The Damage Thread - Best Buy Demo, Now Thats More Like It!

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What a bunch of idiots, they picked the ugliest pic among those posted here. They talk about the absense of scratches...seems like they totally forgot those seen at TGS last year (http://www.gossipgamers.com/wp-content/uploads/2009/09/GT5ferraridmg-590x330.jpg). Not to mention that they compare it to Burnout, which is a game by EA, which is a developer who concentrate on ONE or TWO things maximum when making a single videogame.

It's called selective memory. Gran Turismo does that to people. In some cases, I believe it's nothing more then throwing rocks into the pond or arguing for arguments sake.

Wow that's newsworthy? :lol:

also

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props to phosphor112 of GAF 👍

Excellent photo of the NASACAR race car as compared to GT5.👍

Scaff, indeed that pic looks really good I can't deny that, well done PD.
However some other photo's from the best buy demo's, seem a little odd to me.

That said, it's only a demo build and full judgement should be reserved.

People are only commenting on what they see at present.

Agreed. People are getting excited over something seen at a Best Buy? Really? Look at CVG's article. Not to many people keep the big picture in mind.

Almost every time you see damage like this the car is going back to the pits or garage for repair. If it still racing it's aerodynamic or mechanical performance is considerably hindered.

Of course. That goes without being said. :)
 
Seems like some people lost their reality and don´t know the difference between a game and real life anymore...

If you wan´t realistic damage, take a ride and hit the next tree...

People still compare FM3 with GT5... Maybe we can do that with FM4... FM3 can´t be taken seerious, you can compare it more with NFS Shift... And even Shift has better or more sim physics...

For PD it´s the first time and they build it within 1 year... for me it looks more than great (ok the ferrari bumper looks really a bit weird)
 
It's called selective memory. Gran Turismo does that to people. In some cases, I believe it's nothing more then throwing rocks into the pond or arguing for arguments sake.



Excellent photo of the NASACAR race car as compared to GT5.👍



Agreed. People are getting excited over something seen at a Best Buy? Really? Look at CVG's article. Not to many people keep the big picture in mind.



Of course. That goes without being said. :)

lol Even with all this damage talk, the real heart of the demo is the physics and it is superb. I don't know why, but it seems like the game can give you feedback when you're about to lose control even without vibration.

The game truly feels like a next-generation Gran Turismo much moreso than Prologue.
 
Race car will show more garage than others. I know I read that somewhere.

- Jeramy

I was literally LMAO'ing when I read this :lol:. No offense though ;)



👍
I like how in the Gallardo video, the middle of the front remains pretty untouched considering they were only ramming the corners of the car into the walls.

I also believe one of the main issues with the damage shown so far is the clipping - if PD can set barriers to the separate components of the car and restrict the movement and position of damaged panels it would look much better.
 
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lol Even with all this damage talk, the real heart of the demo is the physics and it is superb. I don't know why, but it seems like the game can give you feedback when you're about to lose control even without vibration.

The game truly feels like a next-generation Gran Turismo much moreso than Prologue.

Physics. That's what always has set Gran Turismo apart for me. Not saying the earlier versions (GT1-4) hold a candle to anything now, but at the time they were the best (or up there) on a console.

I have yet to play it but your comments are encouraging.

Question for anyone who has played Forza 3: The damage modeling on that game sucks. Did that stop anyone? If so? Explain.
 
None of what you said is backing up your point. It's just assumptions backed up by weaker assumptions. Of course my argument is the same way.
Skidmarks have nothing to do with damage. I know you're using skidmarks as proof that this demo is older than the GC build. However, as I said, how do you know the damage in the demo is not already the final model?
-Newer demos featured skidmarks, toned down sparks, more complex smoke and wind.

-Older demos had no skidmarks, had big amounts of sparks, simplier smoke and no wind, like the one in the kiosks.

People were asking about a proof of "this is not the final damage" since the first time they showed something damage related... a bit of common sense will tell you how PD are spilling the beans. Certainly not all in a old demo missing all the newer features and newer menus, with no working rollover and no options for mechanical damage.
 
-Newer demos featured skidmarks, toned down sparks, more complex smoke and wind.

-Older demos had no skidmarks, had big amounts of sparks, simplier smoke and no wind, like the one in the kiosks.

People were asking about a proof of "this is not the final damage" since the first time they showed something damage related... a bit of common sense will tell you how PD are spilling the beans. Certainly not all in a old demo missing all the newer features and newer menus, with no working rollover and no options for mechanical damage.

Possbilities:

1 This is an old build from before skid marks and the damage model has improved since then or will improve before launch.

2 This is a newer build than the one we saw with skid marks. Skid marks may have been taken out as they are being reworked and PD didn't want them in the public demo as they were.

3 This is a parallel build of the demo we have seen, some features turned on or off for each demo but at the same point in time buildwise.

There are a lot of possibilities.
 
Agreed, but believe me, speaking to friends who race competitively and have raced 12rs and 24hrs at Sepang, Sebring, Spa and Nurburgring..... if you come unstuck, you kiss a result goodbye and many hrs of going lightning quick to "patch" the car up to return to the circuit. From then, you just circulate, not for glory, but to place.

As for damage being a part of endurance racing, i'd hate to think of the # of cars that have finished an event with just dirt and grime on the car.... not every car sees damage.

That's precisely what I wanted to say. You don't "want" to damage your car but the fear of the risk will make you take less risks. I'm always happy when I have an unblemished car when crossing the line when I race in GRCE. What I was trying to say was that it's part of the RPG elements of a racinggame/sim.
To make it closer to the real racing.
 
Possbilities:

1 This is an old build from before skid marks and the damage model has improved since then or will improve before launch.

2 This is a newer build than the one we saw with skid marks. Skid marks may have been taken out as they are being reworked and PD didn't want them in the public demo as they were.

3 This is a parallel build of the demo we have seen, some features turned on or off for each demo but at the same point in time buildwise.

There are a lot of possibilities.

There is so many possibilities that can be either or. Really, let's wait till TGS. The thing is that in the demo in no way was there dents or scratches which was present in the demos from before.

Also, as me and gamer_28 have noticed BB or somebody seems to have toned down the damage in the demo as I can no longer get the 458 to the kind of damage I've shown before.
 
Wow that's newsworthy? :lol:

also

14x0aom.jpg


props to phosphor112 of GAF 👍

Nice comparison, but as we can clearly see, the real NASCAR car has actually deformed inwards (crunching the hood and nose up against the engine block). Where as in the GT5 picture, the damage seems to stay within the parameters of the hood, and nothing deforms/crumples inward.
 
Gotta admit, it is quite funny. I don't think PD will allow this sort of damage to make the final build.

Kaz did say most people will end up turning it of though. Maybe this is why.
 
lol

People will hate. That's how it is... It's amazing that for what all GT5 has to offer, instead what people look at are instead its flaws. It really doesn't surprise why it's taken so long to develop this game when expectations are so astronomically high.

I'm amazed at how Kazunori and his team can handle all this hate.

Well there were no shortages of FM3 crash montages around here showing how cars took damage when they were still a foot apart or how a slight impact with a wall made your bumper look like someone took a sander and a ball peen hammer to it, so I think it's all fair game :)

Honestly though, this is kinda questionable:

4968220138_9737ffab5c.jpg
 
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Gotta admit, it is quite funny. I don't think PD will allow this sort of damage to make the final build.

Kaz did say most people will end up turning it of though. Maybe this is why.

No people will be turning off damage because they'll be crashing all the time and nobody will be able to finish a race..
 
I'll have to stop by my local Best Buy. Thanks for posting the videos guys. Damage is all well and good, but what really matters is how the car behaves after the damage is done; does it swerve to the left, can't draft as well, or does the car start to overheat after a lot of front end damage? Not likely and if its damage that doesn't affect the car afterward, I'll just turn it off :indiff: However, if there is a repair shop in sim mode where you can repair your car, I will enable damage (if that is even possible to turn off of course) just because it adds a new element to the realism and encourages clean driving 👍

Jerome
 
Well, damage is all well and good, but what really matters is how the car behaves after the damage is done; does it swerve to the left, can't draft as well, or does the car start to overheat after a lot of front end damage? Not likely and if its damage that doesn't affect the car afterward, I'll just turn it off :indiff:

Jerome

Only problem is that this is a racer. If you want to go that realistic that means that any crash beyond 50mph will result in a race ending crash, not your tires swerving to the left or right or whatever you stated.

See... This is the reason why PD doesn't like to show anything to you guys. It's because any little thing you guys can complain about you complain about. It's a WORK IN PROGRESS. GET THAT THROUGH YOUR THICK SKULLS PEOPLE.

 
I'll have to stop by my local Best Buy. Thanks for posting the videos guys. Damage is all well and good, but what really matters is how the car behaves after the damage is done; does it swerve to the left, can't draft as well, or does the car start to overheat after a lot of front end damage? Not likely and if its damage that doesn't affect the car afterward, I'll just turn it off :indiff: However, if there is a repair shop in sim mode where you can repair your car, I will enable damage (if that is even possible to turn off of course) just because it adds a new element to the realism and encourages clean driving 👍

Jerome

A long time ago one hands on review said there was damage that effected different aspects of the cars handling and we have people here confirming the NASCAR cars got severely hampered by damage, so I am sure there will be mechanical damage. I would hope it's at least on par with things like Forza and TOCA where alignment, shifting, top speed etc are all game to take a hit.
 
Well there were no shortages of FM3 crash montages around here showing how cars took damage when they were still a foot apart or how a slight impact with a wall made your bumper look like someone took a sander and a ball peen hammer to it, so I think it's all fair game :)

Honestly though, this is kinda questionable:

4968220138_9737ffab5c.jpg

Like this? At around 50 seconds..

Atleast the damage in GT is corresponds to the spot of contact, the F3 video shows the Bugatti hit head on and for some reason the ENTIRE car gets scratched up, even the back which had zero collision.
 
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