Alan posted a fairly extensive preview of what to expect. The fictional tracks look pretty damn good to me.
Definitely going to pick this one up once it releases.
I played it around three months ago and the physics are definitely not arcadeyJudging Allans comment on YouTube. It is Cleary arcade physics, the animations look terrible. Thought they'd put more effort in that area considering the efforts in the environment. Visually it looks great and that fantasy course looks good too.
Amen to that. Very important details, especially nowadays with higher budgets, fickle reviewers playing to their base crowd and hardcore vs casual gamer snobbery all being the enemy, not the game. It looks like a lot of fun and if the physics is managed for between the two player groups al lá the way we've seen with Driveclub, then it should do well....Bear in mind that part of the reason we haven’t had a tt game since ps2 era is probably because they sold badly, and that will have been down to how difficult they were for causal gamers to play. Games like this have to be playable for a wide range of people if it’s going to have a chance at not just selling well, but reviewing well to a broad range of people to sell as well.
I tweeted them but haven't had a reply...hopefully though that just means they're dead busy. It would be criminal for no photo mode with all that track side detail and realism in the crashes etc.
Damn, seams Consoles just can't get away from this no matter how many gens we get through.Oh no, I`ve just seen VVV`s latest video, and alan mentioned the sense of speed etc, he said it was fine as he`s been playing a 60 frames per second game, but it`s going to be 30 frames per second on consoles.... nooooooooooooooooooooooooooooooooooooooooooooooo
Hoping for 60 frames per second on the ps4 pro?