Have to agree, while It's a nice addition, I'm not trying to crash. I will of course mess around with the damage, though.+1
If you want to wreck cars go play Burnout Paradise. If you want realistic DRIVING simulator, buy GT5.
Have to agree, while It's a nice addition, I'm not trying to crash. I will of course mess around with the damage, though.+1
If you want to wreck cars go play Burnout Paradise. If you want realistic DRIVING simulator, buy GT5.
Pretty interesting theory you have there.![]()
Pretty interesting theory you have there.![]()
I thought I might lay this nugget of wisdom on you guys so here it goes.
I noticed the first time I played GT5P that you never really make contact with the other cars, there's always a small gap between the bodies. And my theory was that PD has the damage modeled completely already and put a sort of "invisible shield", if you will, so that contact won't activate the damage. And I have heard nothing in the last 2 years to disprove that.
Why put a shield, they only need to disable it.
Thanks, I worked really hard on it. Haha, no, that explanation took about a tenth of a second in my head when I ran at Daytona for the first time. But I think it works![]()
Exactly. Isn't the point of a racing sim NOT to crash?![]()
What do you mean?Why put a shield, they only need to disable it.
Exactly how I see it. I don't hit things, so damage means nothing to me.![]()
That's actually a pretty nice list. I do have some questions, though:
1. I suppose that by "tuning options" you meant something like supspension settings, boost, camber, etc.
Do you prefer Forza's tuning options to GT4's, or were you comparing it to GT5P, which has very few options (due to be fixed in GT5, if I remember correctly)?
2. Is that really true? Traction control is definitely on when you're off the track, but is it really on when you are staying on the asphalt?
3. This actually is something I would not like to see in GT5, as varied levels of damage is definitely something I do not desire. This is why I am somewhat supportive of damage inclusion on only race cars, as you don't race a WRC car against a non-race car very often (and even if you did, you could turn the damage off for that particular race), so you don't have cars that aren't equally "damageable" (I'm not really sure that that's a real word) in the same race, but that's just me![]()
What would be the point, all they need to do would be to disable it
Edit: Yeah but they wouldn't bother putting it in if it was going to be activated, with PSN downloads n all
What do you mean?
Is damage so important ?
Exactly how I see it. I don't hit things, so damage means nothing to me.![]()
That's actually a pretty nice list. I do have some questions, though:
1. I suppose that by "tuning options" you meant something like supspension settings, boost, camber, etc.
Do you prefer Forza's tuning options to GT4's, or were you comparing it to GT5P, which has very few options (due to be fixed in GT5, if I remember correctly)?
2. Is that really true? Traction control is definitely on when you're off the track, but is it really on when you are staying on the asphalt?
3. This actually is something I would not like to see in GT5, as varied levels of damage is definitely something I do not desire. This is why I am somewhat supportive of damage inclusion on only race cars, as you don't race a WRC car against a non-race car very often (and even if you did, you could turn the damage off for that particular race), so you don't have cars that aren't equally "damageable" (I'm not really sure that that's a real word) in the same race, but that's just me![]()
Actually you might be right about number two, it does seem a bit odd at slow speeds.1: I dont prefer Forza tuning as a lot of the tuning is in packages. I do prefer some of the options that are allowed like engine swaps. Im comparing to GT4 as Prologue is not a complete game and Ill reserve final judgment of FM3 compared to GT5 but with the info so far it seems GT5 will be more of the same compared to Forza
2: It says its off and at higher speeds it probably mostly is but at low speeds to stopped there certainly seems to be some sort of traction control
3:Im of the mind that if your going to include a feature it should be across the board no matter if it has to be varied or not. Having Damage limited to just race cars is fine if its just a game with race cars but I already have options for games like that and I dont play GT to play race cars. I play the GT series to race street production cars and having damage limited to everything but those cars leaves me with a game that I have been playing for over 10 years.
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough. Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough. Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....
1:
3:Im of the mind that if your going to include a feature it should be across the board no matter if it has to be varied or not. Having Damage limited to just race cars is fine if its just a game with race cars but I already have options for games like that and I dont play GT to play race cars. I play the GT series to race street production cars and having damage limited to everything but those cars leaves me with a game that I have been playing for over 10 years.
If its varied its not really across the board now is it? What if Ferrari only allow cosmetic damage while Porsche allow full damage? Who do you think would have the advantage in an endurance race? Now what if that difference is not documented? How big of a difference are you willing to accept?
...and I definitely appreciate having a discussion with someone who's intelligent, and this, unfortunately, can't be said about most of the people who find fault with GT.![]()
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough.
Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....
GT5's damage is good. WRC cars, built to take on the most extreme conditions, are built tough. The hood will not simply fly off like paper if it ever gets loose. Have some sense people.
Dude that car smacked the wall numerous times, realistically speaking should have been totalled.
Defenetly not. I would love to see my car totaled if I hit the fence at 60mph. Dude, that's real. I want real. Like I said in one of the hundreds threads around here, I congrats PD for their work, to try to satisfy us. But still if their is a damage, like Kaz said, it has to be perfect or there won't be any damage at all.