- 36,219
- Addison,Texas
- GTP_RACECAR
You mean "shall"...right!?
Intentionally, no
But how do you do it though?
Through means that I'm not so sure can be discussed on this forum.
You mean "shall"...right!?
But how do you do it though?
Intentionally, no.
Through means that I'm not so sure can be discussed on this forum.
1) I know its based in prerender damage that change between the levels of the crash BUT it shows lots more damage that what we have seen in GT5 at this momment. The best thing we have seen about GT damage is the blue impreza where the car have some of its parts open and hanging (and i think in some videos falling), but theres no pain scratch, no bending.
In this enzo video theres bending, some little scratches (and cliping).
2) Even if is real-time, is it doesnt show a damage anywhere near of what should be, it takes someone trashing the car crash after crash to even damage a bit. Plus can you asure me is realtime and not pre rendered damage stages because i think we havent seen much videos of the same car crashing in different angles to say that.
3) Like i said, GT and Forza are limited in terms of the damage they could apply to the cars, thats why im not comparing nor expect GT to be in the level of Grid, Dirt or others. And if you read correctly you would realise that im not saying is accurate, im saying is MORE acurate than GT.
Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.
1) I know its based in prerender damage that change between the levels of the crash BUT it shows lots more damage that what we have seen in GT5 at this momment. The best thing we have seen about GT damage is the blue impreza where the car have some of its parts open and hanging (and i think in some videos falling), but theres no pain scratch, no bending.
In this enzo video theres bending, some little scratches (and cliping).
2) Even if is real-time, is it doesnt show a damage anywhere near of what should be, it takes someone trashing the car crash after crash to even damage a bit. Plus can you asure me is realtime and not pre rendered damage stages because i think we havent seen much videos of the same car crashing in different angles to say that.
3) Like i said, GT and Forza are limited in terms of the damage they could apply to the cars, thats why im not comparing nor expect GT to be in the level of Grid, Dirt or others. And if you read correctly you would realise that im not saying is accurate, im saying is MORE acurate than GT.
Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.
I have followed 4 GT developements closely (3-4-GT PSP and GT5).
For your question: Mostly because Polyphony have lots of time avaible, Turn10 doesnt.
About your video: nice try but you should know that the Ferrari is moving from one side to another like a turtle because is the player can do that to turn the car around (or fool around), same goes for the car standing still.
And yes i expect this kind of damage is very similar to the one in the final game if this is finally release the 2 of november, because theres not much time left.
I HOPE im wrong and they give us a better damage, and most of all you have to understand that my impresions are based in what we have seen instead of promises like "expect perfection".
Lag doesnt count much as glitch.
No, the whole reason I quoted you in the first place was because you stated that Forza had more accurate damage. Yes, Forza may have more destruction (we still won't know until we see the final GT5 damage build), but as far as you saying that Forza damage is accurate was my whole point. As far as the video I posted, I recognized the fact that the two cars didn't even make contact and could be a bug, that was not my point. My point was how the entire front end of the Porsche gets dented and scraped up when only a small portion of the right side made contact with the other car, showing how INACCURATE it is.Forza shows much more damage and thats my point, if you crash a againts a wall at 100 mph the result is more similar to Forza than what we have seen in GT.
Personally I would be alittle disapointed but still ok with it, depending on what "just in a different way" means. This is PD's first time at damage so I wouldn't be as upset as if they had experience with this before and still came up short. Secondly, all I really want is some visible damage to show where I made contact with something. The thing that is more important to me is the mechanical damage.If we get there and it turns out GT5s fancy new damage system still suffers the same noteable repetition or unrealistic results as Forza's, just in a different way... what would you say then?
What news came out that implied that GT5 won't be great?DevedanderBecause looking back over the forum, it seems a lot of vocal supporters who were sure of how great GT5 was going to be kind of dissapeared when news came out they were wrong... .
That is funnyFunny vid I found on youtube.
A frame from the Damaged Nascar video that has been made private
BTW the people who have watched it earlier should still have it cached on their computer!
You can use this program to save it onto your main HD http://www.nirsoft.net/utils/video_cache_view.html
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Wow, it's public now
That's definitely dynamic damage
Performance damage was turned off as already mentioned
Not only that, there seems to be aerodynamics at play, the torn front splitter section after the first contact was flapping around
Plus the rear bumper dented quite easily from just reversing into the wall
Nascar damage is impressive & DYNAMIC !
yes it's dynamic but where is it impressive? after that crashes that cars should be destroyed.
No game will ever do that, PD stated that manufacturers will never ever let the car stop running in game.
nascar it's a race car, it could be destroyed.
No game will ever do that, PD stated that manufacturers will never ever let the car stop running in game.