The Damage Thread - Best Buy Demo, Now Thats More Like It!

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The game is unfinished. Keep that in mind. Yes, we won't have damage models on all cars and that sucks a bit, specially because the damage model isn't that good. As of today...

I suggest we wait at least until TGS to form a better opinion. I'm sure PD just isn't giving much attention to GT5 right now, GT PSP is the star of their exhibits. I think they decided to showcase GT5 as a way of saying they're getting along with it, that's all. Hence the limited information and the demo itself.

As for the GT4 cars, I'm pretty sure they have them fully modeled since they gathered the data. I believe in GT4 they decreased the detail/poly count to the PS2 specs. It would be the smart thing to do.

Relax, GT5 is going to be utterly awesome.
 
I'm sorry but all people seem to give a crap about is car count. That is always used as the main topic for debate between the competition, wanna know why/ Because it's pretty much all GT5 so far looking at it has over the competition.
Yeah,except for graphics, physics, number of cars on the track at the same time (this actually is important on longer tracks. Nurburgring Nordschleife is quite boring with 6 or 8 cars on the track, 12 or 16 should definitely raise the fun factor there). ;)
Jury's still out on damage, of course, so can't really comment on that. What exactly is Forza (as mentioned in my last post, the only real competitor to GT) better at than GT is?
 
Basically the only cars that you can realistically smash up and carry on driving are WRC cars (And Touring Cars I suppose but they are built for collisions and share little with road cars) and these have damage.

I even think it would be pretty pointless to model damage for F1 cars, since they are so highly strung that as soon as a piece of bodywork comes off one the aerodynamics are so buggered that they are only good for limping back to the pits. Which would mean F1 races end up being just like real F1 with no close racing and just basically a procession, which isn't fun at all!
 
First of all, you can't magically make a car HD. You can output at a higher resolution, but you'd just have a sharper version of the same thing. As absurd of an idea as it is, there CANNOT be 830 cars ported from GT4, as there were only 720 cars total in the game.

5 years is enough time to model 830 cars with poly counts around 200k. That is roughly one car every three and a half days, and we can be damn sure they have more than one person working on the models. Also, as Polyphony Digital claims to use laser scanning, it should be very possible to create 830 models in 5 years or even less.

If you look at rFactor and the recent progress on the WSGT 2 mod, extremely detailed cars are being modeled, rendered, and put in game almost bi-weekly. That is a few peoples hobby, not their full time job. You can check that mods progress here if anyone has doubts.

Every car in Gran Turismo 5 will have full interiors and be completely new models. If I'm wrong, I'll eat my shoe.

+1:tup: exactly, there are many hobbyists out there producing better work than PD, like damage, better models like the koenigesegg model, sounds and physics and they don't have a multi million pound budget. Also it doesn't take them 5 years.
 
Personally, I'm more concerned with the physics and sound, the things that add to immersion. In my opinion GT5:P physics can't even hold a candle to iRacing and rFactor. I was elated to read that there is an entirely new physics engine.
 
It's just going to be a kick-arse game. GT never fails to satisfy. I guess some people are just meticulously combing through it all. Don't try to play the game until you actually own it, if you catch my drift.
 
I hope you can turn off damage. Imagine I'm doing a Subaru Factory Race. I'm driving an STI Rally Car (that can get damage) versus a regular WRX STI road car (cannot have damage).

Seems random and unfair, I hit him and I get damage only. I want to level the playing field and I'd just take no damage for all. GT4 was fine for me, it's a driving simulator not a crash test dummy game.
 
It befuddles me that when every time we get news, crumbs or cakes-worth, people start to complain, as opposed to being grateful they know something at all.

Dude, why should we be grateful of such a laughable damage system, it looks downright ridicolous, just as much as how the game (still) handles the collisions. The whole video (I'm referring to the gamersyde one) falls so deeply into the uncanny valley it makes FIFA 09 look like an accurate representation of a broadcasted football match.

Is this it? A bumper hanging down and a door fliying open? Like...really? Is this the so called "perfection" PD has been allegedly striving to achieve for the past 5 years or so?

Well, if that's the case, they've been trolling us all along, wake the fk up man.
 
Yeah,except for graphics, physics, number of cars on the track at the same time (this actually is important on longer tracks. Nurburgring Nordschleife is quite boring with 6 or 8 cars on the track, 12 or 16 should definitely raise the fun factor there). ;)
Jury's still out on damage, of course, so can't really comment on that. What exactly is Forza (as mentioned in my last post, the only real competitor to GT) better at than GT is?

Forza has been the better racing game IMO. GT has been the best hands down Timetrial driving game to date including Prologue but Forza has been a more complete(though physics and graphics have lacked) package. GT5 adds more cars to the track and the car to car interaction may be better but FM3 looks to again be the more complete package. Car count is great and GT has always had it in spades but honestly I wouldve settled for less cars with more features going toe to toe with Forza. PD seems to not even acknowledge that they have competition. That there are games that are meeting and exceeding the bar they set.
 
Do you realize what kind of force it would take to rip the hood off? GTA is extremely unrealistic in this regard and shame on you for saying it is realistic. GT5 is the correct one here. Hood hinges/shocks are not weak so unless you're travelling at a very high rate of speed with a lot of drag, the hood will not budge. There's a big difference between real life and things that happen in videogames like GTA.

They may even bend and allow the hood to stretch all the way to the windscreen, but it's not as easy for them to break and allow the hood to go free as you may think.

About this much! :sly:



 
@C.D:

Or it's not the final product of the game, just a taster of things to come much like Prologue albeit smaller and with damage.
 
Dude, why should we be grateful of such a laughable damage system.

Do you want damage or no?

Is this it? A bumper hanging down and a door fliying open? Like...really? Is this the so called "perfection" PD has been allegedly striving to achieve for the past 5 years or so

I think you're being presumptuous. I can't say anything more than that. I'm just astounded at the narrow-mindedness, because the game hasn't been released yet, and PD can take another 4 months to another year.

Think about that.
 
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Yeah,except for graphics, physics, number of cars on the track at the same time (this actually is important on longer tracks. Nurburgring Nordschleife is quite boring with 6 or 8 cars on the track, 12 or 16 should definitely raise the fun factor there). ;)
Jury's still out on damage, of course, so can't really comment on that. What exactly is Forza (as mentioned in my last post, the only real competitor to GT) better at than GT is?

Graphics, i think PGR4 is overall better, screw resolution
Sounds, most games are better
Physics, R factor, live 4 speed and possibly even shift but thats questionable
All GT5 has over them is number of cars on screen and number of total cars, thing is half the cars in GT5 most people won't even drive.
Games like Forza, PGR, NFS know what cars we want to drive and hence they are the ones that happened to be first in acquireing the licenses.

Quite simply put Polyphony have bitten off more than they can chew, GT PSP being a part of that, which in turn has cocked the game up.

They should be developing all aspects of the game in unity like all other developers, instead of taking a trillion years striving to acheive perfection in one area.
What's the point in that, by the time next console comes out they will have to do it all again anyway.
 
Why can't people understand that this isn't the final build/product? I'm positive that they're working hard on it at the moment.
 
The damage as it is at the moment is a joke. I think everyone can agree with that. The question is if damage is turned down in this demo, or if it's the final product.

Screens I took from the gametrailers.com video:
crashart.jpg


It's a big impact, but no deformation at all...
 
@C.D:

Or it's not the final product of the game, just a taster of things to come much like Prologue albeit smaller and with damage.

I hope so because I was really pumped this morning when I first heard of damage actually being in Gran Turismo, I honestly thought I would've never seen the day.
 
Call me Captain Strangey McStrangepants if you will, but...

Physics: Standard/Professional
Damage: None/Standard/Professional

Not implausible, surely?

I guess it is implausible then. To some.
 
Forza has been the better racing game IMO. GT has been the best hands down Timetrial driving game to date including Prologue but Forza has been a more complete(though physics and graphics have lacked) package. GT5 adds more cars to the track and the car to car interaction may be better but FM3 looks to again be the more complete package. Car count is great and GT has always had it in spades but honestly I wouldve settled for less cars with more features going toe to toe with Forza. PD seems to not even acknowledge that they have competition. That there are games that are meeting and exceeding the bar they set.
Ok, I understand that you have a different opinion than mine, and it's fine, but in that long post you didn't include anything that Forza has over Gran Turismo, not a single thing.
What do you mean by the "more complete package"? What does it have that GT lacks? :)
 
Why can't people understand that this isn't the final build/product? I'm positive that they're working hard on it at the moment.

How do you know? You say it like it is fact, thing is Kaz said GT5 is complete, off course they can always work on it, but he said it was complete and he was satisfied.
 
How do you know? You say it like it is fact, thing is Kaz said GT5 is complete, off course they can always work on it, but he said it was complete and he was satisfied.

Because we are still at least 4 months away from the release
 
How do you know? You say it like it is fact, thing is Kaz said GT5 is complete, off course they can always work on it, but he said it was complete and he was satisfied.

Kaz says a lot of things Dancard, so we have to take some of the things he said with a grain of salt now. Yes the damage is disappointing right now, but remember there is still time work on it.

Yes he said it's complete, but to me the video shows otherwise and says "I'm a demo".
 
Do you realize what kind of force it would take to rip the hood off? GTA is extremely unrealistic in this regard and shame on you for saying it is realistic. GT5 is the correct one here...

Im'n not saying GTA is realistic, simulating the speed, force and wind needed for that, only that makes it. And in that Subaru video, seems going fast and crashing several times before that... really strange didn't pull off.

So, if you want to argue something, ok, fine. But don't "shame on me" so easy, that was really disgusting :grumpy:
 
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