LeGeNd-1
Premium
- 7,261
- Australia
- GTP_LeGeNd-1
No, I'm not complaining about arcade physics. I'm complaining about bad physics in general. One that is easily avoidable because they already have a past game with top notch physics that they can port over. How easy that is I don't know. But if they have the time and expertise to build the whole United States I'm pretty sure it's more than doable.
Once again arcade/sim =/= bad/good physics. Can you imagine playing a shooter where your character doesn't move like a normal human being? Especially since this is a game where driving is the main point and you do it ALL the time. It's not like GTA where driving is only one of the many things you can do. If GTA has bad physics I would understand. But The Crew is an arcade racer, therefore having intuitive physics should be top two priority along with game world design.
Once again arcade/sim =/= bad/good physics. Can you imagine playing a shooter where your character doesn't move like a normal human being? Especially since this is a game where driving is the main point and you do it ALL the time. It's not like GTA where driving is only one of the many things you can do. If GTA has bad physics I would understand. But The Crew is an arcade racer, therefore having intuitive physics should be top two priority along with game world design.