The Crew: Wild Run Edition

  • Thread starter Thread starter DDastardly00
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I cannot stress how much this game grows on you. At first I thought I was going to be disappointed because of the bad first impression the story gave, but once I started to find little dirt trails, landmarks I know personally, and hills to climb over, I fell in love with the game. When the controls were adjusted, the physics were pretty okay, actually. This game has one of the best open world maps I think I've ever seen in a video game. Each environment is very diverse and large. You can go to a dense city area and then smoothly transition to the middle of nowhere.

Well done, Ivory Tower. 👍
 
Drove the 97 miles from Seattle to the Keys. Didn't time it but I'd say it took at least half an hour or so. Wasn't too bad but I wasn't straying off the waypoint I set, so if I had gone off in other directions it would have easily been closer to an hour.
 
Drove the 97 miles from Seattle to the Keys. Didn't time it but I'd say it took at least half an hour or so. Wasn't too bad but I wasn't straying off the waypoint I set, so if I had gone off in other directions it would have easily been closer to an hour.

I thought it was supposed to take a few hours to cross the country?
 
I thought it was supposed to take a few hours to cross the country?

The map is 5000 sq km. If we take that as a square then it's around 70 km across (actual distance is a bit more because the US is rectangular in shape). Assuming you average around 70 km/h (44 mph) it's gonna take you 1 hour max to cross the map, give or take a few detours here and there to get around mountains/water/cities.

Fuel on the other hand, can easily take almost 3 hours to get from one side to the other (14,400 sq km area, 120 km across) :crazy:
 
...Fuel on the other hand, can easily take almost 3 hours to get from one side to the other (14,400 sq km area, 120 km across) :crazy:
I thought I heard the word Fuel. That map was going to be five times larger too, but Asobo chose to go with the 14,400 sq Km option. :crazy: indeed.

It'll be interesting to see what Asobo make of the 360 version.
 
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...Protips for everyone struggling to control their car:

Step 0: Plug in a 360 controller and set the mode to Sport.
Step 1: See the Steering Speed Factor slider? Move it all the way to the right.
Step 2: Like Forza? Move Steering Linearity to two ticks from the lowest setting (left-most). Like NFS? Move Steering Linearity to two ticks from the highest setting (right-most).
Step 3: Leave Steering Sensitivity in the middle-ish. Just a tick or two up or down from center, based on preference.
Step 4: ????
Step 5: Profit

Based on experience I'd say Steering Speed Factor is Speed Sensitive Steering. It basically reduces the amount of lock you have at high speeds and makes your car less twitchy. Maybe someone can try out this settings and see if it feels better?
Actually, not bad settings - well, at least a big improvement on what should have been the most realistic (hardcore.) I went for the NFS steering linearity, as the Forza setting made no sense to me. It can still be twitchy at higher speeds when changing direction, but it's like I say, a vast improvement.

I really liked that it started me exactly where I left my car (half-way up a snowy mountain) I wonder if it stayed there as persistent in the world during my absence?
 
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I like the game more with the new physics mechanics.


Having said that ... I like it, but FC4, GTA V will take all my money. Also I really wish it wasn't online, that kills it for me as half the time thee are server issues. Not so much a problem in Driveclub, but in this you need to into the server to play anything, and for me that's half the time.

I hope they ditch the whole "always online aspect" of the game and give us proper solo mode, if they do that I'm sold, if not then I'll pass.
 
I did a lot of driving in the mountains yesterday in my dirt spec Skyline, Yosemite, the black hills, the northern and Southern Cascades, I'm really loving this game. I ended up with the following cars in my garage.

Challenger '14- street
Hot Rod- Street
Skyline R34- Street
Sklyline R34- Dirt
Camaro '13- Street
Camaro '13- Dirt
Ford F-150 Raptor- Street

All of these cars were level 170 or higher.

The handling is great once you level your cars up, the first hour is a chore though. This is going to be one of those games that you will get out of it what you put into it. I still need to pre order this game, does anyone know how good Amazon is on same day shipping with game preorders?
 
Question: Does this game have an offline singleplayer? Because when I heard that The Crew was all about online multiplayer, it took the edge off for me. Like Sim City where you needed to always be online or COD where the SP is so barebones that online is the only way to enjoy it.
Unfortunately, no. You must be connected to the internet at all times as the game is online based with no offline single player and a connection drop will result in getting taken back to the start screen. It sucks how the game doesn't have an offline mode and this is bad for three reasons:
1. Your Internet service may have a monthly bandwidth cap which limits how much bandwidth you can use. (comcast.jpg)
2. Once the game's servers go down, the game becomes only useful as a coaster because the game's value money wise will be non-existent.
3. What if you don't have a decent internet connection or none at all and you buy the game not knowing about the required internet connection at all?

I wouldn't mind the game if it was a free-to-play but that would mean the game would have microtransactions (oh wait, it actually does like GT6 and Forza Motorsport 5, go figure). Speaking about the micro transactions the game will have, micro transactions should have only been for free-to-play games and not games that you have to actually buy.

On a positive note, the world will be huge and will take about 40 minutes to go from one side of the US to the other and that it will have the Hummer H1.

Bad thing: required internet connection and 30fps. Seems like 1080p @ 60fps is taboo when it comes to arcade style driving games :(

Even Burnout Paradise from 6 years ago did 60 frames per second on the limited hardware the PS3 and Xbox 360 had. That game was rather intensive for the two consoles back in 2008 with the car crashes and such. Let that sink into your head for minute.
 
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All of these cars were level 170 or higher.

The handling is great once you level your cars up, the first hour is a chore though. This is going to be one of those games that you will get out of it what you put into it.

Just as a rough guide, how long did it take you to level up until the handling is good? And have you maxxed out any of the disciplines yet (e.g. Street or Dirt)? If so how long did it take you?

My worry is that the grind is unnecessarily long and you are "forced" to buy microtransactions to unlock the higher upgrades just to get the cars to handle properly, because playing normally would take you forever.

Unfortunately, no. You must be connected to the internet at all times as the game is online based with no offline single player and a connection drop will result in getting taken back to the start screen. It sucks how the game doesn't have an offline mode and this is bad for three reasons:
1. Your Internet service may have a monthly bandwidth cap which limits how much bandwidth you can use. (comcast.jpg)
2. Once the game's servers go down, the game becomes only useful as a coaster because the game's value money wise will be non-existent.
3. What if you don't have a decent internet connection or none at all and you buy the game not knowing about the required internet connection at all?

Agreed, especially with point 2. This game worth will only be as long as the devs support it. Or maybe once the servers are taken down they will release a patch that allows us to play it offline? I doubt it though.

Even Burnout Paradise from 6 years ago did 60 frames per second on the limited hardware the PS3 and Xbox 360 had. That game was rather intensive for the two consoles back in 2008 with the car crashes and such. Let that sink into your head for minute.

To this day I still think Paradise is the epitome of arcade games. Say what you want about the crashy gameplay, but in terms of quality and quantity I haven't played another arcade racer on PS3 that can match it (NFS MW 2012 comes close, but it's not quite the same).

Such a shame Criterion isn't making racing games anymore :indiff:
 
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Agreed, especially with point 2. This game worth will only be as long as the devs support it. Or maybe once the servers are taken down they will release a patch that allows us to play it offline? I doubt it though.



To this day I still think BP is the epitome of arcade games. Say what you want about the crashy gameplay, but in terms of quality and quantity I haven't played another arcade racer on PS3 that car match it (NFS MW 2012 comes close, but it's not quite the same).

Such a shame Criterion isn't making racing games anymore :indiff:
Yeah, a patch would be possible for offline mode.

I have Burnout Paradise as well (which was my first PS3 game) and Criterion always managed to do 60fps for every Burnout (I think) for every console while maintaining impressive graphics for the respective hardware which I think is impressive. The game was really fun for me but mainly play GT6 and Black Ops 2 now. I still have it but the is a scratch on the disc label :/

Hopefully The Crew won't have any frame rate issues for any version. I think that will be internet dependent because from my experience playing TF2 at someone else's house who had like 20 mbps compared to my 4 mbps, I got better frame rate with the 20 mbps and my laptop is not made for gaming as well so that helped).
 
Agreed, especially with point 2. This game worth will only be as long as the devs support it. Or maybe once the servers are taken down they will release a patch that allows us to play it offline? I doubt it though.
Too many things might happen until there.

Ivory Tower said themselves they plan to keep supporting for a long time, and considering the game is online based it will be up for several years, I mean look at games like Burnout Paradise for example, online still works after 6 years and that is not even an online based game. A game like that will likely go on for 8 years minimum.

Plus along these years things might happen, an unofficial offline mod might drop in, you never know.
 
Just as a rough guide, how long did it take you to level up until the handling is good? And have you maxxed out any of the disciplines yet (e.g. Street or Dirt)? If so how long did it take you?

Not very long at all, when I unlocked the hot rod by finding the wreck locations, I decided to tune it up by completing Skills challenges, which costs you nothing. You win parts from the challenges, ecu, tires, engine core, exhaust and so on. It didn't take very long, maybe a half hour. You can also spend the credits you earned from completing missions on street kits, dirt kits etc, and tune everything all at once. The beta had a level cap at 10 which also includes car parts. I won some parts that were level 11 or higher and could not install them. My guess is the disciplines max out around level 40.
 
I'm loving this game as well! Adjusted some settings, and it feels really fun with a T300RS. The open world is busy and huge, the racing is fun and the traffic is done well. Definite preorder.
 
Not very long at all, when I unlocked the hot rod by finding the wreck locations, I decided to tune it up by completing Skills challenges, which costs you nothing. You win parts from the challenges, ecu, tires, engine core, exhaust and so on. It didn't take very long, maybe a half hour. You can also spend the credits you earned from completing missions on street kits, dirt kits etc, and tune everything all at once. The beta had a level cap at 10 which also includes car parts. I won some parts that were level 11 or higher and could not install them. My guess is the disciplines max out around level 40.

Thanks for that. It looks like it's not that bad of a grind then. Hopefully it doesn't get much harder to get parts beyond level 10.
 
Thanks for that. It looks like it's not that bad of a grind then. Hopefully it doesn't get much harder to get parts beyond level 10.
Judging by the events around the map, it shouldn't be. Plus, you can run an event over and over again since they give parts out every time you get at least a bronze.

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My completion percentage on the stats page when launching the beta was at 1% after doing a few skill challenges and all the story missions available in the beta, so if the beta only contains roughly 1-3% of the entire game, there's a lot to do in the full game.
 
What I am hoping for is the game isn't programmed like a client where it cannot exist without the main servers, this is the reason why I heard Motor City Online couldn't be converted into an offline game by means of patch, it would have to be rebuilt from ground up. From what the way The Crew works, I think it maybe possible to make an offline mode just by patching, there are no dedicated servers and hosts are other players, and to me it seems the online only requirement is really only a way to fight piracy. I'm hoping we have a Simcity 2013 situation where there is enough backlash the devs finally release an offline mode/patch.

I was initially happy to see visual customization in the Crew considering this has been something recent automobile video games have toned down on, even the pioneer Need For Speed only offers decals and vinyls now. However, I find The Crew's choice of body parts are a bit lacking - most of the parts aren't that much different then stock and sometimes you'll see two to three versions of the same bumper back to back with a very minor variation (a hook that is barely noticeable, for example). This seems a bit opposite of some NFS games where body parts were outright tacky, but at least they added more individuality then what The Crew offers IMO. A lot of the wheel choices don't even seem to be original wheel designs from the devs or real-life aftermarket wheel imitations, but factory wheels from other vehicles in the game, which is a bit disappointing. That being said, I do like how the game does let you choose factory wheel choices for a car from across the line-up, i.e. for the 2011 Mustang you can pick the V6 model wheels or optional GT ones, I haven't seen something like this since TDU.
 
I think that is the beta over now, I had a good play of the game but here is another video showing the start of the story.
I might have another one or two to come!

 
VXR
First impressions are not good. I don't like the way the cars pivot around the front axle and it's really unattractive in places. I'll forgive the latter because it's a beta, but the handling is terrible.

I was expecting something like Driver SF, but it's actually a long way worse than the original Driver. I was going to ask for it for Christmas, but I can definitely live without it.
I adjusted the control settings, and it made a big difference.
 
Does anyone else see a problem with this Skyline?
is4zj3e.jpg
 

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