The gt 5 ces sound!!!

  • Thread starter Thread starter jakubala
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^Don't forget the sound quality on the video was poor so it was hard to hear clearly the sound the cars made.
 
Would you people stop judging the sound of the cars from an internet video recorded at low quality off screen? Seriously, you just CANNOT get an accurate assessment of the game's audio quality with videos like these. Sheesh. :crazy:

I respect your opinion but I don't agree with you. Obviously, the sound will not be as vivid and vibrant from a crappy recorder compared to a nice home theater system. However, that doesn't change the overall tone, pitch, volume, etc of the sound. In my opinion, pretty much every single car sounded awesome from the CES demos except the Gallardo. They were all recoreded from a crappy source, yet I can still tell what sounds good to my ears and what doesn't. We don't need to always make excuses for things. GT is not perfect, but we all love it and PD should be commended for improving the sounds significantly overall.
 
^ uh really? Have you heard crap youtube videos recorded with phones then compressed for youtube? How is this different? How pointless is arguing about audio that goes through like 4 medium/source changes and assuming its a perfect replication of the sound coming directly from the source?
I'll agree that the high pitched whine is weird but if it was a bit lower, it would sound almost spot on. Again, most likely due to quality loss.
 
I'm the only one that thinks the 458 sound is the same as the F430 in GT5P? And that was really weird...
 
What is worrying is that their is a general feeling that the replays sounded good but the only vid driving internally is not up to peoples expectations.
 
The sound we here from outside views (replay) should be what we get inside the car only inclosed and compressed due to th cabin, maybe we have option to put the window down when that evo passes...lol yum yum! Love it, bring it on. Forza will do for now.
 
The sound we here from outside views (replay) should be what we get inside the car only inclosed and compressed due to th cabin, maybe we have option to put the window down when that evo passes...lol yum yum! Love it, bring it on. Forza will do for now.

If your first name is Robert I think I know you mate, if not please ignore.
 
They wouldn make all the effort in getting that gorgeous sound from outside then just slap together something for inside, just wait and see, big smiles.
 
No, its Martin...live just outside bridgend :)

Hi Martin my names Carl, I live in Cardiff fella I know his nickname is car mad and his surname is haines. I just put 2 and 2 together and came up with 5 sorry. Oh and forza will do for the moment I agree.
 
Both GT5 and Forza sounds of Gallardo are totally wrong. The real car is just singing while those sounds are ugly and dead. They recreated very well sound of M5 E60 in GT4 but struggling for years in delivering decent sound for Viper. In fact, sound from all those new videos is still deep in the land of vacuum cleaners.
 
Both GT5 and Forza sounds of Gallardo are totally wrong. The real car is just singing while those sounds are ugly and dead. They recreated very well sound of M5 E60 in GT4 but struggling for years in delivering decent sound for Viper. In fact, sound from all those new videos is still deep in the land of vacuum cleaners.

Um, no.

Have you played Forza 2 before?
 
I remember playing a F1 game on the sega saturn with a wheel back in the day, although it didn look that good it sounded awesome and that in it self kept me going back to it. Sound is very important for giving you that special something feeling controlling the down shift at just right moment, giving you shivers when accelerating through the gears. Its 2010 with computers running quadruple processes so no excuses hey.
 
The fanboys are having a hard time holding the fort on the TT sounds, because we can all play it, but when it comes to off screen videos they are in their territory. If a crappy picture of an ugly lady looks ugly that doesn't make the lady pretty. Stop blaming the recording for the lifeless gallardo sound. If it had a nice one we would've picked it up. It just doesn't. In fact the sounds where we like them are all coming from a replay out of the car. GT5p has nice muffler sounds too (s2000, tuned elise, ferrari 512b). The problem is the sound when driving. A race or supercar sounds amazing from the inside too. We are no idiots, you can't convince us that a gallardo when you're wearing a helmet sounds like a polo. And what about the bumper cam? From there you should be hearing all kinds of mean sounds. But you don't.
It will sound better at home on a nice sound system but it will not be as good as it should be.


Here's a bad recording giving you the information of the extra bits gt5 is still missing.
 
it's not clipped though. Clipping audio, especially digital clipping, adds a lot of nasty odd harmonics
 
Exactly, the clipped recording makes it even sound better. How bad can it be when the only way to make it good is to ruin it?
 
LOL I constantly play fm3 with a 5.1 HT and the Ford GT doesnt sound like that.
 
Exactly, the clipped recording makes it even sound better. How bad can it be when the only way to make it good is to ruin it?

heh, I think it ruins the sound, and I'm a sound engineer! You loose bottom end and add ugly top end crap. Now tube overdrive sounds good, but it's an analog style smooth squashed sound.

You can also clip the sounds yourself at home if you want by overdriving your inputs or run it through a guitar tube or effects pedal of your choice! 💡
 
I think what people mean is the poor quality recording leads to the extra grunt in the sound, so the cars won't sound like this when you play it, because the sound will be too clean. People see recordings on camera phones on cars with mufflers and compare them to in game shots of prologue and then complain that GT is too clean. And now it sounds good, its all down to the recording, now the actual ingame sounds, some people will never be happy :lol:

I'm happy with the sounds now, but the poor quality recording does exaggerate them quite a bit.
Yes, this was my point exactly, thank you! It's kind of like a non-distorted vs. a distorted electric guitar. The undistorted sound will be clean, while the distorted sound will be rough and snorty. And most importantly: it will also sound cool.

And in my opinion, the same thing happened here. The otherwise clean sound was distorted due to microphone overload because of less than optimal recording conditions. That makes the engines sound much meatier in those videos than they actually sound in the demo.

On another note, I am not saying this because I need something to mock. I of course want the sounds in the game to be great (and if you read some of my earlier posts in other threads, you might remember that it was that very snortiness that I missed). But the truth is the truth. One of course can choose to ignore the truth because he does not like it, but it's still going to be true.
 
heh, I think it ruins the sound, and I'm a sound engineer! You loose bottom end and add ugly top end crap. Now tube overdrive sounds good, but it's an analog style smooth squashed sound.

You can also clip the sounds yourself at home if you want by overdriving your inputs or run it through a guitar tube or effects pedal of your choice! 💡

I also don't like the clipped sounds, but that's what most people are referring to as "major improvement" of the sounds.
 
Well even with the clipping I can hear the better sounds, they don't sound as looped and processed like 99% of all driving games. The Doppler effect on drive by is better than any other game so far. You can get a taste of this in the Time Trial

the SLS has all the rumble of a AMG V8 I've heard in real life, the F1 has that distinctive yowl
 
Yes, this was my point exactly, thank you! It's kind of like a non-distorted vs. a distorted electric guitar. The undistorted sound will be clean, while the distorted sound will be rough and snorty. And most importantly: it will also sound cool.

And in my opinion, the same thing happened here. The otherwise clean sound was distorted due to microphone overload because of less than optimal recording conditions. That makes the engines sound much meatier in those videos than they actually sound in the demo.

On another note, I am not saying this because I need something to mock. I of course want the sounds in the game to be great (and if you read some of my earlier posts in other threads, you might remember that it was that very snortiness that I missed). But the truth is the truth. One of course can choose to ignore the truth because he does not like it, but it's still going to be true.

This begs the question, how are PD recording the sound from the engines? They seem to be missing the effects of the vibrations, the echoes and the exhaust sounds that probably give it the grunt. They are too clean, like a simulated engine in a perfectly controlled and stable environment. They just need to add some effects which distort the sound a bit, but the raw sounds are fine.

As has been said many times before, other developers usually don't have the same problem. Either PD are trying too hard or they completely overlooked a simple solution. I realise the vagueness of my theory, so i ask you this, how do other developers record their sounds? How do PD record their sounds? And what with, under what conditions? How do they get so different results from the same cars? It doesn't make any sense.
 
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This begs the question, how are PD recording the sound from the engines? They seem to be missing the effects of the vibrations, the echoes and the exhaust sounds that probably give it the grunt. They are too clean, like a simulated engine in a perfectly controlled and stable environment. They just need to add some effects which distort the sound a bit, but the raw sounds are fine.

As has been said many times before, other developers usually don't have the same problem. Either PD are trying too hard or they completely overlooked a simple solution. I realise the vagueness of my theory, so i ask you this, how do other developers record their sounds? How to PD record their sounds? And what with, under what conditions? How do they get so different results from the same cars? It doesn't make any sense.
Well, as far as I'm aware they record the sounds of the engine and the exhaust at different revs, but everything with a standing car and thus an unstrained engine. A lot of people have identified that as the main problem for the lack of life in their car sounds. I however think that this would still be a proper basis for lifelike car sounds, since all necessary effects could be added in post production.

However, if you think about it, you will notice that almost everything in the game is polished to perfection. Kaz and his people are very picky about all kinds of details, which, in my humble opinion, makes them focus on the small bits instead of seeing the big picture. The tracks are very clean, the car models are very clean, the sounds are very clean - everything is honed to perfection. It's just their way of doing things. And that is the very reason that certain things are missing a sense of action, such as the sounds.
 
how do you know that is a stock Gallardo? The stock car isn't that special. Most owners have aftermarket exhausts

Shift sounds are all overdriven
 
I take it you've never heard the V10 in a Gallardo before?
 
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