The impact penalty: good or bad?

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So now that many of the British users (spologies America!) have joined those with illegal imports and tried out GT4:P what do you think of the penalty system?

When I heard about it I thought "good idea, sort the proper drivers out" but now I've tried it out...

Basically I can only imagine how annoying it would be if you were on a really important championship race in New York only to be rammed into the barriers by another car. I think PD should either remove it completely or sort out some sort of penalty system for the other cars as well - they drive like maniacs. Sure, theyre not in little lines like they were in GT3 but that doesn't mean they won't ram into you on a corner.

My main hope is that PD are true to their word that this isn't the final AI system and we see it improve before the final game.

Anyway, what do you guys think of the penalty system as it stands?
 
What annoys me is that when you spin and hit the wall nose first, you still get the 10 sec @ 50kmh penalty, as well as the time you lost by spinning.
 
Until PD can implement some sort of uber 1337 AI that will hand out black flags to assclown racers, then I think that this is a good solution. Hey, you can always ram them into the wall. :D
 
Originally posted by daan
What annoys me is that when you spin and hit the wall nose first, you still get the 10 sec @ 50kmh penalty, as well as the time you lost by spinning.
But thats still a more forgiving penalty that you'd get in real life.

Unfortunately you can't have it both ways, I know exactley what daan means about it being annoying and you don't want too many annoying things in a game but overall the penalty is an improvement imo.
 
It's a pain in the backside - when I have crashes they're typically big ones that delay me, so I get doubly penalised. Still, less than I would be with a corner ripped off the car, but I could probably wear that.
 
It sounds like a very bad thing IMO. I think that in a *close* race that you lose enough time in spinning out or ramming into a wall...you don't need to lose an additional 9.5 seconds or so, it would totally screw you up. Also, are you able to slow down during the ten seconds, for tight turns, etc, or does the ai take over for you? It seems like a bad idea overall :O
 
What your all forgetting is that without it everyone will be wall riding in the online races and when you brake for corner going full pelt into the back of you which will send you flying off and slow them for the corner. Believe me, GT needs something to combat this and the penalty system only affects you if you make a big mistake, it's a good thing but it could do with beng a bit shorter in single player maybe 6 seconds, and you should be able to choose the seveity of it in multiplayer.
 
My only complaint is that it isn't harsh enough, personally I think any touch of a barrier or an off track should get the penalty...

But I think it should only be implemented for on-line racing not off-line.

My 2c
 
Originally posted by Terrible Tigers
My only complaint is that it isn't harsh enough, personally I think any touch of a barrier or an off track should get the penalty...

But I think it should only be implemented for on-line racing not off-line.

My 2c
That would ruin the game, no-one would enjoy it if the penalties were anywhere near as harsh. In real life ifyour car touches a barrier that doesn't stop you, if you go off the track that doesn't stop you. It's meant to be enjoyable and realistic. But your quite free to be a sadomasochist if you want lol.

I haven't seen you here before so as much as I dissagree with that (could you guess), welcome to GTP.
 
Yeah, but intill they implement a damage system, I think that no penalties are for the better. So we gonna wait till GT5 to see....or maybe KY has something planned that none of us know about, like the F1's..............MUUUUAHAHAHAHAHA!! :D :D
 
Originally posted by GT-Unit
Yeah, but intill they implement a damage system, I think that no penalties are for the better. So we gonna wait till GT5 to see....or maybe KY has something planned that none of us know about, like the F1's..............MUUUUAHAHAHAHAHA!! :D :D

If you are trying to say that GT4 will have a graphic engine I truly disbelieve it;).. If there even is a surprise from KY I'd say it's the Ferrari Porshe liscenses..:D
 
You can't just make a damage system and stick it into the game, it has be done and implemented from early development.
 
Yes, I know, which is why either they completely snuck something by us (highly unlikely) and it must be done correctly, as I said in one of the other forums, or not done at all (very likely). So maybe the penalty is good, not good, I don't have prologue so I wouldn't know about it. :(
 
And to be as precise as PD has been they would have to crash each car many times in many different manners just to get it right.. This involves a lota cash, that may be available with the profit from gt4 :D
 
Just like I said in my other forum, gona do a search and post it ;)

edit:
Originally posted by GT-Unit
I and maybe others are worried that it will not live up to it's expectations. If there was damage, it would have to be a true simulation of actual damage. This means that for each and every car in the game, they would have to buy 15 or so models of them, crash EACH and EVERY ONE OF THEM into a wall, at various speeds, and then record the results and put it into the game. So, why don't you do the math? 15 cars X an average of 80-90 Grand per car = how much money? Now another option PD would have is to just wing it and guess on how the car would react with each and every scratch, bump, and crash. It would be a ton of data, and may take years to accomplish. And aside from that, they may be so distracted by the damage effect that they won't focus on the weaker points of the game.

I am not doubting PD, I am just saying that a damage in any of the GT games is highly unlikely. I will be surprised if they do. And if they do, they better make it DAMN good.
FORUM
 
Originally posted by usernamed
And to be as precise as PD has been they would have to crash each car many times in many different manners just to get it right.. This involves a lota cash, that may be available with the profit from gt4 :D
They'd use a simulation program like the car manufacturers do. For example, Ferrari never crash tested an Enzo at 200Mph, but they know exactley what would happen because they like most manufacturers thse days have a crash test simualtion program. They are very, very accurate too.
 
We for a game that claims to be a driving simulator, it does seem a very strange thing to include.

I kind of have mixed feelings about it. On the up side, it should stop people just using walls to help them steer around the course. And hopefully stop poor drivers just slamming into others when racing online. But on the down side, it makes me drive slower on courses I don't know, because I don't want to make a big mistake when judging a corner, hitting the wall and getting penalised twice for my error.

Cheers

Jamie
 
Originally posted by live4speed
They'd use a simulation program like the car manufacturers do. For example, Ferrari never crash tested an Enzo at 200Mph, but they know exactley what would happen because they like most manufacturers thse days have a crash test simualtion program. They are very, very accurate too.

All car manufacturers have to crash test their cars up to a certain speed. They normaly crash test parts of the car at higher speeds. Like ramming a rolling chassis (with front end) into a wall @ 100mph + to see how it effects the chassis. After all, they need hard data to put into their simulation programs.

Cheers

Jamie
 
If the impact penalty counts EVERY bump then I hope you can turn it on or off. Because I enjoy bumping other drivers, adds fun to the races for me.
 
i dont like the idea. its gonna mess a lot of things up. another thing i dont like is how the computer can mess u up by tapping u but spinning the computer out is almost impossible. i cant stand that.
 
You shouldn't be aiming to spin the computer out, but I agree being spun out/crashed by other drivers is irritating.

I think all the people saying it's not realistic should consider just what a Stop-Go or Drive Through penalty in motorsport entails, this is instant punishment and significantly less than the 20-30 seconds you'd lose making a run through the pits.

I will concede however that from the kings of realism it seems a bit of an odd inclusion, I'd actually rather see a black flag system where, towards the completion of the lap the incident took place on, the car in question was taken over by the AI and forced into the pits for a penalty, but I can see a lot of issues with that as well, like last lap incidents and things like that. As far as solutions go, I think PD genuinely felt this was the best way to go about things. I don't have Prologue and none of us know what it will be like in GT4, so perhaps the implementation won't let the concept down.
 
Originally posted by j8mie
All car manufacturers have to crash test their cars up to a certain speed. They normaly crash test parts of the car at higher speeds. Like ramming a rolling chassis (with front end) into a wall @ 100mph + to see how it effects the chassis. After all, they need hard data to put into their simulation programs.

Cheers

Jamie
Actually, they don't. All major manufacturers do but smaller companies don't like TVR. And I think the maximum crash test speed required is 60Mph, so no Ferrari Enzo has ever been crash tested at 200Mph. In fact I'm not sure that any Enzo's have eve been crash tested full stop.
 
I like and I dislike the penalty system...

If you get rammed into a wall then You get penalised however if you ram someone else into a wall (AI) they don't get penalised and neither do you. (You don't get a penalty for hitting other cars...

Also some places in the track seem more sensitive... Like I slammed my car into a wall after a turn on NY (Still can't get the braking points yet!) and I didn't get one... then I gently clipped a wall later with the middle of my car and did get one...

The other thing is that it is much more apparent in courses like the New York one instead of Fuji... as this is a Proper speedway with run off areas and grass so instead you just end up going slower (Unless you really get something wrong!) and not being penalised...

C.
 
...Hmm... I played Prologue in an Electronics Boutique on Tuesday, and I didn't get penalised despite a bit of race rubbing, however I could have sworn I was affected by the penalty system, so I'm wondering if I dreamt it... The AI seemed abyssmal sadly. They didn't ram me off the circuit though.
 
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