The Damage Thread - Best Buy Demo, Now Thats More Like It!

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I thought I might lay this nugget of wisdom on you guys so here it goes.

I noticed the first time I played GT5P that you never really make contact with the other cars, there's always a small gap between the bodies. And my theory was that PD has the damage modeled completely already and put a sort of "invisible shield", if you will, so that contact won't activate the damage. And I have heard nothing in the last 2 years to disprove that.

Wishful thinking at best ... the collision detection in GT has always been ropey and although it looks to be greatly improved in the recent videos it is still far from perfect.
 
Thanks, I worked really hard on it. Haha, no, that explanation took about a tenth of a second in my head when I ran at Daytona for the first time. But I think it works:sly:

What would be the point, all they need to do would be to disable it

Edit: Yeah but they wouldn't bother putting it in if it was going to be activated, with PSN downloads n all
 
At first I was a bit disappointed because of the damage not being included on all cars.
But now I realize I would still love GT5 even if it had NO damage at all.
All that matters is the driving, getting your licenses, building up your car lot, earning cash and win races.
Now with some nice new features like youtube replay, cock-pit view and the old photo mode, I shouldn't worry anymore.
I love the series, and I'm sure GT5 will be the best racing game ever. Only thing I care about now is the release date!
 
That's actually a pretty nice list. I do have some questions, though:
1. I suppose that by "tuning options" you meant something like supspension settings, boost, camber, etc.
Do you prefer Forza's tuning options to GT4's, or were you comparing it to GT5P, which has very few options (due to be fixed in GT5, if I remember correctly)?
2. Is that really true? Traction control is definitely on when you're off the track, but is it really on when you are staying on the asphalt?
3. This actually is something I would not like to see in GT5, as varied levels of damage is definitely something I do not desire. This is why I am somewhat supportive of damage inclusion on only race cars, as you don't race a WRC car against a non-race car very often (and even if you did, you could turn the damage off for that particular race), so you don't have cars that aren't equally "damageable" (I'm not really sure that that's a real word) in the same race, but that's just me :)

1: I dont prefer Forza tuning as a lot of the tuning is in packages. I do prefer some of the options that are allowed like engine swaps. Im comparing to GT4 as Prologue is not a complete game and Ill reserve final judgment of FM3 compared to GT5 but with the info so far it seems GT5 will be more of the same compared to Forza
2: It says its off and at higher speeds it probably mostly is but at low speeds to stopped there certainly seems to be some sort of traction control
3:Im of the mind that if your going to include a feature it should be across the board no matter if it has to be varied or not. Having Damage limited to just race cars is fine if its just a game with race cars but I already have options for games like that and I dont play GT to play race cars. I play the GT series to race street production cars and having damage limited to everything but those cars leaves me with a game that I have been playing for over 10 years.
 
What would be the point, all they need to do would be to disable it

Edit: Yeah but they wouldn't bother putting it in if it was going to be activated, with PSN downloads n all

Im not sure I understand your question. They put the damage models on the cars without permission from all of the manufacturers to show damage on their cars. So, to avoid being sued out their tailpipe, they put up a shield to make sure no damage-causing contact could occur. Now, I'm no game engineer, but I'm pretty sure it would be easier to remove these shields through an update than to add in damage models.
 
Is damage so important ?

To me? NO!

I rather see Porsche than damage. Proper damage or no damage. GT5 has no proper damage (get real, drive in a fence at 60mph??? car is undriveable - this is what I want. I want REALISM, not scratches from hitting the fence at 60mph).
 
Exactly how I see it. I don't hit things, so damage means nothing to me.:yuck:

There are many forms of damage that don't involve any form of crashing though ... mechanical failures, punctures, etc. Having the extra element of car damage in the game can only heighten the tension during races - just imagine we have a situation similar to the '98 WRC season where you think you're out of the running only for your opponent to breakdown 500 metres from the line!
 
That's actually a pretty nice list. I do have some questions, though:
1. I suppose that by "tuning options" you meant something like supspension settings, boost, camber, etc.
Do you prefer Forza's tuning options to GT4's, or were you comparing it to GT5P, which has very few options (due to be fixed in GT5, if I remember correctly)?
2. Is that really true? Traction control is definitely on when you're off the track, but is it really on when you are staying on the asphalt?
3. This actually is something I would not like to see in GT5, as varied levels of damage is definitely something I do not desire. This is why I am somewhat supportive of damage inclusion on only race cars, as you don't race a WRC car against a non-race car very often (and even if you did, you could turn the damage off for that particular race), so you don't have cars that aren't equally "damageable" (I'm not really sure that that's a real word) in the same race, but that's just me :)

Hello guys, I'm back after a long absence from the forums. I just watched the video with the Subaru WRC in Tokyo R246 showing damage. After watching that when the Subaru spun out, then the Lan Evo came and smoked him from the rear end. I noticed that there was no damage on the Lan Evo, but plenty on the driven Subaru. P.S. I didn't read all the pages from the top, but the last couple I read. It's nice to be back on the forums.
 
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough. Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....
 
There a pattern here, the people want everything are the first to complain about how long GT5 is taking...
 
1: I dont prefer Forza tuning as a lot of the tuning is in packages. I do prefer some of the options that are allowed like engine swaps. Im comparing to GT4 as Prologue is not a complete game and Ill reserve final judgment of FM3 compared to GT5 but with the info so far it seems GT5 will be more of the same compared to Forza
2: It says its off and at higher speeds it probably mostly is but at low speeds to stopped there certainly seems to be some sort of traction control
3:Im of the mind that if your going to include a feature it should be across the board no matter if it has to be varied or not. Having Damage limited to just race cars is fine if its just a game with race cars but I already have options for games like that and I dont play GT to play race cars. I play the GT series to race street production cars and having damage limited to everything but those cars leaves me with a game that I have been playing for over 10 years.
Actually you might be right about number two, it does seem a bit odd at slow speeds.
As for number three - the way I see it, we could have this (damage only for racecars) or no damage at all, and that is a very easy choice to make for me.
I do see your point, though, and I definitely appreciate having a discussion with someone who's intelligent, and this, unfortunately, can't be said about most of the people who find fault with GT. :)
 
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough. Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....

Aint it sad?:guilty:
 
I can judge what I see.

As it stands, damage is disappointing. We have seen this level of damage for more than 10 years. What we have seen so far is not much more advanced if at all than say Colin McRae 1 on Playstation 1.

No damage on all cars is hard to believe. Where else? Sounds like an unfinished product to me.

No internal view on all cars would be incredible, hope it's not true.

I don't see skid marks, I don't see reverse lights. Easy things to implement, I don't see them. It's been some years.

If the number of tracks is really 20 (with 60 layouts), is not good news either, considering the game has been 5 years in developement and prologue has got 6 already (some of them updated from previous GT's).

I think it's normal people feels disappointed with what we have seen and has been announced so far. Fans have been waiting for 5 years and at the end of the day, it's quite true from what we have seen so far that what we got is GT4HD. When I look at other franchises (forza?) and see what they have accomplished in much less time, I can't help feeling puzzled at what PD has been doing for so long.

Yes, you can always be an optimist and think the final build will have a 'full damage' option that goes beyond what we have been seen, and better engine sound, and whatever, but if they don't show me, and if they don't tell me, I will assume they are missing, as it's more logical than assuming they are in. If then they even tell me some features that seem basic to me are not in, I can complain.
 
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough. Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....

Defenetly not. I would love to see my car totaled if I hit the fence at 60mph. Dude, that's real. I want real. Like I said in one of the hundreds threads around here, I congrats PD for their work, to try to satisfy us. But still if their is a damage, like Kaz said, it has to be perfect or there won't be any damage at all.
 
1:
3:Im of the mind that if your going to include a feature it should be across the board no matter if it has to be varied or not. Having Damage limited to just race cars is fine if its just a game with race cars but I already have options for games like that and I dont play GT to play race cars. I play the GT series to race street production cars and having damage limited to everything but those cars leaves me with a game that I have been playing for over 10 years.

If its varied its not really across the board now is it? What if Ferrari only allow cosmetic damage while Porsche allow full damage? Who do you think would have the advantage in an endurance race? Now what if that difference is not documented? How big of a difference are you willing to accept?
 
If its varied its not really across the board now is it? What if Ferrari only allow cosmetic damage while Porsche allow full damage? Who do you think would have the advantage in an endurance race? Now what if that difference is not documented? How big of a difference are you willing to accept?

Its varied visually. The damage effect seems universal to all cars(and still could be in GT5). Ill take varied visual damage to having no visual damage at all.

...and I definitely appreciate having a discussion with someone who's intelligent, and this, unfortunately, can't be said about most of the people who find fault with GT. :)

Same. :)
 
This is whats ironic. You complain that no GT series had damage, you get damage and complain its not good or realistic enough.


That's because as someone said before in this thread one of the reasons why we have always been told we had no damage is because it couldn't be done at PD standards, that when it would come, it would be done right.

As I said in my above post, the damage we have seen so far looks basic. Not 'not realistic enough" but plain basic. If I ever asked for damage wasn't because I wanted my door to open at a 170 km/h crash on the wall, but to see my race over because of a 40 km/h head on crash on a concrete wall.

Then if you had realistic damage and you're racing and you get that damage, making your car undrivable, then you'll be swearing at the TV that there is damage.....

Just your probably wrong assumption.
 
GT5's damage is good. WRC cars, built to take on the most extreme conditions, are built tough. The hood will not simply fly off like paper if it ever gets loose. Have some sense people.
 
GT5's damage is good. WRC cars, built to take on the most extreme conditions, are built tough. The hood will not simply fly off like paper if it ever gets loose. Have some sense people.

Dude that car smacked the wall numerous times, realistically speaking should have been totalled.
 
Defenetly not. I would love to see my car totaled if I hit the fence at 60mph. Dude, that's real. I want real. Like I said in one of the hundreds threads around here, I congrats PD for their work, to try to satisfy us. But still if their is a damage, like Kaz said, it has to be perfect or there won't be any damage at all.

I can understand that YOU want real, but PD is planning on selling this to multiple millions of people. They need to appeal to the lowest common denominator. I do not want real. I want to enjoy a quality racing experience with great graphics and physics. I want lots of cars to choose from and lots of tuning options. What I don't want is to run an endurance race for 2 hours and get nothing in return when the AI bumps me in the last 2 laps. I for one am really excited by what I am seeing. I think that adding damage to race cars is just right. The assumption is that to drive a race car takes more skill and attention to detail and damage fits into their existing model of race cars being harder to drive. Custom tracks, head tracking, rebuilt physics engine; I am juiced!
 
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