If you have to pay more for them then they're not really free...The first thing to do if you want credits is to preorder 25 th edition. Free credits and free cars.
This does actually make me wonder how all the GT's, pre and post online gaming stack up in terms of the grind. I imagine GT4 for example was heavily helped by the selling of prize cars, but otherwise would have been a hassle trying to do things without relying on the RSC Rally Raid Car. Many of the top of the line cars in GT3 if I recall correctly were prize car only.How about if the game economy wasn't broken so that you could play the game a reasonable amount and still have enough money to buy the things you wanted in game? Revolutionary thought, I know.
If we can have seasonal events like in GT6 with worthwile payoutsI’ve enjoyed playing GT from GT 3 on but have always hated having to do races over and over just to build up credits to get a 20.000.000 car which then gets reset to zero when purchased.I got a lot of pleasure winning a new race or getting gold for the licenses and challenges ect , so I for one hope there’s a glitch that will help facilitate the gathering of credits to buy the 20.00.00 cars so that I can play the game for enjoyment and not find it monotonous.
While I understand where you’re coming from, what really is a reasonable amount of time in this matter? I’m not sure there’s something that could be universally agreed upon as being optimal for everyone (or well, a big majority).How about if the game economy wasn't broken so that you could play the game a reasonable amount and still have enough money to buy the things you wanted in game? Revolutionary thought, I know.
Of course there isn't, but it doesn't have to be optimal. It has to be acceptable.While I understand where you’re coming from, what really is a reasonable amount of time in this matter? I’m not sure there’s something that could be universally agreed upon as being optimal for everyone (or well, a big majority).
👍 This looks to me to be about right, but with the proviso that it can also be earnt online as well as offline.Earnings rate = 5 million credits per hour (4 hours to earn 1 car) - 10% of players think that this is too quick, 60% think that it feels about right, 25% think that it's a bit grindy but doable, 5% think that it's locking them out of ownership.
The example I’ve bolded is the one that makes the most sense in my view, not far from GT Sport where one million in one hour is relatively easily achievable. Example 1 and 2 are just ridiculous as you well know yourself with your example percentages for them.Of course there isn't, but it doesn't have to be optimal. It has to be acceptable.
Let's take the big ticket cars, and let's assume that they're priced at 20 million credits again. How long should it take to earn 20 million credits at endgame? As the developer, they can choose any number they like. And they can test this against real players if they choose. Let's make up some numbers to demonstrate how that might look.
Earnings rate = 100 million credits per hour (12 minutes to earn 1 car) - 10% of players think this feels great, 90% of players feel like this trivialises ownership and that all cars should just be made free.
Earnings rate = 100 thousand credits per hour (200 hours to earn 1 car) - 2% of players think that this makes the cars feel special, 98% of players think that this feels like they're locked out of ever owning the cars.
Earnings rate = 1 million credits per hour (20 hours to earn 1 car) - 5% of players think that this is too quick and devalues ownership, 20% think it feels about right, 50% think it's a bit much but they'll probably earn enough to own a few cars, 25% still feel like it's locking them out of ownership.
Earnings rate = 5 million credits per hour (4 hours to earn 1 car) - 10% of players think that this is too quick, 60% think that it feels about right, 25% think that it's a bit grindy but doable, 5% think that it's locking them out of ownership.
Whatever it would look like in real life, you can find a balance where most people are either satisfied or at least don't feel like the game is actively preventing them from enjoying the cars. Some people are always going to be unhappy, but that's not a reason not to try and make an economy that appeals to the most amount of people.
The point of the game is to have fun driving cars, and one should be very careful when making cars unaffordable that you're introducing an element that makes the game more fun. Pride in ownership is a thing and can definitely make the game more fun, but it's a fine line. One that Polyphony has arguably missed pretty hard for at least the last few games.
How about if the game economy wasn't broken so that you could play the game a reasonable amount and still have enough money to buy the things you wanted in game? Revolutionary thought, I know.
Bear in mind, @Imari is referring to earnings at the late/end game level, you have already (theoretically) raked in hours upon hours of game time, just to get to the position to earn this many credits. Is it still reasonable to have to put another 20hrs in for each of the 20m Cr cars?YThe fourth one honestly seems too easy and quick (assuming not too much has changed from the economic system in GTS). I do understand that it’s a fine line with trying to maintain some kind of rarity for a couple of cars and at the same time keeping the game welcoming and not making the challenges of collecting all cars insurmountable. However, if you go the too easy road then what’s the point of a credits and buy car system at all?
Just look at it this way, No need to grind/rush/hurry the game along. You will have until 2028 before you're going to hear about GT8 being delayed until 2029!
Don't worry, I will possess all cars in GT7. It's not a grind, it's having funGot too admit i'm hoping I don't have to grind the hell out of the game , i've set my sights on the 917K . Probably the car i've forever wanted in GT . At 18 million it may take a while to get , but one day it will be mine .
There are definitely some people for whom the balance of the economy is functionally irrelevant, as they'll play enough to afford everything anyway. The game could still be made more fun for other people without affecting their experience at all.Don't worry, I will possess all cars in GT7. It's not a grind, it's having fun![]()
Yeah, looking back on all the ways I played, even for some players with a half hour a day, for six months, can amass enough cars to suit their game play.If GT7 is designed the same way as GT Sport, I don't see any problem with money ectr. get. I didn't have to "grind" any races to get money.
I simply completed the driving school (license exams) and made all the route experiences. 100% campaign and done. Plenty of cars and some money dusted off, that was easily enough.