- 1,971

- Seattle, WA
The new physics system feels more grippy than the first console beta.
All the nitrous seems to do is make the wheels spin
I thinks it's because I turned the assists offWorks fine for me, Nitrous is best used from 3rd gear on up.
I thinks it's because I turned the assists off
but I can definitely live without it.
I don't think I'll bother even if it's cheap. I mean I'm not trying to diss a game that is still in beta...but I see no real difference in look, aim or plot from the middle period of NFS titles - which, I enjoyed by the way - except the handling and collision physics seems worse than driving in Watch Dogs...a non-driving game.Same here. I'm thinking about waiting for the game's price to drop or go on sale for about $30-40 and then pick it up.
I'm leaving it on overnight. It's taking forever.The installation time after finishing the prologue takes waaaay too long. I gave up for tonight after 29%. I'll need to open the game early tomorrow to continue installing.
The framerate seems to be worse, so there's that...Anyone wanna bet that after this console beta they'll delay the release of the game to 2015 with the same excuse as last time?
It reminded me of Motorstorm Apocalypse, which is odd considering...I got on for an hour last night and the thing that I was impressed with was the character models they looked really good. Didn't mind the driving to much but the thing that bugged me was how bad it looked when your car got scratched just looked like really low quality textures or something.
First impressions are not good. I don't like the way the cars pivot around the front axle and it's really unattractive in places. I'll forgive the latter because it's a beta, but the handling is terrible.
I was expecting something like Driver SF, but it's actually a long way worse than the original Driver. I was going to ask for it for Christmas, but I can definitely live without it.
It reminded me of Motorstorm Apocalypse, which is odd considering...
It's at 91% of the post-prelude download. I had hoped to jump back in to see what the open world bit would be like.
Ouch, it seems the latest beta has really turned people off.
If the physics are as bad as everyone is making it out to be, then count me out. I'm extremely sensitive to physics and in a game like this where you are driving ALL THE TIME it's even more important to have an engaging physics model. I'm not asking for a sim, but at least make it semi-believable like Burnout Paradise or NFS MW 2012.
The only savior left on PS4 for me will be PCARS and GT7. If those two drops the ball as well, I'm migrating to PC...
IMO The Crew physics make MW look like Mario Kart... but I think Criterion ruined NFS so I'm biased.I'm not asking for a sim, but at least make it semi-believable like Burnout Paradise or NFS MW 2012.
Ahh, don't let me influence you LeGeNd bro - I'm guessing you haven't tried for a beta key? I do know that you like your physics though. A redeeming feature I found, as I got to play some free-roam, is my Camaro felt a lot heavier and more stable. A bit twitchy on the Freeway though...and why is it in all car games that cars on the Freeway insist on driving side-by-side?)Ouch, it seems the latest beta has really turned people off. If the physics are as bad as everyone is making it out to be, then count me out. I'm extremely sensitive to physics and in a game like this where you are driving ALL THE TIME it's even more important to have an engaging physics model. I'm not asking for a sim, but at least make it semi-believable like Burnout Paradise or NFS MW 2012...
It finished finally and I took a trek off to Jellystone ParkOnly played apocalypse once and don't remember what it felt like. But like you the install thing stopped me playing. By the time it finished the servers had gone down lol