TT IOM but at least I get good FPS and it feel fast lol.
Hi guys, anybody here experience where the game crashes mid race on the TT circuit and when you restart the game all of your game save gets deleted..... It has happened me twice, second time I was at 53% COMPLETION. How frustrating......
I was wondering is it maybe my playstation. It also happened one of my online friends.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on March 19th, 2019 in the Gaming category.
Might look into picking this up. Haven't played a bike racing game in a while and I need another racing game other than Mario Kart on my Switch.
Still no update for the ps4 version when they are concentrating on a switch version when it is seriously flawed imop. Pull the finger out kylotonn.
Bigben and Kylotonn announce TT Isle Of Man 2
Seems hard to believe they made much money on the first one(unless half the problem was just that they didn't spend any money on it).
We'll have to wait and see how the "vastly improved riding experience" turns out I guess. If they can get that sorted there is a possibility of a pretty good game in there. I spent far more time putting up with the first one than any sane person would have, and had a lot of fun now and then in between all the frustration. Most people semed to give up pretty quickly, so I think it's pretty clear that any sequel has to feel substantially better right out of the gate. Unless they're doing it so cheap that they only need to sell a few copies to make a profit.
There’s no way I’m buying this unless the physics are truly vastly improved.
I managed to adapt to the physics in the first one and while I admittedly enjoyed it for a short period, it eventually got to me and got tired of it. Ended up being nothing but pure frustration.
But... But... They'd sell more copies of TDU3...
I think this news bodes well for the sequel as if they don't believe they've completely nailed the handling this time then why even bother? Simply nobody would buy it and they must know that.
I'm hoping it's on PS5 and therefore also runs at 60fps so at least there's 2 reasons to buy it. Fingers crossed. The first one was so close to greatness and hopefully this is the game to realise all its potential.
I enjoyed the first one for what it was. I've never really agreed with the level of criticism to be honest. I've mostly stopped playing it because of the amount of time required to get good at lapping the island. 20 minute laps add up.
The tyre physics were objectively and gratuitously wrong.
Whether people should complain about that or not is neither here nor there. I enjoyed the various courses a lot, but I found the unfair (feedback breaking) crashing to be tedious, and they ultimately interfered with my enjoyment of what I like about bikes' handling in general.
They at least state they're going to rework the "riding experience". Happy to give them another go.
I think I've been more forgiving of it because I perceive riding a bike on public roads at average speeds of 130mph+, up to 200mph, with no room for error as being an insanely difficult thing requiring tremendous precision. The game replicated that for me, even if it didn't replicate the tyre physics. If the next one ends up offering a more stable, less crashy experience I'm sure it would be better for most - but at the same time if it ends up being too stable and overly grippy, I think it'll lose the knife-edge tension.
Getting a good full lap in of the mountain circuit is probably one of the most satisfying things I've had in a simulator for a long, long time.
The issue with the tyre model isn't that it loses grip, it's that it never regains it (unless you fulfill unintuitive and difficult to achieve requirements).
By making the tyre behave properly on the knee of the grip curve, the game can only feel more alive, because you'll be riding there like the real racers do, rather than avoiding it.
Nothing to lose whatsoever.