The Damage Thread - Best Buy Demo, Now Thats More Like It!

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1) I know its based in prerender damage that change between the levels of the crash BUT it shows lots more damage that what we have seen in GT5 at this momment. The best thing we have seen about GT damage is the blue impreza where the car have some of its parts open and hanging (and i think in some videos falling), but theres no pain scratch, no bending.
In this enzo video theres bending, some little scratches (and cliping).

2) Even if is real-time, is it doesnt show a damage anywhere near of what should be, it takes someone trashing the car crash after crash to even damage a bit. Plus can you asure me is realtime and not pre rendered damage stages because i think we havent seen much videos of the same car crashing in different angles to say that.

3) Like i said, GT and Forza are limited in terms of the damage they could apply to the cars, thats why im not comparing nor expect GT to be in the level of Grid, Dirt or others. And if you read correctly you would realise that im not saying is accurate, im saying is MORE acurate than GT.

Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.

So now you're comparing real life to a video game? Shouldn't it be the other way around?

And correct me if I'm wrong, but you seem to be missing the words on your tongue, or should I say, your fingers - you are probably wanting to say Forza shows more damage detail than GT5 videos have shown so far, but they in no way can be more accurate.
 
Something tells me, GT5 will have a 0-10 Damage settings. Just like Kaz has mentioned, that it might go as far as with one hit ends a race.
 
1) I know its based in prerender damage that change between the levels of the crash BUT it shows lots more damage that what we have seen in GT5 at this momment. The best thing we have seen about GT damage is the blue impreza where the car have some of its parts open and hanging (and i think in some videos falling), but theres no pain scratch, no bending.
In this enzo video theres bending, some little scratches (and cliping).

2) Even if is real-time, is it doesnt show a damage anywhere near of what should be, it takes someone trashing the car crash after crash to even damage a bit. Plus can you asure me is realtime and not pre rendered damage stages because i think we havent seen much videos of the same car crashing in different angles to say that.

3) Like i said, GT and Forza are limited in terms of the damage they could apply to the cars, thats why im not comparing nor expect GT to be in the level of Grid, Dirt or others. And if you read correctly you would realise that im not saying is accurate, im saying is MORE acurate than GT.

Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.



I have followed 4 GT developements closely (3-4-GT PSP and GT5).

For your question: Mostly because Polyphony have lots of time avaible, Turn10 doesnt.

About your video: nice try but you should know that the Ferrari is moving from one side to another like a turtle because is the player can do that to turn the car around (or fool around), same goes for the car standing still.

And yes i expect this kind of damage is very similar to the one in the final game if this is finally release the 2 of november, because theres not much time left.
I HOPE im wrong and they give us a better damage, and most of all you have to understand that my impresions are based in what we have seen instead of promises like "expect perfection".



Lag doesnt count much as glitch.


Forza damage, crashes are not any good. It is weird both online, offline. Cars also get half buried on the track, cartwheel like burnout games and somehow be vertical for some seconds too. Also as mentioned before when the car hit something the paints scratches and other things are not related to the impact of the crash. It may look nice but it is fake.


This kinda looks cool. But I am not sure such things should be in GT:confused:

 
Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.
No, the whole reason I quoted you in the first place was because you stated that Forza had more accurate damage. Yes, Forza may have more destruction (we still won't know until we see the final GT5 damage build), but as far as you saying that Forza damage is accurate was my whole point. As far as the video I posted, I recognized the fact that the two cars didn't even make contact and could be a bug, that was not my point. My point was how the entire front end of the Porsche gets dented and scraped up when only a small portion of the right side made contact with the other car, showing how INACCURATE it is.

On a side note, that Forza video is from a demo that you get off the XBL marketplace and came out a few weeks before release. This is not the same as the build that we see now for GT5, you may call both demo's but one is more of a final polished product, and GT5 may be using an old build, as you can see sparks flying through objects, clipping, and texture loading issues. If this GT5 footage was a demo that you get off the PS store a couple weeks before release, that would be hinting more at a final product.

If we get there and it turns out GT5s fancy new damage system still suffers the same noteable repetition or unrealistic results as Forza's, just in a different way... what would you say then?
Personally I would be alittle disapointed but still ok with it, depending on what "just in a different way" means. This is PD's first time at damage so I wouldn't be as upset as if they had experience with this before and still came up short. Secondly, all I really want is some visible damage to show where I made contact with something. The thing that is more important to me is the mechanical damage.

Devedander
Because looking back over the forum, it seems a lot of vocal supporters who were sure of how great GT5 was going to be kind of dissapeared when news came out they were wrong... .
What news came out that implied that GT5 won't be great?

Funny vid I found on youtube.

That is funny :lol:, but I'm guessing it looks like that because rollover physics were turned off.
 
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I hate how in Forza when cars crash they go flying in the air.

It looks like this when cars crash into each other some times in Forza.
 
Hey guys, that NASCAR damage video that was previously private is now public. Here are some caps that I made

Before
30tklf9.png


After
2cpc41i.png


Before
240ztz7.png


After
29ffdw4.png


The person playing really didn't hit the back end too much.
 
It would figure that the video stops being private just as soon as I finally was about to send it to everyone :grumpy:

As far as it goes, I'm impressed myself. The Splitter itself actually lost pieces and the car dented easily when hitting a wall, which is exactly what it does in real life. so far, its in a good direction to me 👍
 
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Sure its impressive to have the real time damage instead of pre-detirmined.....

but that damage is weak! One big crash should end your race, other games have damage that does this i think its dirt 2? you have one big smash and you lose a wheel which means you can't continue.

If you didnt look closely and you knew nothing about this game you would probably still think the game didnt have damage
 
Performance damage was turned off as already mentioned

Not only that, there seems to be aerodynamics at play, the torn front splitter section after the first contact was flapping around
Plus the rear bumper dented quite easily from just reversing into the wall
 
Performance damage was turned off as already mentioned

Not only that, there seems to be aerodynamics at play, the torn front splitter section after the first contact was flapping around
Plus the rear bumper dented quite easily from just reversing into the wall

I think he meant that a crash at high speed should result in visually massive deformation/breakage. Here it seemed that damage wasn't much dependent on speed, therefore it appeared to be more realistic at lower speeds than at higher ones.
 
this damage sucks a lot. However it can't be the final one, they can't release a **** like that. Even if they'll release a game with 800 cars of "unknown quality".

ps: i dont' care at all about damage but it just sucks.
 
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You know the funny thing is, 95% of us will never see the damage while we're playing the game, especially from the bumper cam.... :)
 
hate bumper cam, might as well just have one car in the game. In car or behind for me. Might turn damage off if you can as i dont like to see my cars ive created with damage. As they say GT 5 will be fully customizable.
 
this last vid about nascar damage demonstrate how gorgeous are in real time!! :sly: ..now they have the engine.. let's see how far they want to push
 
yes it's dynamic but where is it impressive? after that crashes that cars should be destroyed.

No game will ever do that, PD stated that manufacturers will never ever let the car stop running in game.
 
No game will ever do that, PD stated that manufacturers will never ever let the car stop running in game.

nascar it's a race car, it could be destroyed and however in game likes grid (even if sucks) cars (even road cars like honda nsx) get huge damage, not dynamic.
 
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