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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on February 12th, 2018 in the Gaming category.
Alan posted a fairly extensive preview of what to expect. The fictional tracks look pretty damn good to me.
Definitely going to pick this one up once it releases.
I played it around three months ago and the physics are definitely not arcadeyJudging Allans comment on YouTube. It is Cleary arcade physics, the animations look terrible. Thought they'd put more effort in that area considering the efforts in the environment. Visually it looks great and that fantasy course looks good too.
Well thats goof to here. Makes me wonder why Allan would suggest otherwise.I played it around three months ago and the physics are definitely not arcadey
It's undoubtedly on the arcade side physics wise.Well thats goof to here. Makes me wonder why Allan would suggest otherwise.
Whilst I was never in doubt that this would not be aiming to be the most realistic handling game ever, Allan suggests it's arcade compared to Ride2. That must mean it's proper arcadey.It's undoubtedly on the arcade side physics wise.
Found another video (in french). See the replay options around at the nine minute mark.Does look impressive actually, i want to see what a proper replay looks like aswell...
I imagine it would be flat as a pancake lol.Looks great, imagine if we had this track on GT sport aswell wow, I know people said they saw polyphony at the track a while back..
I'm going to assume there is.Hope there`s a photomode aswell
I imagine it would be flat as a pancake lol.
Amen to that. Very important details, especially nowadays with higher budgets, fickle reviewers playing to their base crowd and hardcore vs casual gamer snobbery all being the enemy, not the game. It looks like a lot of fun and if the physics is managed for between the two player groups al lá the way we've seen with Driveclub, then it should do well....Bear in mind that part of the reason we haven’t had a tt game since ps2 era is probably because they sold badly, and that will have been down to how difficult they were for causal gamers to play. Games like this have to be playable for a wide range of people if it’s going to have a chance at not just selling well, but reviewing well to a broad range of people to sell as well.
I tweeted them but haven't had a reply...hopefully though that just means they're dead busy. It would be criminal for no photo mode with all that track side detail and realism in the crashes etc.Hope there`s a photomode aswell
Damn, seams Consoles just can't get away from this no matter how many gens we get through.Oh no, I`ve just seen VVV`s latest video, and alan mentioned the sense of speed etc, he said it was fine as he`s been playing a 60 frames per second game, but it`s going to be 30 frames per second on consoles.... nooooooooooooooooooooooooooooooooooooooooooooooo
Hoping for 60 frames per second on the ps4 pro?
After watching VVV latest video, I'm seriously doubting this now. You can't even select replay camera, it cycles randomly.Hope there`s a photomode aswell