- 1,851
- GTP_karlos
so glad it's real time damage, not every crash will be the same. That's good news also.
Hi there..Well for those that read my quite long rant you probably have understand why i am so disappointed with gt 5.Its not just a matter of having good damage shown on cars...It goes much deeper than this to the relative relations and threading of the various features a simulator must have.I am talking how the damage works with the collitions and how these work with the physics and how all the above work with the behavior of the AI cars...I hear posts here from people saying they don't care about rollovers,or the ai,or if there is no damage or if the damage is a is with the excuse that this is a sim and good drivers don't crash.....Or that this a serious sim so there is no need anything of the above as only bad drivers crash.....
When you bump another car sides,corners or real end it you expect a realistic responce to the collision not just a slowing down....As cars just follow blindly the race line they don't care about letting you pass or block you or simply slowing down before a corner so they don't smash each other or on you.It really feels like bumper cars....And when you have a slide at 200 miles you expect that the car might rollover or literary become airborne...As you expect a crash to seriously damage or completely wreck or make undrivable your car.This is what makes sim driving,or flying for the matter so tense and thrilling.The risk of loosing completely for the chance of getting the 1st place is what racing is about.Being able to even finish is a prize itself in a sim game.
Being able to bump cars at 100 miles is NOT.
And why you all keep mentioning Forza 3 ? It's a great game for what it is and i feel the devs behind turn 10 really hear what their fans say and actually have a grasp of what needs improving and what needs fixing.You can find a trillion examples of bugs and bad physics,but all the core aspects are there and when they happen to work together the game truly feels special.Still don't forget the game is on a inferior console compared to ps3 and to truly shine you need a Very expensive Fanatec 911 Turbo wheel.
If you honestly want to give some good examples take some of the best mods for rfactor and gtr evo/race on.Those games have great mechanical damage,incredible collisions and fantastic physics.
so glad it's real time damage, not every crash will be the same. That's good news also.
Looks authentic 👍
Hard, localized or chassis-bending impacts (dislocated wheels, strongly asymmetric deformations, etc) won't unfortunately, but somehow I still hope for total realism for those too even though I understand that the cockpit area isn't allowed to get badly damaged, at least on production cars. Still, that is better damage representation than the average (in terms of visual realism. As for how wild it can get, I fear that other games are still better).
This worries me alot. The headlights clearly look like they aren't a separate piece from the body. Last time I checked, glass shatter and breaks and so does the headlight container. It shouldn't mold or dent to a different shaped piece.
All of these new pics showing this crazy amount of damage makes me wonder. What will happen if you cross the finish line with a totaled car? Will we be paying thousands of dollars to fix this damage?
This worries me alot. The headlights clearly look like they aren't a separate piece from the body. Last time I checked, glass shatter and breaks and so does the headlight container. It shouldn't mold or dent to a different shaped piece.
don't worry body panels separation was off in this demo.
I can wait to crash McLaren F1![]()
All of these new pics showing this crazy amount of damage makes me wonder. What will happen if you cross the finish line with a totaled car? Will we be paying thousands of dollars to fix this damage?
damage does not carry over to the next race