The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Kaz has already started in numerous video interviews that there is mechanical damage.
If he says it's in, I believe him.

Plus this demo that we have finally had a first hand experience of damage is quite old.

I believe there will be mechanical damage, just too much assumption that it will be as great as everyone hopes,
Personally I want to see tires deflate/ burst and damage suspension as well as bodywork, but I'm not overly optimistic about it.






100th post..................yay!
 
We know there will be mechanical damage, that isn't even debatable anymore. We just don't know how far this damage will go.
 
Assumption stated as fact. 👎

Way to pick on that one statement which I elaborated on a couple of posts later,
but your right it was wrong to assume that, I'm sure it hit another car head on at 150KPH, reversed, sped up and repeated again 2 or 3 times before that happened.....thats much more likely!
 
where we know the damge to the GT Ferrari took several high speed impacts

More assuming that is disguised as fact. I've seen a lot of damage after one hit that wasn't straight on or very violent.
 
More assuming that is disguised as fact. I've seen a lot of damage after one hit that wasn't straight on or very violent.

And we've seen alot of damage where its taken several high speed impacts, fine dont take that pic from GT5 specifically, take any number of the other pics/footage where the bumper is only messed up after several high speed impacts and compare,
That said I don't think it'll matter too much as you seem determined to convince me that the damage is completly realistic and what happens in real life,

Its funny how a comparison picture like that can be shown as proof of how good the damage in GT5 is without knowledge of the circumstances to the rl damage, but to use it as proof of the opposite is a real no no:ouch:
 
And we've seen alot of damage where its taken several high speed impacts, fine dont take that pic from GT5 specifically, take any number of the other pics/footage where the bumper is only messed up after several high speed impacts and compare,
That said I don't think it'll matter too much as you seem determined to convince me that the damage is completly realistic and what happens in real life,
You are mistaken. I just want to be clear: You are saying stuff that is not true.

Its funny how a comparison picture like that can be shown as proof of how good the damage in GT5 is without knowledge of the circumstances to the rl damage, but to use it as proof of the opposite is a real no no:ouch:

Again, you are simply wrong. I never implied anything, unlike you.
 
You are mistaken. I just want to be clear: You are saying stuff that is not true.

Again, you are simply wrong. I never implied anything, unlike you.

Those pictures were posted as a real life damage comparison to GT's damage, you didn't post it but then I never said you did,
you assuming I was talking about you....see how that goes.

Also I'm not saying stuff that is not true,
Really you dont know whether its true or not, I know its more likely that that was a one impact hit on the real ferrari then several high speed hits, just becasue its not 100% proven dosn't mean its not true.
 
You are mistaken. I just want to be clear: You are saying stuff that is not true.

What isn't true? Do you see more than ONE point of impact on the black 458? It would be harder for you to prove the black car had more than a single impact than it would for him to prove it was just one judging by the picture.
 
It's beyond my understanding how you guys can argue about something so hypothetical. Neither of you know the circumstances of the real picture and the damage model is based on a demo. :)
 
Well one tow or three hits.. it looks freaking the same! Also we do not know if GT5 will have damage settings. Remember Kaz mentioned they could do one hit ends the race, but we do not know if they will put it into final game because a lot of car makers wont be too happy.

As long one big hit slows me down to below 15 MPH I will be happy.
 
It's beyond my understanding how you guys can argue about something so hypothetical. Neither of you knows the circumstances of the real picture and the damage model is based on a demo. :)

But only one of us claimed to know. You see my point now.
 
It's beyond my understanding how you guys can argue about something so hypothetical. Neither of you knows the circumstances of the real picture and the damage model is based on a demo. :)
Fair enough,
BUT(sorry:guilty:) if its gonna be posted as a comparison showing how GT5's damage is realistic looking, then I think its fair game to point out why it 'may' not be such a good comparison.

But only one of us claimed to know. You see my point now.
But you said what I said wasn't true, for you to say that means you must know the truth right........
yep, thats where it a falls down.............
...........
..........
we were both wrong or maybe both right:ouch:
 
Erm, you saying what he said is not true, is you saying that you know as well.
Are you seeing it now?
:lol: Good effort. But you are wrong.

I do know he stated an opinion. I did not. Got it??
 
He stated an opinion (though "made an assumption" is a better phrase for it). You said his opinion/assumption was wrong. Unless you have some kind of inside information that none of us are privy to, you are just as full of it as you are claiming Killinator is.
 
He stated an opinion (though "made an assumption" is a better phrase for it). You said his opinion/assumption was wrong. Unless you have some kind of inside information that none of us are privy to, you are just as full of it as you are claiming Killinator is.

No inside information here. I just don't claim to know how a picture ended up looking like that unlike the guy you are defending (that also broke the AUP).
 
You are saying stuff that is not true.
The offending post:),

Look I based what I said on what seemed like logical outcomes from my own experience, ie: the damge IV'E seen in GT5 and in real life,
You have clearly see other damage vids/pics for GT5 that I havent, and may have your own opinion on the impact on the rl Ferrari,
What I said may not have been true, but then you don't know for sure, so claiming I'm not telling the truth is a double standard,

With all that said **** it, I've stated earlier in the thread that the damage has awesome potential(or something similar) and I'm not gonna get hung up on this particular piece of damage(im far more hung up on standards/premiums).

(that also broke the AUP).
????
 
It's actually impressive how the comparisons look similar. It could be a pure coincidence but the comparison makes me believe that PD has some authentic data to back up how the damage model calculates impact and deformation.
 
Erm, you saying what he said is not true, is you saying that you know as well.
Are you seeing it now?

Except you straight up said that what Killinator was saying was incorrect, so you didn't do anything that you didn't claim Kilinator did.

:lol: Good effort. But you are wrong.

I do know he stated an opinion. I did not. Got it??
The offending post:),

Look I based what I said on what seemed like logical outcomes from my own experience, ie: the damge IV'E seen in GT5 and in real life,
You have clearly see other damage vids/pics for GT5 that I havent, and may have your own opinion on the impact on the rl Ferrari,
What I said may not have been true, but then you don't know for sure, so claiming I'm not telling the truth is a double standard,

With all that said **** it, I've stated earlier in the thread that the damage has awesome potential(or something similar) and I'm not gonna get hung up on this particular piece of damage(im far more hung up on standards/premiums).


????


Look up into the sky and tell me the whole universe is not one
 
I'm going to throw my two pence in, and say that I simply do not like the damage in GT5. This however, does not reflect badly on KY or PD, but rather those certain vocal elements within the GT community and on the net, that more or less frog-marched KY down this path. I cannot believe for a second, that a fastidious perfectionist like KY could be happy with the damage in GT5, because it feels grafted on rather than an integral part of the game.

I may be alone in this line of thinking, but I believe that GT5 was never supposed to have damage. I wouldn't have cared if that was the case, I Like the GT franchise for its simulation aspects. If I want to wreck cars, there are plenty of games out there that cater for that need. GT though, is the only game that caters for those of us that crave an accurate simulation, with accurate physics.

Which brings me to the point of this post. The damage in GT5, from the evidence revealed thus far, is anything but realistic. Of course, we are not privy to the latest build so we can only assume that the final build of the game will show some improvements, but I seriously doubt that there will be a gulf between what we have seen, and what is still to be revealed. The damage could have passed for accurate in previous games, but for GT5, it sets a very low benchmark, compared to the level of excellence we have seen. I do think that KY will get the damage right in a future incarnation of the game, but for GT5, it feels like nothing more than a proof of concept idea.

I also feel that we need to give KY a break. I do not envy for one second, the levels of pressure or expectations that he has on his shoulders. It used to be the case that KY pleased himself, now it feels like he has to please everyone else. Well, if you are listening KY, do what you feel is right, to hell with everyone's opinion! 👍
 
Damage tacked on? I think not...
Kaz has wanted it for a while, even before GT4 was released

TGS 2004
As for the prospects of the future, Mr. Yamauchi said, "I think the presentation of damage is extremely important for representation of reality. Completing this will require a great effort on our part. This is the theme of 'GT5.' I want it to be so that when you crash into a wall, the car will be deformed according to fundamental physics calculations. Please anticipate 'GT5.'"

Let's not forget Kaz has been doing a bit of endurance racing himself and knows what a role damage plays and the tension it adds, where the cars that wins is one that stays out of the pits or doesn't break down.

Now, what about damage? Well, good news, there are a variety of damage models being tested internally at Polyphony Digital. The challenge is choosing one that isn't hyper-realistic to the point where a single, tiny error destroys your car and throws you out of a race when you've completed 90% of it. Additionally, because Gran Turismo 5 is dealing with hundreds of cars, covering virtually every manufacturer, some car brands still don't want to see their cars getting damaged, while others don't mind. And so the issue is out of Polyphony's hands, forcing them to prevent certain cars from being damaged. So while most should be damageable, there will be some that won't be.

from the website, and a little footnote...

Not only do the looks of the car change when damaged, an advanced physics simulation helps faithfully recreate how damage is taken and its resulting effect. By doing so, Gran Turismo 5 successfully recreates real-life added tension and challenge that comes from driving on the edge. (*).

* Damage is not necessarily applied to all races in the game.
 
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It used to be the case that KY pleased himself, now it feels like he has to please everyone else. Well, if you are listening KY, do what you feel is right, to hell with everyone's opinion! 👍
Businesses do not survive by pleasing themselves and ignoring their customers. If he gave the game away for free, I'd think differently, but when I pay part of his salary and make SONY a bit of profit, I expect fans and customers to get listened to and made to feel valued.
 
I also feel that we need to give KY a break. I do not envy for one second, the levels of pressure or expectations that he has on his shoulders. It used to be the case that KY pleased himself, now it feels like he has to please everyone else. Well, if you are listening KY, do what you feel is right, to hell with everyone's opinion! 👍

I envy the paycheck, prestige and near-carte-blanche pull he has in the automotive industry, I envy the credits for developing the GT-R35.

I've never seen his house, but if it's anything like his office I envy the style and design, but not the mess! :lol:

These damage builds are a small portion of what is on offer come Nov2.
 
Businesses do not survive by pleasing themselves and ignoring their customers. If he gave the game away for free, I'd think differently, but when I pay part of his salary and make SONY a bit of profit, I expect fans and customers to get listened to and made to feel valued.

The banks seem to do alright. Or maybe that's because they tell us we're the customers, but in reality we're far from it :p

What you've said is of course right, but most of the time people don't really know what they "want" - even if they think they do. :dopey:
We're always open to suggestion, that's why advertising is the way it is.
 
Damage tacked on? I think not...
Kaz has wanted it for a while, even before GT4 was released.

Damage was included in the GT franchise before GT4 too, just not visually. KY has had a lot of pressure put on him with regards to the lack of damage in the GT franchise over the years. I've always had the impression that it was never one of his highest priorities, due to the limitations placed upon him by certain motor manufacturers and other undisclosed reasons.

Maybe this was his plan all along, but for me, the damage model in GT5, looks too 'arcadey'. I can't comment on the physics side of things, but from what I have seen so far, it doesn't feel right somehow. 👍

Businesses do not survive by pleasing themselves and ignoring their customers. If he gave the game away for free, I'd think differently, but when I pay part of his salary and make SONY a bit of profit, I expect fans and customers to get listened to and made to feel valued.

If this was any other games developer than KY, I would feel exactly the same way as you do, but I am more than happy to play whatever he decides to offer. I may have a gripe about the odd minor thing here or there, but when it comes to the racing aspect, I'm usually speechless. 👍

These damage builds are a small portion of what is on offer come Nov2.

Exactly my point! 👍 Do you think that KY spent the last 6 years developing a game, only for some damage obsessed guy playing a demo, to turn the car around and drive the wrong way around the track to see what happens? I don't think so.

People often comment here about the state of certain demo's, claiming that the damage may be from an earlier build of the game. That may be the case, but it could equally be the case, that the focus of the demo might not be on the damage in the game...

If there is one thing I have learned over the last six years, it is that KY has kept his cards very close to his chest. At times the lack of information, on the progress of the game has been palpable around here, and rightly so. Which makes me wonder whether we have been focussing too much on one aspect of the game, and neglecting the nuggets of information that KY has been throwing down for us to discover. 👍
 
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