The General Anime Thread...

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Patience dude. Look, I may be the single most anti-moe guy in this thread (ask around), and even I will tell you that the show is extraordinary. Wait until episode three and see everything crumble.

It's not extraordinary, but it is damn good.
 
Good, 3 episodes is fine, at least it won't drag for too long.

So has anyone tried to see if my game works on their computer?

Seems to work fine to me. I thought something was wrong when I was going to write my name, but then "oohhhh..." :lol:

I can't enter any buildings, but I suppose it's still being implemented?
 
Seems to work fine to me. I thought something was wrong when I was going to write my name, but then "oohhhh..." :lol:

I can't enter any buildings, but I suppose it's still being implemented?

Right. I haven't made the interiors to the buildings just yet.

Glad to hear it's working. :)
 
I wonder what the battle options are going to be...
"Probably 'run away' for all 4."
BTW, it worked for me. What are the controls?
 
I wonder what the battle options are going to be...
"Probably 'run away' for all 4."
BTW, it worked for me. What are the controls?

WASD or arrow keys to move, J and K or Z and X are the equivalent to the A and B buttons on a Game Boy, but there's nothing to interact with in the world yet.

Space is start, so it opens up the pause menu. Only Exit, Shinji and Pokemon actually work though. Select anything else, and the player will disappear entirely and the game will be stuck. :p

B and C will add Bulbasaur and Charmander to your party, respectively. Obviously these aren't gonna be active in the final game, they're solely for testing. Also pressing Ctrl will skip the intro with Ritsuko.
 
Space is start, so it opens up the pause menu. Only Exit, Shinji and Pokemon actually work though. Select anything else, and the player will disappear entirely and the game will be stuck. :p
Does it leave a puddle of Tang? :dopey:
 
Nah, the run away comment was win.


You should have a puddle of tang wherever you beat a trainer :D

The trainers aren't gonna turn into tang when they're defeated, sorry. :lol:

Don't worry though, you'll get your tang in some way... :sly:

But grrrrr.... the HTML5 version is giving me troubles again, this time with the tilesets.

Here's what the game looks like running as a Windows program:
tileset_weirdness_win.png


And here's the exact same spot when it's running as HTML5:
tileset_weirdness_html.png
 
Right, I'm off. It's 1am here, and I'm getting really sleepy...
 
Right, I'm off. It's 1am here, and I'm getting really sleepy...

Sweet dreams.

Anyway... I found the source of the problem. And sadly, the HTML5 version might be in jeopardy because of it.

How Game Maker HTML5 works is it stores all the game's graphics (sprites, tilesets, backgrounds, etc) into a single 2048x2048 texture.

What this essentially means is that I'm limited to 2048x2048 (or 4194304 pixels) of unique artwork. While this sounds like a lot, the Pokemon sprites and the base indoor/outdoor tilesets alone eat up 79% of this. Then there's still character sprites and artwork, miscellaneous menu art, attack animation art, and the possibility that I might need to expand on my current tilesets. Not to mention the fact that I won't be able to utilize 100% of this texture, since the artwork won't be able to be perfectly packed into this 2048x2048 texture so as to not leave small packets of unused pixels all over the place.

So basically, I'm not sure if all the game's art will be able to fit within this texture when it's finished. Currently it will though (in theory, if divided up right), and there might be the possibility of manually loading other graphics outside of this texture to allow for more artwork, so I'm not giving up on the HTML5 version just yet. Only time will tell if it'll pan out or not.
 
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Anyway... I found the source of the problem. And sadly, the HTML5 version might be in jeopardy because of it.

How Game Maker HTML5 works is it stores all the game's graphics (sprites, tilesets, backgrounds, etc) into a single 2048x2048 texture.

What this essentially means is that I'm limited to 2048x2048 (or 4194304 pixels) of unique artwork. While this sounds like a lot, the Pokemon sprites and the base indoor/outdoor tilesets alone eat up 79% of this. Then there's still character sprites and artwork, miscellaneous menu art, attack animation art, and the possibility that I might need to expand on my current tilesets. Not to mention the fact that I won't be able to utilize 100% of this texture, since the artwork won't be able to be perfectly packed into this 2048x2048 texture so as to not leave small packets of unused pixels all over the place.

So basically, I'm not sure if all the game's art will be able to fit within this texture when it's finished. Currently it will though (in theory, if divided up right), and there might be the possibility of manually loading other graphics outside of this texture to allow for more artwork, so I'm not giving up on the HTML5 version just yet. Only time will tell if it'll pan out or not.

Using a different sets of textures might solve the issue (using the 2048x2048 texture for outdoor environments, while using other source for the interior environments).

Looks quite interesting thus far, I'm eager to see how will you pack those animations within it (considering the format and all that).
 
I'm just gonna break down the tilesets into smaller chunks. Game Maker can't make two massive tilesets fit onto the 2048x2048 texture, but it could easily re-arrange a bunch of small 160x160 tilesets.

And I'll be specifically selecting what tiles go into these sets, so it'll also have the benefit of trimming out a lot of junk tiles that I had no intention of using.
 
This figure. I require it to be in my collection.

miyazawa2011_1176.jpg

I love the details in the Non-AUP-friendly areas, it been a while since the last time I saw those great proportions.

And, its been a while since I post in this thread so have some Sun:

setonohanayomerenderu.png


I might need to re-watch that anime (along with some other ones I left behind since a long time ago).
 
This figure. I require it to be in my collection.

miyazawa2011_0146.jpg

I 🤬 LOVE THAT ILLUSTRATION IT'S BASED OFF OF! WHY DIDN'T THEY DO IT SOONER?! CANCEL THAT NENDO ERIO! GET 3 of THOSE! OMGGGGGGG If I had no friends, I'd totally buy it.

tl;dr version: I came.

picture.php
 
G'day... I'm sure TVB is down for Pacman's fight.

I always had Asuka down as more of a Gears of War player. Saying that she plays MW3 gives her too little credit.

It was me dammit. Asuka has no place in that world... yet.

------

Steam is back up... but so far only yaywalter sent me a friend request? Where the others at?

... and who else can be admin for the group? :boggled:
 
I still want the Erio Nendo! And I also Menma and Sayaka on PO.

I'm probably going to have my own place, so I would display that like a BAUCE
 
You know what I like about Erio, specifically this pose? She's got everything I like when it comes to the you know what stuff..... clothes coming off, long sleeves AND a nice curve.... :drool:

[/pervert] <-who wouldn't be? don't answer that.

btw sly, where'd you find out about this?

 
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