The impact penalty: good or bad?

  • Thread starter Thread starter SuntoucherUK
  • 257 comments
  • 10,623 views
That's encouraging to hear.

Le Mans: Alan McNish crashes at 280kmh at night on an oil patch. He somehow limps the stricken Audi back to the pits and it is repaired and running at full speed again. So, there is a certain amount of truth in being able to salvage cars even from giant impacts.
 
I don't think damage is possible - the graphical output of every car in various stages of damage is just too much for the PS2 and its lame 300mhz, even if it is 128-bit.
 
i doubt we'll see visual damage anytime soon (even in gt5)... but what's really being talked about here is how should crashing and banging be dealt with in GT. I think it should have some effect (penalty time, cost to fix the car at the end of race, lowered performance during the race, etc). In arcade mode have "damage' as selectable on/off, but in Sim mode it's a must... there needs to be proper means to discourage bumper car driving, i mean this isn't a nascar sim ;)
 
Eagle
That's encouraging to hear.

Le Mans: Alan McNish crashes at 280kmh at night on an oil patch. He somehow limps the stricken Audi back to the pits and it is repaired and running at full speed again. So, there is a certain amount of truth in being able to salvage cars even from giant impacts.

There is quite a difference between repairing a LMP chassis in the pits with replacement components and a BFH, and gluing the frame of a modern unibody production car back together.
 
I'm well aware of that, I'm just saying it can be done. There are always going to be race ending accidents but there are also race hampering ones as well. Make it affect performance (reduced top speed, slower gear shifts, worse steering response).
 
Eagle
I'm well aware of that, I'm just saying it can be done. There are always going to be race ending accidents but there are also race hampering ones as well. Make it affect performance (reduced top speed, slower gear shifts, worse steering response).
That would still take some doing, though!!
 
With a physics engine this complex, all the variables for those things are already in memory and being read repeatedly, altering them couldn't be that hard. CMR2 did that years ago.
 
I agree that PD need to impliment some kind of deterrent to stop people (me included when i feel lazy) from just going to quickly into a corner, bashing into a barrier, and just carrying on when a impact like that in reality would retire me or at least hamper my progress. In GT4P the time penalty is a move in the right direction, so is the way the cars handle on rumble strips and grass - but they could do more. Having vehicles that look so similar, and can be setup with such accuracy to the real-life versions, driving them on real circuits that are again extreamly accurate, even down to surfaces and gradients, Is spoilt by the fact that you can bounce off a wall at 280kph with little or no reprise, it just spoils the realism for me.
You can't expect to drive to your best ability when you feel invunrable. How many of us head into a hairpin, knowing we can break later than the AI cars in front, and just pile into the side of them, using them to slow us down - because we can without any penalty. Even in GT4P you really have to hit another car or wall hard to get the penalty. Perhaps a flag system like in real racing - drive through penalties anyone?
 
With someone mentioning that the penalty system wasn't used at E3, and it was used in Prologue, maybe it is only to be used in Arcade mode.

I could live with that, I rarely use arcade mode once I'm into the main game.

I have experienced the penalty system in Prologue, and I don't like it. :( If it is in all aspects of the game, I hope there is an option to turn it off. Otherwise I will be searching for codes for my new AR Max.
 
There'll be something, there always is. I too have an ARMAX, it's the solution to many problems like that.

No one knows just how anything will be implemented in GT4 so, the concept has positives and negatives, but what will make or break it is, as always, its execution. For that, we must simply wait and see.
 
GT-Unit
Just like I said in my other forum, gona do a search and post it ;)

edit: FORUM
:crazy: :dopey:

SO THIS IS WHAT I KNOW :

AT THE MOMENT THEY ARE STUDING THIS KIND OF PORBLEM AND OTHERS..
AND MAYBE THEY KICK THIS FEATURE .. AND I THINK ITS A GOOD A IDEA OR NOT ``???

BETTER NORMAL RACING AND BE PUNISHED AT THE END OF THE RACE WITH SECS..OR
AFTER "CRASHES" TO BE PUNISHED WITH A BROKEN STEERING LIKE IN GT 2...


HI 2 ALL FROM EUROPE
IS BETTER :scared: :ouch:
 
I'm really liking the idea of a visual indicator of car damage on a little 2D diagram. If this was coupled, as suggested, with restraints in acceleration/handling/gear changes it would make GT4 as close to realism as is possible without visual damage.

I do wonder, however, if the PS2 would be able to handle such a thing - especially with 6 different players in the online mode. I'm sure some boffin can enlighten me on this!

If it is possible and PD is listening this system would definitely get my vote!

:)
 
Hiya! :D :O :lol:

I think the penalty is a good thing because it limits people from doing wrong on the track that would not be considered "professional race" driving. Intentionally wall riding and hitting into other cars to get it off the track or just to make it crash so you can past is not safe! :O
 
I agree it's a good first effort however what's to stop some fool slamming the brakes on, getting a rocket from you and giving you a penalty in the process?
Circuits like S11 would be hell!
Unless PD can find a way to hand out Unsportsman-like Conduct penalties.
I'd hate to be trying to implement this...
 
redhed17
With someone mentioning that the penalty system wasn't used at E3, and it was used in Prologue, maybe it is only to be used in Arcade mode.

Mate, it is in the licenses but of course its in the fact that, you don't get a penalty, you just fail the test.

Surely even someone who can't get prologue should realise that, that was in GT2 for (someone other than pete, this time)'s sake.
 
We raised the concept of ghosting cars if the speed differential between them was too huge, to avoid kamikaze runs and it would also work in that situation you just outlined about people braking heavily. However this does happen in racing from time to time and it's up to the driver behind to take avoiding action - look at Monaco 2004 in the tunnel or the startline of Spain 2003 (Formula 1).
 
No car damage isn't realistic either, however sometimes you have to draw a line between realism and practicality, and I can see that being implemented.
 
Try Grand Prix Legends, a 1997 racing simulator (a real one, not an arcade like GT).

You can select damage off, but still the impact against a wall will destabilize your car enough to loose pretty much time.

Gives a much more realistic view as GT, and no need for such a stupid penalty system.
 
I think the new impact blurry screen thing will not help when trying to regain control of your car after an impact... therefore further penalising the driver for crashing... AKA a good thing!

C.
 
yeti
I think the new impact blurry screen thing will not help when trying to regain control of your car after an impact... therefore further penalising the driver for crashing... AKA a good thing!

Is the 'blurry screen' a feature seen on a demo of GT4 at E3?

Its not a feature of GT4P, not on the PAL version anyway!
 
Yep...

If you can manage to download Skunkwerx's second video (All 165MB of it) you will see demonstrations of it in the first minute... It looks pretty sweet actually!

C.
 
yeti
Yep...

If you can manage to download Skunkwerx's second video (All 165MB of it) you will see demonstrations of it in the first minute... It looks pretty sweet actually!

C.


...uuummm.... 165Mb - even with a 2meg broadband connection - i think i'll give that one a miss!
 
In which case just download the first 40Mb... then cancel... WMV format will still play properly until it runs out of data!!

A 2mb connection will make mincemeat out of it too... you should have it in under 2 minutes (At full speed!) however I suspect that the server will limit the connection!!!

C.
 
....I use a OS9 Apple Mac - so WMV doesn't always work that well - especially 'streamed' material.

Perhaps i'll just save that little pleasure until Nov ;)
 
You use MAC!!!!

I congratulate you for standing up against Bill Gates' global control of the world and it's OS market...

I do however also Pity you!!!

C.
 
YOU pity ME! - what, you pity my more user friendly, virus free operating system?



;)
 
On a similar subject one of my friends just got a phone that runs windows... he's had it about 2 months and without fail he has to do a Master Reset every week due to it crashing for some lame reason (Like he pulls his headphones out before stopping MP3 playback!)

I heard that an Apple OS will be coming out for mobile phones... I'd be very interested to see how this will fare in comparison to Microsoft...

C.
 

Latest Posts

Back