The Damage Thread - Best Buy Demo, Now Thats More Like It!

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I hope they have looked at what other games have already done with damage

They need to make it so if you have one huge crash its all over. Like in colin mcrae Dirt one big crash and your cars history.

Of course it would be optional for those who make a habit of crashing, but it would be default for online TTs etc
 
I hope they have looked at what other games have already done with damage

They need to make it so if you have one huge crash its all over. Like in colin mcrae Dirt one big crash and your cars history.

Of course it would be optional for those who make a habit of crashing, but it would be default for online TTs etc

What is the definition of a huge crash though? 50mph head on into a wall, 100mph haed on into a wall? In real life racing, depending on the car, 20-40mph head on into a wall can end your day.

I think PD is a little timid about making extremely realistic damage that takes you out with one big crash if their interviews of the past are anything to go by. They don't want to alienate their audience which has been use to playing bumper cars to claw to the top.

Maybe do what Forza does, and make damage optional, and the more realistic of a setting you put it on the more bonus money you get at the end of a race.

I also like the idea of earning trophies for finishing long races without taking major damage.
 
What is the definition of a huge crash though? 50mph head on into a wall, 100mph haed on into a wall? In real life racing, depending on the car, 20-40mph head on into a wall can end your day.

I think PD is a little timid about making extremely realistic damage that takes you out with one big crash if their interviews of the past are anything to go by. They don't want to alienate their audience which has been use to playing bumper cars to claw to the top.

Maybe do what Forza does, and make damage optional, and the more realistic of a setting you put it on the more bonus money you get at the end of a race.

I also like the idea of earning trophies for finishing long races without taking major damage.

That is pretty much the way to do it... make it so you can turn off damage but give bonuses for racing with it. Just like turning of handicaps like auto gearbox, TCS and ABS...
 
I'm looking forward to 'damage' in GT5, however, I'm concerned about its effect on the quality of racing.

If it penalises bad driving it will be an asset.

I am particularly concerned that GT5 might add damage to the current GT5P game physics in which the 'drafting effect' is set at a far stronger level than in reality.

In GT5P the current drafting settings allow poorer drivers to stay in contact with quicker people. If damage is simply added to this formula at the Pro level in GT5 then the quality of the racing experience will suffer. Poor drivers will just be able to stay in contact with skilled people and then take them out at a corner.

In my view racing is already negatively affected in GT5P by the artificial drafting effect and it should be significantly reduced or removed. In hardcopy racing corner exit speeds are far more important.

Drafting may assist competition at lower levels. But at the Pro level drafting should go the way of the Rubber Band Effect. PLEASE GET RID OF IT.

I look forward to damage in GT5, but ONLY if the drafting effect is reduced to a realistic level to enable an accurate racing experience which rewards skilled performance.
 
I'm looking forward to 'damage' in GT5, however, I'm concerned about its effect on the quality of racing.

If it penalises bad driving it will be an asset.

I am particularly concerned that GT5 might add damage to the current GT5P game physics in which the 'drafting effect' is set at a far stronger level than in reality.

In GT5P the current drafting settings allow poorer drivers to stay in contact with quicker people. If damage is simply added to this formula at the Pro level in GT5 then the quality of the racing experience will suffer. Poor drivers will just be able to stay in contact with skilled people and then take them out at a corner.

In my view racing is already negatively affected in GT5P by the artificial drafting effect and it should be significantly reduced or removed. In hardcopy racing corner exit speeds are far more important.

Drafting may assist competition at lower levels. But at the Pro level drafting should go the way of the Rubber Band Effect. PLEASE GET RID OF IT.

I look forward to damage in GT5, but ONLY if the drafting effect is reduced to a realistic level to enable an accurate racing experience which rewards skilled performance.

I'd say the real draft is probably 5% as effective (depending on the car and speed) as it is in GT5P.

Unrealistic draft effect would kill NASCAR oval racing. In oval racing your fighting for .1 of a second every lap. When you have a over the top drafting effect give you 20mph speed boosts oval racing becomes a game of chance and not skill
 
When you have a over the top drafting effect give you 20mph speed boosts oval racing becomes a game of chance and not skill

Yep I agree. I think GT5P Pro Level racing is already a game of chance because of the drafting effect.

If it continues to appear in GT5 and damage is added it will be very sad.
 
Speaking of draft and wind resistance... I wonder if when your hood flies up open, if that is going to be taken into concideration... I mean a giant flap of metal sticking up ought to drastically decrease your speed and control no?
 
Speaking of draft and wind resistance... I wonder if when your hood flies up open, if that is going to be taken into concideration... I mean a giant flap of metal sticking up ought to drastically decrease your speed and control no?
Considering that testing here on GTP has shown that not washing your car has some effect on drag in previous titles, I will assume that PD has thought of this.
 
Considering that testing here on GTP has shown that not washing your car has some effect on drag in previous titles, I will assume that PD has thought of this.

I had almost forgotten about that... and that horrible oil change thing :P

I just wondered since in the video where the subby gets it's hood flipped up, it doesn't seem like the other car is having an easy time passing it.
 
Its not over the top.
They clean stuff like air intakes etc. in real life too in endurance races.
It has an effect on the cooling and the aerodynamics at the same time (in RL).
 
Its not over the top.
They clean stuff like air intakes etc. in real life too in endurance races.
It has an effect on the cooling and the aerodynamics at the same time (in RL).

Good point... I was only thinking of aerodynamic drag of dirt on the paint etc.
 
FM3's GamesCom demo build was from august 14th, so maybe this demo was a really old build too

It was still the E3 'build' at Gamescom..

But, for some reason I've only seen damage in one vid of FM3, the Le Mans event..

fm3damage.jpg



I wouldn't say their deformation is bad, and they do have the odd bumper/spoiler etc falling off, but you'd think more would fall off!..

I think a mixture of this deformation for all cars + PD's already theatrical flapping doors/bonnets would be a good step forwards!
 
It was still the E3 'build' at Gamescom..

But, for some reason I've only seen damage in one vid of FM3, the Le Mans event..

fm3damage.jpg



I wouldn't say their deformation is bad, and they do have the odd bumper/spoiler etc falling off, but you'd think more would fall off!..

I think a mixture of this deformation for all cars + PD's already theatrical flapping doors/bonnets would be a good step forwards!

I think that damage looks pretty good, but I wonder if it will always be the kind of damage (ie every accident leads to the exact same looking damage) or if there is something dynamic about it... I really hope it's dynamic and I agree, add some parts falling off and you got yourself a pretty solid result.
 
I have to say, I would much rather have Forza style deformation than bumpers falling off. Just personal taste.

That's the thing, Forza-style damage is bumpers falling off. That's what happens with a 200mph head-on collision in Forza 2, your bumper falls off lol.

Obviously though Forza has slight crumpling too but it always baffles me when people rant and rave about Forza 2's damage system since I played the hell out of that game and it's damage system was pretty rubbish in all honesty.
 
That's the thing, Forza-style damage is bumpers falling off. That's what happens with a 200mph head-on collision in Forza 2, your bumper falls off lol.

Obviously though Forza has slight crumpling too but it always baffles me when people rant and rave about Forza 2's damage system since I played the hell out of that game and it's damage system was pretty rubbish in all honesty.

Graphically I always thought it was a bit all or nothing..

But mechanically, the damage effect (if set to simulation) could be quite brutal, doing endurance races, and getting cleanly through all the cars the damage kept you honest..

What was rubbish for you, and what would you like to see?
 
Graphically I always thought it was a bit all or nothing..

But mechanically, the damage effect (if set to simulation) could be quite brutal, doing endurance races, and getting cleanly through all the cars the damage kept you honest..

What was rubbish for you, and what would you like to see?

Mechanicly it was alright really, I just meant visually it's really quite poor. I mean realisticly, it's kinda silly to expect more from a simulation racer, GRID/Burnout-levels of cosmetic damage is too high of an expectation. However I still think that the damage in Forza 2 is vastly overrated.

It seems more like people have clinged to it because it's the one thing GT didn't have, but I was quite disappointed when I played Forza 2 and all my spectacular crashes resulted in nothing more than a bumper falling off (if it was a really brutal crash).

I mean I did enjoy how losing spoilers etc effected aero on the car, how damaging the transmission would have smoke coming out behind you, and depending on what side of the car you hit the steering would veer constantly, but it's really not as amazing as everybody claims in my opinion.
 
i have to say that the visual part of the damage doesent realy matter that much..

ass long as the mechanical part work OK.. in forza 2 you had to be carefull not to hit the car infornt because if you did you could end up with an engine fail.. and the car would go much slower..
and if you repeated bumping things your car would only go 5 km/t..

i only hope PD do some similar things with the mechanical damge ...

the visual part will never be right ass long ass the car manufactorer say that they dont want they cars to look totaly smashed.....
 
i have to say that the visual part of the damage doesent realy matter that much..

ass long as the mechanical part work OK.. in forza 2 you had to be carefull not to hit the car infornt because if you did you could end up with an engine fail.. and the car would go much slower..
and if you repeated bumping things your car would only go 5 km/t..

i only hope PD do some similar things with the mechanical damge ...

the visual part will never be right ass long ass the car manufactorer say that they dont want they cars to look totaly smashed.....

+1 👍 Mechanical damage is defently more important, that is what makes you afraid from crashing, wich is very important.
 
Erm... I disagree. Having mechanical damage without something visual too would just be weird. However, the GamesCom demo shows that we'll be getting both, so no worries.
 
GT5_Veyron, that is a horrific crash where people were burned very badly. Maybe you think the flames look sweet, but it's not cool at all to post it here imo. And by the way, GT will never have crashes like that.
 
Yikes on that crash.

I would like to see that level of damage in a simulation at some point though, I can't deny it.

Driver 2 escaped... what about driver 1 in the Porche??? :scared:

I don't enjoy seeing crashes like that in real life, but I would have no quams about something like that appearing in the GT videogame series.
 
^They both survived. The driver of the burning Ferrari sued the track for not coming to help him immediately when he was on fire. That's a legit reason to sue.
 
AFAIK he managed to get out of the car without serious injuries, i could be wrong though, but i hope not.

EDIT: Ehh:
Ota was taken to a hospital in Gotemba[3] where he was treated for third-degree burns to his face and neck area and minor burns to the rest of the body, but was fortunate to survive. He required plastic surgery to the nasal area as a result of the visor melting on his face. He also suffered from intoxication from the fumes he inhaled from the fire.

He was unable to function his right arm, right shoulder and fingers properly, causing an end to his professional career.[2]
http://en.wikipedia.org/wiki/Tetsuya_Ota

And yes, he won the lawsuit, sick stuff, poor guy.
 
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It was still the E3 'build' at Gamescom..

But, for some reason I've only seen damage in one vid of FM3, the Le Mans event..

fm3damage.jpg



I wouldn't say their deformation is bad, and they do have the odd bumper/spoiler etc falling off, but you'd think more would fall off!..

I think a mixture of this deformation for all cars + PD's already theatrical flapping doors/bonnets would be a good step forwards!

But there is a problem with this kind of damage, carbonfibre doesn't bend it breaks/cracks.
 
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