The Damage Thread - Best Buy Demo, Now Thats More Like It!

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There is also the story of a F-15 pilot who managed to land the plane despite the fact that it lost a wing.
it's not an F15 but....



(btw it's fake)

sorry for the OT :D
 
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No, someone made it with an F-15 (like he wrote) in real life, seriously.

But this is SO off topic.
 
hi to all. im new here and i dont have ps3 not gt5p yet, but im quite happy with the new features of gt5 so far. damage is ok to me up to this point, though im really hoping KY will surprise us all.

however; i just cant stand people saying: "damage in some cars.....forza has damage on all of them...". how many cars does f3 have... 400? (correct me if im wrong) but much less than gt5. gt5 will have damage in 170 cars so far we know. so approx. gt5 will have almost 50% of cars with damage in respect to forza....plus more cars and more features. and gt will have 100% more cars than forza

if you dont like gt5, then ........well ... you know the rest!! (better end this post this way)
 
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Besides the fact your not goin to be able to fly a one winged plane knife edge or not, there would not be another plane close enough to you unless your military and the speed and trajectory of the stricken plane is enough of an indicator to stear clear not that you would have much of a chance.

Im sorry i know nothing of elevator simulators. ;)



I was going to continue with this but i cant be assed if you cant/wont understand what im saying. I could go on all day but something tells me you will just ignore the valid points and pick up on the tiny things. Like all pedantic never been out the basement types do.

I'll just say your right and im totally wrong. Infact i have known nothing about nothing ever. There happy now?

👍

I really couldn't care that much either way... but in the end you come out on top here... I still know what I knew before I got involved with your flight sim analogy (yes I did know about the f15 and I do understand flying with one wing and how horespower vs weight is a simple way to explain it), and you now know something you didn't know (that you can indeed fly a plane with only one wing).

Congrats!
 
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I was actually on about commercial planes tbh as i said the most advanced of flight simulators.

OIC...

I mistakenly thought the military had advanced simulators... silly me. I totally didn't see the part where "most advanced flight simulators" is limited to comercial planes only... I don't know how I could have missed such an obvious definition.

And I apparently mistakenly thought you were including military planes when you said

Besides the fact your not goin to be able to fly a one winged plane knife edge or not, there would not be another plane close enough to you unless your military and the speed and trajectory of the stricken plane is enough of an indicator to stear clear not that you would have much of a chance.

And when you responded to Custer85 about the flight sim he was talking about (unless that's a commercial flight sim that shows bullet marks).
Silly me :sly:
 
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And when you responded to Custer85 about the flight sim he was talking about (unless that's a commercial flight sim that shows bullet marks).
Silly me :sly:

NO He was showing damage in a simulator. I pointed out that it is not the most advanced. Nothing about if his TU-160 could fly.
 
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One thing I wonder about is damage in Rallying. Will we see some very detailed deformation should any of us hit a barrier, a truck or the unsuspecting camera van?
 
Well pointed out, RACECAR - rallying with those "invisible barriers" would be kinda pointless. The ability to fly out of the track into the nearby trees, roll over multiple times etc. is essential for this type of events.
 
I think we will see the fences from GT4 again and crashing into them will be like crashing into a wall. I cant emagine Polyphony to build an engine that simulates races on tarmac and dirt as acurate as many people wish they would. Racing on dirt will suffer from the concentration on tarmac races and therefore i dont expect PD to pull of Rallying like Codemasters did with Dirt.
 
I found this enterview, from "El Mundo" with Kazunori.
http://www.elmundo.es/elmundo/2009/08/20/navegante/1250755060.html
It´s in spanish... but the most important:

P: Una última pregunta. Tras anunciar el pasado año que los coches de GT5 sufrirán daños en las carreras, tal y como pasaría en la vida real, me preguntaba si ciertas marcas de coches de prestigio, como Audi o incluso Ferrari, habían puesto alguna pega por ver sus flamantes joyas destrozadas en un videojuego de coches.

R: Pues están de acuerdo, no ha habido ningún problema. La verdad es que hay otras compañías de juegos de coches se dedican más a los daños que nosotros. Hasta ahora no nos hemos encontrado ningún obstáculo o barrera para implementar los daños.

My english is too bad... but i will try to translate it, to give you an idea... but if someone who speaks spanish and can translate it better than mine.... please... do it ;)

The journalist asks about damage... if top car companies as Audi or Ferrari put some kind of "damage limits"..

Kazouni said: They agree with damaging theirs cars in GT5. The truth is that there is other game companies putting more effort in damage than us, but we didn´t find any obstacle or barrier to implement damage...

sorry for my english
 
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Well pointed out, RACECAR - rallying with those "invisible barriers" would be kinda pointless. The ability to fly out of the track into the nearby trees, roll over multiple times etc. is essential for this type of events.

well we have already seen destructable tyre walls and some barriers so heres hoping:)
 
I messaged a spanish guy i know who speaks English perfectly.
Hope he will translate it. :)

Thanks for the link! 👍
 
Racing on dirt will suffer from the concentration on tarmac races and therefore i dont expect PD to pull of Rallying like Codemasters did with Dirt.

While I agree with most of that... Dirt? That game had hideous physics... car pivots on it's center point and almost any vehicle can go from 150mph to 0 in about 30 ft... on dirt? :yuck:
 
I know its arcade, i was talking about the rollovers and the fact that you could crash into pretty much everything along the track. You could leave the track and go through the wilderness for about 15-20 meters or something.

But i really hope GT5 will feature some of the old Group B cars, especially the Lancia S4, Audi Quattro S1 and the Ford RS200. They had some of them in GT4 aswell, but hopefully they put them into GT5 aswell.
 
While I agree with most of that... Dirt? That game had hideous physics... car pivots on it's center point and almost any vehicle can go from 150mph to 0 in about 30 ft... on dirt? :yuck:

Dirt may not have the best physics but it's a lot funner than playing GT5p.
 
While I agree with most of that... Dirt? That game had hideous physics... car pivots on it's center point and almost any vehicle can go from 150mph to 0 in about 30 ft... on dirt? :yuck:

👍 + 1. DiRT is the worst iteration of the Colin-branded series. Never one looks better, but I find it "not good enough" to pay full release-day price for it. Maybe someday, when I'll be able to pay like $15 for it (which still would be ~40PLN, which would be an equivalent for the American paying $40 for his copy. Despite it being 20% of the official Sony's price!).

Want to look for a good rallying game? See Richard Burns Rally. Truly unbeatable...

http://www.youtube.com/watch?v=JaxzLOponWE
 
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IMO, Dirt and Motorstorm are just arcadey racers, and I don't like them at all. Then again, I am not their customer.
 
👍 + 1. DiRT is the worst iteration of the Colin-branded series. Never one looks better, but I find it "not good enough" to pay full release-day price for it. Maybe someday, when I'll be able to pay like $15 for it (which still would be ~40PLN, which would be an equivalent for the American paying $40 for his copy. Despite it being 20% of the official Sony's price!).

Want to look for a good rallying game? See Richard Burns Rally. Truly unbeatable...

http://www.youtube.com/watch?v=JaxzLOponWE


I really wish they would make anothe RBR or at least use the engine and maybe even let his name go... game is awesome but a bit dated now...
 
I found this enterview, from "El Mundo" with Kazunori.
http://www.elmundo.es/elmundo/2009/08/20/navegante/1250755060.html
It´s in spanish... but the most important:



My english is too bad... but i will try to translate it, to give you an idea... but if someone who speaks spanish and can translate it better than mine.... please... do it ;)

The journalist asks about damage... if top car companies as Audi or Ferrari put some kind of "damage limits"..

Kazouni said: They agree with damaging theirs cars in GT5. The truth is that there is other game companies putting more effort in damage than us, but we didn´t find any obstacle or barrier to implement damage...

sorry for my english

This is what the guy i know translated:
It's a pretty average interview, and quite a poor translation ("and lots of trucks" in GT PSP ). Mostly GT PSP stuff that we already know, but regarding GT5:

- 5 years working on GT5

- (Audi and Ferrari) have agreed to have their cars damaged. "We haven't found any obstacle or barrier to implement damage", literally. He didn't exactly say Audi and Ferrari, but it's in the question. Then he says adding damage was their engineers' idea, to see how it'd turn out. Sounds weird to say the least.

I'm not too sure on the info, as like I said, the translation seems dodgy. He doesn't say anything concrete on GT5 at all besides what I just wrote. Do you want to find out anything else in particular?
Yeah, that's correct. (he means your post zaebos) But something feels off in that article. I mean, there are no trucks or anything similar in GT PSP, are there? It's like they don't have a professional foreign language interviewer. I could understand they're not up to date in gaming topics, but they don't even seem to translate him properly. Also, it's like they're not speaking about the same subjects, even though Yamauchi apparently doesn't want to discuss anything other than GT PSP right now.

Thanks to VG Aficionado from www.psinsider.com . 👍
 
Hello everyone,
My first post here after more than one year of just reading.

Do you think that online racing will benefit of damage?
I mean, I've tried with xbox Forza, you start a 5 laps racing, and suddenly at the first corner a stupid kids hits you in the back.

Car is damaged, wow nice to see, and then? car was really hard to drive always trying to steer to left, almost impossible to do fast right turn, so your race is wasted.

What would that lead to? a HUGE amount of disconnection.

That's why 90% of the time damage was turned of in Forza, is almost always turned off in F1 (ps3) online racing.

You can have damage turned on only if you race against a very close circle of friends.

Please feel free to add me to your list of friend, I will not bump you in the corner, and I will only steer gently if you are in my slipstream, like real drivers does. Btw unfortunatly I'm quite slow!

Ciao
 
Hello everyone,
My first post here after more than one year of just reading.

Do you think that online racing will benefit of damage?
I mean, I've tried with xbox Forza, you start a 5 laps racing, and suddenly at the first corner a stupid kids hits you in the back.

Car is damaged, wow nice to see, and then? car was really hard to drive always trying to steer to left, almost impossible to do fast right turn, so your race is wasted.

What would that lead to? a HUGE amount of disconnection.

That's why 90% of the time damage was turned of in Forza, is almost always turned off in F1 (ps3) online racing.

You can have damage turned on only if you race against a very close circle of friends.

Please feel free to add me to your list of friend, I will not bump you in the corner, and I will only steer gently if you are in my slipstream, like real drivers does. Btw unfortunatly I'm quite slow!

Ciao


I would assume that's exactly how it would play out... no damage for quick pick up games, damage on for games with friends.

Hopefully there will be some kind of vote system that lets you vote certain players out, this (coupled with in game/lobby chat) could allow a few people to start a room with damage and get new challenegers while not having to deal with idiots too much.
 
That's where race teams come in, indeed.

But then again. Look at LFS. Even in the demo, which has a lot of rammers, damage isn't so bad.
 
I would assume that's exactly how it would play out... no damage for quick pick up games, damage on for games with friends.

Hopefully there will be some kind of vote system that lets you vote certain players out, this (coupled with in game/lobby chat) could allow a few people to start a room with damage and get new challenegers while not having to deal with idiots too much.

Voting and Kicking, both.
 
Probably the wrong thread but here goes i was thinking about another perspective on damage, i've seen this in other games where a fault suddenly occurs (oil pressure drops to 0 in GPL & other things).So was wondering if engines ( guages are there in GT5P ) will have low/high oil pressure, hot water temp, hot oil temp, burst radiators, coolant loss, gearbox faults/whining sounds etc, collapsed suspension, rumbling diffs and red hot brakes etc.I bet that could be implemented for the 170 damagable cars ( WRC & Nascar ).With the damaged gearbox thing, they would just need to simulate what would happen to the gearbox & car if a specific part failed & include the sound of the damaged part.They don't really need to model a damaged input shaft.After the race a list of parts can then be shown, of what needs to be replaced ( a few parts or a full rebuild ).This might be a bit OTT and could spoil the fun.
 
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