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- balang_479
not sure if this has been posted - anyone else noticed how the bumpers always stay attached at the same side? no matter where the impact was.
Ye... im hoping its just an early model...
not sure if this has been posted - anyone else noticed how the bumpers always stay attached at the same side? no matter where the impact was.
Play FM2. Wreck cars. You'll notice that some cars take more damage than others. This is because the manufacturers won't let T10 damage their cars much at all. One of the worst offender in this regard is Ferrari.
The internet disagrees.
I believe in Forza 2 some cars can have parts fall completely off, others can't. Ferrari may be a manufacturer that doesn't allow parts to come off, but the damage is still pretty clear. They do however take mechanical damage the same as every other car.
Unfortunately, all game developers have to work within the constraints of time, money and licensing contracts. Sitting here as backseat developers we have no idea what those constraints are, so cut them a bit of slack. Unless you've done any 3d modelling and game programming, you can't possibly know how hard it is to do any kind of damage in-game, let alone material deformation in real time.
Only recently I was watching the Forza 3 vids and lamenting that they only showed us cosmetic damage just as many people here are lamenting that Polyphony didn't show any conclusive mechanical damage. But these are public conventions, you'll likely have to wait for private press previews to get details about the damage model, until then I wouldn't worry.
Hands on experience trumps the internets.The internet disagrees.
cant get past 4th gear. stuck on 154mph, or 154kmph (which ever they were using)
Reasons why i believe there is ENGINE damage as well!
In one of the videos after massive knocking to the vehicle u can see that the WRX, Rally, cant get past 4th gear. stuck on 154mph, or 154kmph (which ever they were using)
So that confirms it... It's unfinished.
If this is only the "first steps" then the game has a long way to go and there is no way it will be out this year. I dont expect it until 2010 but those that are expecting it this year will be very disappointed. I just dont see it getting released in 2009 unless they want to release it unfinished like they did with GT4. I am sure some of you remember how they dropped the online at the very end just to finally get the game out.According to Gamezine.co.uk, who interviewed Kazunori Yamauchi about GT5.
The damage modelling in the Gamescom Demo is still unfinished and marks only the first steps of what the want to achieve for damage.
I think thats some good news.
Link: Gamezine
Edit: Thanks for moving and closing the other thread.
If this is only the "first steps" then the game has a long way to go and there is no way it will be out this year. I dont expect it until 2010 but those that are expecting it this year will be very disappointed. I just dont see it getting released in 2009 unless they want to release it unfinished like they did with GT4. I am sure some of you remember how they dropped the online at the very end just to finally get the game out.
the GT5 code brought to GamesCom
Which basically means that the game is going to be released unfinished.
This looks really, really bad.
I guess the Forza boyz will be laughing.
The important part of the story isn't what Kaz is quoted as saying. Is the bit immediately before it...
Not GT5 itself. Just the code brought to GamesCom.
Good, someone else understands that demos are very often made from early builds (the ones you get at home even have a disclaimer saying as much) and are not 100% representative of the final product.The important part of the story isn't what Kaz is quoted as saying. Is the bit immediately before it...
Not GT5 itself. Just the code brought to GamesCom.
he didn't say that...Which basically means that the game is going to be released unfinished.
same hereGTP_HairyCurryGT5 doesn't even exist as of now.
he didn't say that...