The Elder Scrolls IV: Oblivion---Discussion Thread

UGH! I'm stuck. My dilemma is this: I pickpocketed someone and got caught, well I decided to resist arrest because I have never done it before. The problem is I only had like a tiny bit of life, and i went into a building, running from the po-po and it autosaved after i resisted arrest. So now, the only save I have to load is from one way back and the autosave, which puts me in front of two guards, and all they do is kill me, i cant run away, and i have no potions. So basically, i dont know how to get away from them, and i cant kill them, because by the time i whip out my sword, i get killed! I dont know what to do!
 
don't know as soon as it loads pause it and bring out your sheild and sword that way and assoon as you unpause it bring out your shield. Dunno?
 
Chaps, playing GTA style in Elder Scrolls will only get you into a world of hurt, especially if you start out playing a 'bad guy' early doors.

Be a hero for cripes sake! Real life is full of enough compromises and make-do happenstance decisions. Use your in-game life to escape that.

Dead_Poetic without cheat codes or great luck, your current run through is more or less done for. NEVER resist arrest in Elder Scrolls games and never get arrested if you can't pay the fines either (I'm assuming that Oblivion degrades your skills for 'time served' as previous games did?).
 
So you never saved manually?

He said he has one other save but it's WAY back.


If you get cought and imprisoned you don't lose your skill(infact if you go into sneak mode or try to pik the lock you can get heaps of sneak skill pionts lol), you just have to wait out the time(not literary u press the option and it fast forwards your game days), or u pik the lock(you always get given a lock pik even if you had none to begin with lol).

Hope that clears a few things up:)
 
Dude, I was wondering when the hell I would get out the sewers while playing today. Anyway, turns out that I wandered into that island underground dungeon just across the water at the imperial sewer exit. Needless to say, I had tons of fun dealing with what seemed like hundreds of bandits, and zombies and skeletons. My conjuration sure got a workout turning all of the undead away. It's kind of funny to see them all go running.
 
Well, good news. I was able to get away. I had no potions, so i could have fought it out, and i hand about l l that much health. So, I just kept on running. Forest Gump style. And, eventually, i had stalled the bad guys chasing me enough that it would let me fast travel (Cause it wont let you fast travel if you are engaged in combat) to the imperial city. There, the guards didnt come up to me, but i went to talk to one, and they took me to jail. I served my sentence, and it degraded my heavy armor skill one point. It sucks, but it is a lot better than having to start over.

Needless to say, I will be saving much more often.


On a side note, I got involved at the arena today as well. That was a lot of fun. Ranked up some too.
 
It seems as if most, if not all of those posting in this topic are new to Oblivion. I played this game extensively on an XBOX 360 until I quit back in July of 2006. I got as much as I could out of the game, and my character was a powerhouse! I was very frustrated early on when it became evident that there were lots of bugs and that many quests were broken, and the patch that fixed many of them was not made available until I was well past every single one of those events:

http://www.elderscrolls.com/downloads/updates_patchnotes6.htm#5

I was not about to start over, so I kept going, trying to explore as much of the countryside, and close as my Oblivion Gates as possible, before completing the main quest. It was then that I ran into this problem:


Slow/Frozen Doors, Fire, Spell etc. animations, Jittering Doors/Effects/Objects-pos FIX

http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=561101&view=findpost&p=9271517

Apparently there was a sequence of bytes in the coding that increased incrementally in value, and most speculate that it is based on the amount of time played with a particular character. Once this sequence of bytes reaches a specific number, I, and many others began experiencing game breaking experiences. The link that I posted immediately above is to a post placed by a moderator on the Hardware and Software Issues of the Bethesda Game Studios Oblivion Forum. It explains the problem in great detail.

Some ingenious forum members figured out how to fix a game save on a PC, but apparently only Bethesda can fix it on the XBOX 360. I went to some expense and a lot of wasted time trying to fix my game save only to end up with 'corrupt' files. I was not able to finish the main quest, and it was then that I unloaded my (second) XBOX 360 and the third copy of the game.

Although Bethesda has not addressed this issue, or even acknowledged that it actually exists, I certainly hope that those of you playing on the PS3 don't run into the same problems that I, and many others did.

Based on the comparison videos I've seen so far, it appears as if the game at least looks quite a bit nicer on the PS3 than it does on the 360, but I'm still going to wait before deciding on whether to buy it or not.
 
Based on the comparison videos I've seen so far, it appears as if the game at least looks quite a bit nicer on the PS3 than it does on the 360, but I'm still going to wait before deciding on whether to buy it or not.

In most of the videos I've seen, it looks about the same. I think the changes are more subtle.. some lighting/shading differences, LOD fixes for distant objects coming into view, etc. In the Gametrailers videos, the PS3 version is noticably brighter than the 360 version, but there's no telling what the cause of that is (possibly miscalibrated equipment, as the PS3 by default exports an overly bright signal.. I had to turn it WAY down when I first calibrated the TV to it).

But the game does seem to run better. In one of those GT videos, of the horseback riding, the 360 version seems to stop every ten or fifteen seconds with "Loading Area...". It seems, by comparison, that the PS3 only had to load area once to the 360's three or four loads. That's probably due to the fact that PS3 has a hard drive, I'm sure Bethesda is making full use of it. (I know, I know.. the 360 has a hard drive too, but remember that the game had to be designed so it could run on the Core system, so it doesn't use the hard drive nearly as effectively, if at all).

That's not to say the game is completely without technical faults, aside from the usual things like pop-in. I saw a horse stuck in mid-jump (even talked to the lady riding it while it just hovered there on top of the hill). The game froze for about five seconds one time when I killed something. And once when I quit the game, it froze the system completely on it's way back to the main menu, I had to manually shut it off from the console.

All in all, though, I'm quite happy with the purchase. Which isn't bad, considering it's my first actual PS3 game, and one that I've been on the fence about ever since it was first released last year.
 
I thought Oblivion didn't cache anything to the PS3 HDD? Data on the disc is mirrored on opposite sides and that is what reduces the load times, thanks to Blu Ray's larger capacity.
 
Heh, Solid er Viper?, the game's file on the HDD is 4GB about the size of the game. loading times are better than he 360 ver. i'm guess is because of this. I'm liking it so far even though i have the pc version that keeps crashing every time i enter a dungeon so its a tos up if i should buy it of not.
 
I took a note from the Fighter's Guild in Bruma, it was on a desk with other crap on it. It reads:

Head north for a hour or so,
you'll see a group of dead trees,
Head northeast until you come to the water.
Follow the shore upstream.
His house is close by.
Watch out for the bears.


Sounds like an awesome journey, yeah? The problem is that there is no body of water near Bruma and if you walk ten minutes from Bruma, you come to the end of the world. I know that there are bears between Kvatch and Skingrad, but there is no body of water. I never seen a group of dead trees either.

Has anyone picked this note up as well?
 
I think this games proves that a non exclusive multiplatform game can be a success in all versions if its a well made game. Wether its GTA or now Oblivion. Oblivion may not be a true system seller now seeing its on both major platforms its worth getting for the system you do have or plan to use the most.

I'm going to pick the game up and try to exchange the rented version for something else.
 
I think this games proves that a non exclusive multiplatform game can be a success in all versions if its a well made game. Wether its GTA or now Oblivion. Oblivion may not be a true system seller now seeing its on both major platforms its worth getting for the system you do have or plan to use the most.

I'm going to pick the game up and try to exchange the rented version for something else.

So renting it inspired you to purchase it? Do you have this game for any other platform?
 
Yeah, The PC version. I dont have a monster pc and I want to be able to play it when i take my ps3 to my friends house to play on her 37in HDTV. Thats where i watch my blu ray movies too. I have a 23in HDTV but it looks better on the native 1080p tv she has.
 
I never find anything really good. And I still dont understand how to properly learn spells.

Thats a pretty cool map though.
 
thanks for the map, it's mean.

Ive only ever gone into dungeons if it's required with a mission/quest. i just don't like them(im clostraphobic which could be a small reason why).
 
Exactly, what's the point going down into a dungeon if there are only a few items with little or no value? There is no point to leveling up since all enemies level with you. The best thing I've ever found in a dungeon was some iron armor and I've already replaced it with steel armor I took from a Fighter's Guild. I find better loot in temples and Guild locations.

I don't understand the magic system either. I have the healing magic and flare magic junctioned to the D-Pad for R2 and everything else I just ignore. It doesn't seem useful at all. If I didn't have a social life, a job, and a need to eat or take a ****, I would take the time to learn the magic system.
 
Here's a HUGE tip for everyone: Just before you leave the sewers to actually be free to explore the map, SAVE THE GAME before it prompts you to make any changes to your character or to exit the sewers.

When you go to make new characters, just load up that save and edit everything until you're happy with your new character. This way, you'll skip all the opening/tutorial bullcrap.

Anyway, I made a stealth character for which I've again created a custom class: Prowler. No surprise that it's a khajiit. Lol. So far, it's been a lot more fun playing my new guy than it's been with my first character.
 
I was messing around near the Imperial City a couple of days ago when I noticed the small island within the lake. It is too steep to run onto it, and I think there may actually be some invisible walls. I think something may be hidden there. I cast Flare to see if there was an invisible wall and I heard a woman's voice (bandit or something) saying "Who's there" or something similar. I have the guide and it shows no places of interest (caves, dungeons, etc.) on the island.
 
Exactly, what's the point going down into a dungeon if there are only a few items with little or no value?

Enemies, quests, and treasure are all leveled in Oblivion..ie: The enemies that you face will change and become stronger, quests will become somewhat more difficult, and treasure (loot) will increase in value in accordance with an increase in character levels.

It seems that you already know this, but in order to find really good random loot, you have to gain levels. When my character was at a high level, say 47 or so, I would always cast a spell to temporarily increase my Luck value, and save before opening a 'Boss Type' treasure chest. If the chest did not contain an item that I wanted, I would reload and try again. Although this method of obtaining random loot is somewhat tedious, I did manage to find many rare and valuable enchanted items. In addition, some of the 'humanoid type' enemies you will encounter at higher levels might drop some really useful items, such as the Ring of Perfection....etc.
 
I got Oblivion today.

My character is Imperial, The Ritual, and a custom-class, Hero, which I made as:

Combat:
Strength
Personality
-Blade
-Marksman
-Destruction
-Conjugation
-Healing
-Mercantile
-Speechcraft
They're particularly good at inflecting verbs , eh? :lol: Sorry,could'nt help it.

I've thrashed the 360 version but I might give the PS3 version a try. But seeing as all the graphic changes will come with the Shivering Isles add on I might not bother. Still, I'm interested to see how the PS3 deals with the game. There is a HDD install at the beginning? What are the loading times like particularly when roaming around the map?
 
They're particularly good at inflecting verbs , eh? :lol: Sorry,could'nt help it.

I've thrashed the 360 version but I might give the PS3 version a try. But seeing as all the graphic changes will come with the Shivering Isles add on I might not bother. Still, I'm interested to see how the PS3 deals with the game. There is a HDD install at the beginning? What are the loading times like particularly when roaming around the map?

While wandering around aimlessly, there is virtually no loading time. "Loading Area" will pop up on the screen from time to time, but it doesnt stop gameplay and really has no effect whatsoever. I suggest that you get this game for the ps3, while the graphics themselves arent necessarily better, the lighting is much better, and more fun to look at. As for the gameplay, aside from loading times, Im pretty sure its the same as the 360 version.

P.S. Can anyone specify exactly what the Knights of the Nine thing is? Is it an expansion?
 
yep it's on the 360 marketplace aswell. You supposedly get some of the best(if not the best) armour, sheild and sword for doing it:)
 

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