The Grind is Getting Me Down Man

  • Thread starter Thread starter MJHAYLETT
  • 266 comments
  • 26,324 views
Don't understand this leveling system. Complete waste of time and added layer of complexity for pd to manage when there was no need. As people say what are licenses for if not for this?

The game has the cars sorted just no where to use them properly. I d like to see double the number of a spec events and decent prize cars to go with. I think even prologue had better e events @
 
haha like western developed MMORPG's like WOW where grinding is its true meaning? 👍

i dont like the grind either, but I can understand what Kaz is on about. his repeatedly said that he wants you to earn and really feel you own the car. I agree with that statement, grinding many hours to finally get a 4.5 million car etc is truly satisfying, so is driving it carefully and hoping not to scratch it and get a 500K rigidity bill. thats what its about. GT5 is meant to be a very long game, years. not a 1 week i got every car, share it with everyone, share my save file for every car in every colour and just be hooligans online.

your suppose to enjoy it. the game is not meant for you to sit down 20 hours a day driving. go out, go to work, come home, spend 2 hours driving, leave it on b spec (when gt anywhere comes). etc. i just feel the a lot of people here are just sitting down for 18 hours grinding going "man this is boring," well duh!

anyway, thats my view, i respect yours, but i dont think any game you spend many hours in one go is fun. take it a few hours at a time/per day. invest in the long run. GT5 is suppose to keep us until GT6, which is like another 6 years. you'll hit lvl 40 by then!


A) you lack understanding of the mechanics of the game

B) they're pixels on a screen, if you feel like you REALLY own the cars you have problems
 
haha like western developed MMORPG's like WOW where grinding is its true meaning? 👍
I never played and never will play World of Warcraft, but atleast grinding appears to be share fun. In GT5, this is not the case.

Replay value, I repeat; replay value. Which PD apperently missed big time.
 
I guess there aren't too many Call Of Duty players in there with all the gripe about leveling up, hehe. But I'm with you, I'm only at 23 and it's getting tedious, mainly because I'm only getting like 5,000 points or so each race in the Extreme events. From what I can see so far, leveling past 30 will be a tough since I'll be done with the A-Spec events by then. Getting XP (and money too?) by racing online would sure cure that up, wouldn't it?

Jerome
 
A) you lack understanding of the mechanics of the game

B) they're pixels on a screen, if you feel like you REALLY own the cars you have problems

I concur, if you actually went out and bought the car with money earned from hard work then i can see why someone would be proud of owning said car.
 
I guess there aren't too many Call Of Duty players in there with all the gripe about leveling up, hehe.

I've played a huge amount of cod through the past racking up about 30 days from cod4 to Black Ops but the difference is it's not fun in GT5! 5 laps of Indy over and over is just boring.

Also, cod4 was the game that set a precedent. Almost every game since cod4 has an xp based levelling system 👎
 
Earning money and experience from competing in online races seems like a must, and hopefully it isnt too difficult to implement. I think having this feature will ease a lot of peoples pain. Lets hope for it sooner than later ;)
 
Be warned there are some here who think this grinding is part of the GT experience and if anyone complains then the game isn't for them (the complainers).

Have a look here:

https://www.gtplanet.net/forum/showthread.php?t=135231&page=4

I have to agree with Pesmerga7551 and others. Grinding for a car is fine really, I remember having to grind for expensive cars in GT before. But grinding to participate in other events? What the hell? Why would they do that? Restrict them with licenses! GT always worked that way, that's somewhat similar to how it works in the real world, so why change it?

I actually thought they made it easier to participate in races by removing the license restriction but instead they turned it into an annoying chore with the leveling system? Lol. Just lol.

BTW, for now I'm loving the game. But I'm still golding licenses. Grinding is one of the things I just can't stand in a game. To find out I'll have to put up with it in GT5 is a huge letdown. I just hope PD get that matchmaking with in-game rewards working sooner than latter.
 
Last edited:
Agreed, after a week i am totally bored of this game, a new event means having often to buy a new car, which means i have to drive it a trillionmillion times to get the cash back.
 
I am only up to level 10 and have found I am grinding to a halt to some extent, all the races left to do are classic races and I can't find a classic car to race with? So i just have to keep churning the days over till one appears. Stupid. There should be:

- At least 3 times the current amount of used cars available at any one time
- Some classic cars available as premium cars so if u can't find one, at least u can buy one.
- Way better resale value for all cars, it's ridiculous. You have to be way too careful when buying, selling and purchasing mods or you could end up with no money and a car that's too slow to race with or not eligible
- More races that I can take my 'favourite' car into. If I want to build up my NSX then there should be more than just a handful of races that I can take it in?
- Some higher horsepower limited races earlier in the game. My NSX chops everything I can race against currently.
 
Once they patch the online to earn xp & credits, there will be no need to grind :) I personally don't mind the grind in GT games, as I've always used it more as a test session and just go for lap times :)

The only thing that is annoying about the grinding, is that you can't instant restart so you have to add about another minute or so between each race. GT5P never had this problem, plus you can't see how much your gonna earn until after the race. In GT5P you saw how much you would win before the event, it's a small detail but actually quite annoying that they took it out.
 
Last edited:
Once they patch the online to earn xp & credits, there will be no need to grind :) I personally don't mind the grind in GT games, as I've always used it more as a test session and just go for lap times :)

This type of grinding is nothing like other GT titles, it truly is grinding not just earning money cars, licenses don't even matter anymore. It's not about skill level like it used to be, I could be a badaas mofo driver and still not be able to race endurance race simply because I haven't grinded for weeks on end. I can pickup gt3, start a new game tonight and be racing endurances by tomorrow night or the night after.
 
Have to say, I'm not looking forward to having to do the same event over and over again just to unlock the ability to do one more new race, then rinse and repeat.

As others have said, a whole lot of this grind would be taken away by -
a) giving xp and cr for online races
b) giving xp and cr for one make races in practice mode
c) Adding a lot more events. The tracks and cars are already in the game. Its not hard to add a few more events. Manufacturer events anyone?
d) all of the above
 
Have to say, I'm not looking forward to having to do the same event over and over again just to unlock the ability to do one more new race, then rinse and repeat.

As others have said, a whole lot of this grind would be taken away by -
a) giving xp and cr for online races
b) giving xp and cr for one make races in practice mode
c) Adding a lot more events. The tracks and cars are already in the game. Its not hard to add a few more events. Manufacturer events anyone?
d) all of the above

Unfortunately that won't fix it, PD screwed the pooch. Leveling flat out should not exist, races should be limited by licenses as they have always been, and we need more events, cars should be cheaper as well. If all this happened then maybe the game will be proper, it's not going to happen though, this game's fun don't get me wrong, but if falls very short.
 
This type of grinding is nothing like other GT titles, it truly is grinding not just earning money cars, licenses don't even matter anymore. It's not about skill level like it used to be, I could be a badaas mofo driver and still not be able to race endurance race simply because I haven't grinded for weeks on end. I can pickup gt3, start a new game tonight and be racing endurances by tomorrow night or the night after.

I do agree with you, I'm only level 16 and am grinding now, and by sounds of it it does get worse soon. But, the way I would grind is to pick an event that allows any car to race, select a track you wanna learn and use the race as a time trial session. This stops it becoming boring for me, if you start to get bored try a different track or car.

It does seem like the game was made with earning xp and money online, they took it out and didn't change the leveling up and so that's why it's so hard to level up. It can easily be fixed with a patch, would be nice if somehow you earned xp for other stuff, like clean laps, overtaking, beating lap times in time trial etc.
 
I'm at level 17 now and i didn't find it too hard to level up. Money is another thing. In my opinion, what you get is by far too little. And also, why do you get the chance to win a car only once? In GT3, you could win different cars or at least different colored cars for the same challenges. That was much more interesting to do an event over and over again.
The special stages are the same. Why can you get money for it just once? Why not get at least money when i do a better time than my recent best lap time in a special stage?
Earning money and experience for online races is a must. If they don't implement that, i guess i'll be selling my copy very soon...
 
**** level 22, I spent ages getting there and got ****ing nothing for it.

/rage.

The GT obsessive snobs will be on here soon calling you an idiot or a dolt for supporting the game with your cash and then not appreciating the ill pacing of the game.
 
I know I blamed Kaz earlier but really I think this is sony's fault, you know they wanted this game on the shelves before the holiday season, you know we're playing an incomplete game. We're paying $60 for an incomplete game and Kaz is trying to pickup the pieces of his shattered glory, let's all wish Kaz the best of luck in completing a game post release. I certainly wouldn't prefer this system over the old GT system but I bet it would have been tolerable if the game developers were able to complete it.


Good luck big guy, we're all hoping for the best!
 
This is beginning to sound less like a driving game, and more like an RPG. Generally, RPG qualities are a good thing, but it sounds like the way levels and experience are implemented have made many people frustrated. Maybe a few tweaks in the future will smooth things out. Maybe.

Edit: 100th post :)

GT5 has always been an RPG of driving... thinki pokemon with cars... you catch one, then train/tune it until you can battle and win another which entitles you to a new harder battle.

The problem is that here it seems there aren't enough areas to battle in so they have simply upped the amount of work you have to do to get from one level to the next to make it take longer.
 
I'm suspecting that the slow grind has been implemented to help the development team buying time for patches to fix an otherwise incomplete game over the following months. In many ways, what we currently have looks more and more like a beta version of GT5, and we're doing the beta testing work.
 
This is another reason why GT5 is getting mediocre reviews. The gameplay in GT is badly thought out, focusing less on the racing itself & more on the time-consuming filler of "leveling up". This is going to turn off all but the most dedicated GT fans (and even a lot of those!) The focus of the offline game should be more on good AI & good races, rather than an artificially created set of tasks to complete.

GT5P was exactly the same, with people figuring out the easiest way to earn quick money, rather than just enjoying the racing itself. The saving grace of Prologue was the ability to make money by completing races online.
 
I'm suspecting that the slow grind has been implemented to help the development team to buy time for patches to fix an otherwise incomplete game over the following months. In many ways, what we currently have looks more and more like a beta version of GT5, and we're doing the beta testing work.

Oh yes, the amount of flaws and poor choices you find past level 20 is beyond a joke, such as forcing you to a lvl 23 Formula Gran Turismo event that requires the standard car, ignoring the existance of two acctually working cars based off real life, then the car requires lvl 24 and pops up randomly... meaning its by luck you can even compete in it.

Not to mention the b-spec issues in some of the later tracks and competitions, this game is so flawed... You notice is more and more the longer you go.
 
It's strange because there's really not that much new stuff for 5 years of work and they STILL had to rush out the game. They need a serious staff boost over at PD.
 
I don't know what you guys are getting bent out of shape for, we're probably not gonna see another GT for a GOOD while.

Would you really feel better if you could just run through the whole game in about 30 days?
 
Oh yes, the amount of flaws and poor choices you find past level 20 is beyond a joke, such as forcing you to a lvl 23 Formula Gran Turismo event that requires the standard car, ignoring the existance of two acctually working cars based off real life, then the car requires lvl 24 and pops up randomly... meaning its by luck you can even compete in it.

Not to mention the b-spec issues in some of the later tracks and competitions, this game is so flawed... You notice is more and more the longer you go.

It's almost as if the events were cobbled together at the last minute, given no thought as towards how people would actually approach them, then assigned a crappy number of credits and a reward car that is somehow related but totally not worth investment.
 
I don't know what you guys are getting bent out of shape for, we're probably not gonna see another GT for a GOOD while.

Would you really feel better if you could just run through the whole game in about 30 days?

In someways yes. Then i could buy the cars i want, tinker with them, test them and race them online for fun.

It's the game element that stopping me from enjoying the simulation element, the meat part of the game is drowned under too much gravy.

This is why i see this as frustration, i want to enjoy driving but to do it the way i want i am being held back.
 
Last edited:
I don't know what you guys are getting bent out of shape for, we're probably not gonna see another GT for a GOOD while.

Would you really feel better if you could just run through the whole game in about 30 days?


YES!

I'd rather be able to beat it in 10 days even over repetetive masochistic Japanese style rpg gameplay.
 
I don't know what you guys are getting bent out of shape for, we're probably not gonna see another GT for a GOOD while.

Would you really feel better if you could just run through the whole game in about 30 days?

As far as I'm concenred, the game is online. I've barely been able to start playing it.

You don't make a game last longer by forcing people to progress slowly. You make it last longer by making it fun. Do away with all the restrictions, let me go race online, and the replayability will go through the roof.
 
Back