Given the number of money/XP glitch rooms, I don't necessarily agree. I think one of the biggest things Kaz wants the GT series to do is give players a reason to improve their racing skill, and learn about and appreciate cars, and currently the game doesn't have any incentive to do so.
I feel that online racing is just that. Also feel that if people just see GT as a game, there isn't much you can do to turn them into auto enthusiasts. And if there is something you can do, it's not getting them to play in a very certain way that works. You can suggest things, but you can't force things on people and expect a positive reaction all the time.
I mean, if a player has fun getting to level 40 using the X2010 in every possible race and doing online glitch races, so be it. But I seriously doubt it's more fun then if he raced every race with reasonable cars, won money slowly and worked his way up through the slower cars to the faster ones. The problem is he's not likely to try to do that given how easy it is to just skip it all. He may think he's having fun, but he's not having nearly as much as he could be.
People know what they like and they know what they don't like. There lists aren't perfect or unbiased, but everyone has a list. My fun list does not have A-Spec on it. I'd skip it in a heartbeat (and I did) and I'd suggest that other people do the same. Online makes A-Spec useless as far as I'm concerned, and that's what I'd rather do. Oddly enough X1ing every race and glitching money helps me do that. People aren't glitching to get out of playing the game. It's just the opposite. They're glitching because it's the quickest way to play the game in the way they want to play.
There's plenty of opportunity for a glitching/X1ing/whatever player to give A-Spec a chance to entertain them. I did, many times. A-Spec always failed to be online mode, and it failed by miles. So I decided to ignore it. I'm very glad that you can glitch past a lot of the game, because that's how I get the most enjoyment out of it. And I'm not thinking I'm having fun, but really missing out on the good stuff. I am having the most fun I could have short of PD giving me a button to press to unlock everything for online.
I'm not the only one with that opinion/experience.
The bigger problem is that kids these days think winning is the only goal of the game, that the faster you win the better you are as a player and the greater achievement. And the bigger problem is that some of these people then complain that the game was too short or too easy. PD needs to create a game that discourages these mindsets, in order to give every player the potential to have an a fully enjoyable experience from start to finish.
I don't know what kids think without going around and polling them. To be honest, I'm kind of tired of any sentence that mentions "kids" and what's wrong with them, but that's a different issue perhaps.
Anyway if someone's goal is to win by a huge a margin as possible, that is a legitimate goal. Not only is if completely legitimate, it can be made competitive via forums (or the often desired leaderboards), and this competition can lead to skill and other good things.
As for the mindset that winning is everything
-Winning gives you the most money
-Being fast and getting gold gives you the biggest prizes
-GT races are short and lack qualification, encouraging drivers to be much faster than the competition to win
-GT5 has XP, and the game harshly limits you unless you win and win often
-There are trophies for being fast
Games like GT, that have pointless things other than fun and personal achievement as rewards for success, are the problem. Get rid of the rigidly structured gameplay, and the pointless locking away of secret/special items, and make the focus of the game the actual playing of the game, and the problems will probably vanish.
If you turned on GT5 and had all the cars, all the tracks, and the only thing there was to do was race, not building up a score, or XP, or cr, or anything, I'd bet people would spend more time worrying about racing and driving.
Another thought: The game should not be so hard that only people who are very talented can finish it. People with less skill should be allowed to make the game slightly easier to suit them, but they must be made aware of the higher challenges that are available when they do become skilled enough. After all, a person gets better at the game as they play. The fact that one gains enough skill to complete the game on, say, a "medium" level after completing it on "easy" is all the more reason to keep playing the game and getting better, as well as having more fun and feeling more achievement for accomplishing more difficult tasks.
That's fine. But there should be no reason to pick hard mode over easy mode other than the player's own desire.
if people want to play it like it is in real life (like me), then we'd just go ahead and do the enduros.
The race saves would make endurances more realistic, not running them full on.