- 2,187
- Kansas City
- PsuPepperoni
I did a lap at every racetrack:
Drove the 97 miles from Seattle to the Keys. Didn't time it but I'd say it took at least half an hour or so. Wasn't too bad but I wasn't straying off the waypoint I set, so if I had gone off in other directions it would have easily been closer to an hour.
I thought it was supposed to take a few hours to cross the country?
I thought I heard the word Fuel. That map was going to be five times larger too, but Asobo chose to go with the 14,400 sq Km option....Fuel on the other hand, can easily take almost 3 hours to get from one side to the other (14,400 sq km area, 120 km across)![]()
Actually, not bad settings - well, at least a big improvement on what should have been the most realistic (hardcore.) I went for the NFS steering linearity, as the Forza setting made no sense to me. It can still be twitchy at higher speeds when changing direction, but it's like I say, a vast improvement....Protips for everyone struggling to control their car:
Step 0: Plug in a 360 controller and set the mode to Sport.
Step 1: See the Steering Speed Factor slider? Move it all the way to the right.
Step 2: Like Forza? Move Steering Linearity to two ticks from the lowest setting (left-most). Like NFS? Move Steering Linearity to two ticks from the highest setting (right-most).
Step 3: Leave Steering Sensitivity in the middle-ish. Just a tick or two up or down from center, based on preference.
Step 4: ????
Step 5: Profit
Based on experience I'd say Steering Speed Factor is Speed Sensitive Steering. It basically reduces the amount of lock you have at high speeds and makes your car less twitchy. Maybe someone can try out this settings and see if it feels better?
Unfortunately, no. You must be connected to the internet at all times as the game is online based with no offline single player and a connection drop will result in getting taken back to the start screen. It sucks how the game doesn't have an offline mode and this is bad for three reasons:Question: Does this game have an offline singleplayer? Because when I heard that The Crew was all about online multiplayer, it took the edge off for me. Like Sim City where you needed to always be online or COD where the SP is so barebones that online is the only way to enjoy it.
All of these cars were level 170 or higher.
The handling is great once you level your cars up, the first hour is a chore though. This is going to be one of those games that you will get out of it what you put into it.
Unfortunately, no. You must be connected to the internet at all times as the game is online based with no offline single player and a connection drop will result in getting taken back to the start screen. It sucks how the game doesn't have an offline mode and this is bad for three reasons:
1. Your Internet service may have a monthly bandwidth cap which limits how much bandwidth you can use. (comcast.jpg)
2. Once the game's servers go down, the game becomes only useful as a coaster because the game's value money wise will be non-existent.
3. What if you don't have a decent internet connection or none at all and you buy the game not knowing about the required internet connection at all?
Even Burnout Paradise from 6 years ago did 60 frames per second on the limited hardware the PS3 and Xbox 360 had. That game was rather intensive for the two consoles back in 2008 with the car crashes and such. Let that sink into your head for minute.
Yeah, a patch would be possible for offline mode.Agreed, especially with point 2. This game worth will only be as long as the devs support it. Or maybe once the servers are taken down they will release a patch that allows us to play it offline? I doubt it though.
To this day I still think BP is the epitome of arcade games. Say what you want about the crashy gameplay, but in terms of quality and quantity I haven't played another arcade racer on PS3 that car match it (NFS MW 2012 comes close, but it's not quite the same).
Such a shame Criterion isn't making racing games anymore![]()
Too many things might happen until there.Agreed, especially with point 2. This game worth will only be as long as the devs support it. Or maybe once the servers are taken down they will release a patch that allows us to play it offline? I doubt it though.
Just as a rough guide, how long did it take you to level up until the handling is good? And have you maxxed out any of the disciplines yet (e.g. Street or Dirt)? If so how long did it take you?
Not very long at all, when I unlocked the hot rod by finding the wreck locations, I decided to tune it up by completing Skills challenges, which costs you nothing. You win parts from the challenges, ecu, tires, engine core, exhaust and so on. It didn't take very long, maybe a half hour. You can also spend the credits you earned from completing missions on street kits, dirt kits etc, and tune everything all at once. The beta had a level cap at 10 which also includes car parts. I won some parts that were level 11 or higher and could not install them. My guess is the disciplines max out around level 40.
Judging by the events around the map, it shouldn't be. Plus, you can run an event over and over again since they give parts out every time you get at least a bronze.Thanks for that. It looks like it's not that bad of a grind then. Hopefully it doesn't get much harder to get parts beyond level 10.
The most likely reason are the "micro"transactions using real moneyto me it seems the online only requirement is really only a way to fight piracy.
I adjusted the control settings, and it made a big difference.First impressions are not good. I don't like the way the cars pivot around the front axle and it's really unattractive in places. I'll forgive the latter because it's a beta, but the handling is terrible.
I was expecting something like Driver SF, but it's actually a long way worse than the original Driver. I was going to ask for it for Christmas, but I can definitely live without it.