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Considering June is Le Mans month and that we already had the Le Mans track last month, why not have the cars that raced on it?
If the June update were a big one, especially if it were a Spec II, it could be a large update with up to 30 cars, with lots of LMP1 cars for Gr. 1 and LMGTE-Pro cars for Gr. 3.
Gr. 1:
1. Aston Martin AMR-One (Aston Martin Racing) '11
2. Aston Martin Lola B09/60 (Aston Martin Racing) '10
3. Audi R15 TDI plus (Audi Sport North America) '10
4. Audi R18 e-tron quattro (Audi Sport Team Joest) '12
5. Audi R18 e-tron quattro (Audi Sport Team Joest) '14
6. Audi R18 e-tron quattro (Audi Sport Team Joest) '15
7. Audi R18 ultra (Audi Sport North America) '12
8. Peugeot 908 (Team Peugeot Total) '11
9. Peugeot 908 HDi FAP (Team Oreca Matmut) '10
10. Peugeot 908 HDi FAP (Team Oreca Matmut) '11
11. Porsche 919 Hybrid (Porsche Team) '15
12. Porsche 919 Hybrid (Porsche Team) '17
13. Toyota TS040 Hybrid (Toyota Racing) '14
14. Toyota TS050 Hybrid (Toyota Gazoo Racing) '18
Gr. 3:
1. Aston Martin Vantage AMR (Aston Martin Racing) '18
2. Aston Martin Vantage GTE (Aston Martin Racing) '14
3. Aston Martin Vantage GTE (Aston Martin Racing) '16
4. BMW M8 GTE (BMW Team MTEK) '18
5. Chevrolet Corvette C7.R (Corvette Racing) '14
6. Chevrolet Corvette C7.R (Corvette Racing) '16
7. Ferrari 458 Italia GTE (AF Corse) '14
8. Ferrari 488 GTE (AF Corse) '16
9. Ferrari 488 GTE (AF Corse) '17
10. Ferrari 488 GTE EVO (AF Corse) '18
11. Ford GT Le Mans (Ford Chip Ganassi Team) '16
12. Porsche 911 RSR (Dempsey-Proton Racing) '16
13. Porsche 911 RSR (Porsche GT Team: Blue Livery) '18
14. Porsche 911 RSR (Porsche GT Team: Pink Pig) '18
15. Porsche 911 RSR (Porsche Motorsport) '16
16. Porsche 911 RSR (Porsche Team Manthey) '14
New Tracks:
Circuit de Spa-Francorchamps (Full Circuit)
Fuji Speedway (GP Circuit and F Circuit)
Silverstone (GP Circuit, International Circuit, National Circuit and Stowe Circuit)
Total: 3 new environments and 7 new layouts (for a grand total of 23 environments and 66 layouts)
New features:
General:
It is no longer required to be online to save your progress. Furthermore, Brand Central, Library Mode and every other mode or functions are available offline, but any such online aspects of certain game modes, including, but not limited to sharing of content and information, social features, channels in Brand Central, signing driver contracts with manufacturers, visiting official manufacturer/brand websites, Mileage Exchange, Discover Mode, Sport mode and online lobbies will require an online connection.
Livery Editor:
Parameters such as the X and Y axis of decal placement, as well as angle of rotation and decal size have been added to make use of the livery editor much easier.
The number of decals you can add on any aspect of a car has been increased:
Body: up to 900
Hood: up to 450
Side Mirror: up to 150
Rear Wing: up to 300
Other: up to 450
Custom decals downloaded online can also be used offline.
It is no longer required to upload a custom livery before applying it.
When previewing a car in the Livery Editor, it is now possible to pan the camera around the car.
Arcade Mode:
All forms of gameplay in Arcade Mode will finally have every single car featured in the game (and any future cars) playable for free as courtesy cars. However you cannot customize or tune them in any way, as opposed to cars you have bought and owned from your Garage.
Qualifying and Practice have been added to Single Race and Custom Races.
Practice Time Limit:
10 minutes up to 24 hours
Qualifying:
On or Off
Qualifying modes are another type of practice mode where you get ready to prepare for the real thing. This will also determine who gets to start in a certain position. The fastest lap time, or pole position, will allow for any driver to start from first place.
Qualifying Time Limit:
10 minutes up to 24 hours
*NOTE: Turning on practice and/or qualifying will also increase your prize credits and XP.
The following parameters, taken from online lobbies, have been added to Custom Races:
False Start Check (Grid Starts only):
On or Off
In a grid start, drivers are encouraged to start when the countdown reaches "GO!", but if you start too early, you're going to be awarded a penalty which would mean you would be giving your opponents a head start by five seconds.
*NOTE: This would mean that if you do a false start, you will be penalized. Turning this on will increase prize credits and XP.
Visual Damage:
On or Off
GT Sport's damage system is characterized by scratches, dents and even broken lighting systems on the car. When set to off, even with the most brutal damage, the car will remain as is.
Allow Upgrades (N-class cars only):
On or Off
Some cars that are originally not of a specific class in the Group N (Road and production class) category can be adjusted up to a specific sub-class depending on their upgrade value (upgrading a car's performance through Mileage points), allowing them to compete against cars from the higher classes.
Setting this to "Off" will mean that only all cars from a specific Group N sub-class (e.g. purely N200 class cars only) can race against each other, and cars from outside that sub-class (e.g. a stock N100 class car upgraded to N200) that are upgraded to that particular class will be banned.
Car Restrictions:
Power Limit:
Off until anything not above 1479hp
The power limit will ensure that all cars competing do not exceed that of the limit imposed.
Weight Limit:
Off until anything not above 2000kg
This is the same as the power limit, only restricting the weight of the car so that no car is heavier than the stated rules set.
Tire Limit:
Off until Racing: Super Soft
Drivers can use tires of any grade no higher than the restriction.
Drive Type:
FF, FR, MR, RR, 4WD
The cars allowed for the race event will be limited to a specific drive type.
Aspiration Type:
Naturally aspirated, Turbocharged, Supercharged, EV, Unique
Penalty Settings:
"Invalid Lap" has been added to Wall Collision and Shortcut Penalties.
Wall Collision Detection:
Default, Mild, Strict
Depending on the strength of the wall impact, there could be a chance that penalty may or may not be awarded, but when set to "Strict", regardless of a wall impact, you're dead.
Side Collision Penalty:
On or Off
These kinds of penalties are awarded to aggressive drivers who are more likely to cause contact with other cars, running other cars off the road or driving other cars towards a wall.
If the June update were a big one, especially if it were a Spec II, it could be a large update with up to 30 cars, with lots of LMP1 cars for Gr. 1 and LMGTE-Pro cars for Gr. 3.
Gr. 1:
1. Aston Martin AMR-One (Aston Martin Racing) '11
2. Aston Martin Lola B09/60 (Aston Martin Racing) '10
3. Audi R15 TDI plus (Audi Sport North America) '10
4. Audi R18 e-tron quattro (Audi Sport Team Joest) '12
5. Audi R18 e-tron quattro (Audi Sport Team Joest) '14
6. Audi R18 e-tron quattro (Audi Sport Team Joest) '15
7. Audi R18 ultra (Audi Sport North America) '12
8. Peugeot 908 (Team Peugeot Total) '11
9. Peugeot 908 HDi FAP (Team Oreca Matmut) '10
10. Peugeot 908 HDi FAP (Team Oreca Matmut) '11
11. Porsche 919 Hybrid (Porsche Team) '15
12. Porsche 919 Hybrid (Porsche Team) '17
13. Toyota TS040 Hybrid (Toyota Racing) '14
14. Toyota TS050 Hybrid (Toyota Gazoo Racing) '18
Gr. 3:
1. Aston Martin Vantage AMR (Aston Martin Racing) '18
2. Aston Martin Vantage GTE (Aston Martin Racing) '14
3. Aston Martin Vantage GTE (Aston Martin Racing) '16
4. BMW M8 GTE (BMW Team MTEK) '18
5. Chevrolet Corvette C7.R (Corvette Racing) '14
6. Chevrolet Corvette C7.R (Corvette Racing) '16
7. Ferrari 458 Italia GTE (AF Corse) '14
8. Ferrari 488 GTE (AF Corse) '16
9. Ferrari 488 GTE (AF Corse) '17
10. Ferrari 488 GTE EVO (AF Corse) '18
11. Ford GT Le Mans (Ford Chip Ganassi Team) '16
12. Porsche 911 RSR (Dempsey-Proton Racing) '16
13. Porsche 911 RSR (Porsche GT Team: Blue Livery) '18
14. Porsche 911 RSR (Porsche GT Team: Pink Pig) '18
15. Porsche 911 RSR (Porsche Motorsport) '16
16. Porsche 911 RSR (Porsche Team Manthey) '14
New Tracks:
Circuit de Spa-Francorchamps (Full Circuit)
Fuji Speedway (GP Circuit and F Circuit)
Silverstone (GP Circuit, International Circuit, National Circuit and Stowe Circuit)
Total: 3 new environments and 7 new layouts (for a grand total of 23 environments and 66 layouts)
New features:
General:
It is no longer required to be online to save your progress. Furthermore, Brand Central, Library Mode and every other mode or functions are available offline, but any such online aspects of certain game modes, including, but not limited to sharing of content and information, social features, channels in Brand Central, signing driver contracts with manufacturers, visiting official manufacturer/brand websites, Mileage Exchange, Discover Mode, Sport mode and online lobbies will require an online connection.
Livery Editor:
Parameters such as the X and Y axis of decal placement, as well as angle of rotation and decal size have been added to make use of the livery editor much easier.
The number of decals you can add on any aspect of a car has been increased:
Body: up to 900
Hood: up to 450
Side Mirror: up to 150
Rear Wing: up to 300
Other: up to 450
Custom decals downloaded online can also be used offline.
It is no longer required to upload a custom livery before applying it.
When previewing a car in the Livery Editor, it is now possible to pan the camera around the car.
Arcade Mode:
All forms of gameplay in Arcade Mode will finally have every single car featured in the game (and any future cars) playable for free as courtesy cars. However you cannot customize or tune them in any way, as opposed to cars you have bought and owned from your Garage.
Qualifying and Practice have been added to Single Race and Custom Races.
Practice Time Limit:
10 minutes up to 24 hours
Qualifying:
On or Off
Qualifying modes are another type of practice mode where you get ready to prepare for the real thing. This will also determine who gets to start in a certain position. The fastest lap time, or pole position, will allow for any driver to start from first place.
Qualifying Time Limit:
10 minutes up to 24 hours
*NOTE: Turning on practice and/or qualifying will also increase your prize credits and XP.
The following parameters, taken from online lobbies, have been added to Custom Races:
False Start Check (Grid Starts only):
On or Off
In a grid start, drivers are encouraged to start when the countdown reaches "GO!", but if you start too early, you're going to be awarded a penalty which would mean you would be giving your opponents a head start by five seconds.
*NOTE: This would mean that if you do a false start, you will be penalized. Turning this on will increase prize credits and XP.
Visual Damage:
On or Off
GT Sport's damage system is characterized by scratches, dents and even broken lighting systems on the car. When set to off, even with the most brutal damage, the car will remain as is.
Allow Upgrades (N-class cars only):
On or Off
Some cars that are originally not of a specific class in the Group N (Road and production class) category can be adjusted up to a specific sub-class depending on their upgrade value (upgrading a car's performance through Mileage points), allowing them to compete against cars from the higher classes.
Setting this to "Off" will mean that only all cars from a specific Group N sub-class (e.g. purely N200 class cars only) can race against each other, and cars from outside that sub-class (e.g. a stock N100 class car upgraded to N200) that are upgraded to that particular class will be banned.
Car Restrictions:
Power Limit:
Off until anything not above 1479hp
The power limit will ensure that all cars competing do not exceed that of the limit imposed.
Weight Limit:
Off until anything not above 2000kg
This is the same as the power limit, only restricting the weight of the car so that no car is heavier than the stated rules set.
Tire Limit:
Off until Racing: Super Soft
Drivers can use tires of any grade no higher than the restriction.
Drive Type:
FF, FR, MR, RR, 4WD
The cars allowed for the race event will be limited to a specific drive type.
Aspiration Type:
Naturally aspirated, Turbocharged, Supercharged, EV, Unique
Penalty Settings:
"Invalid Lap" has been added to Wall Collision and Shortcut Penalties.
Wall Collision Detection:
Default, Mild, Strict
Depending on the strength of the wall impact, there could be a chance that penalty may or may not be awarded, but when set to "Strict", regardless of a wall impact, you're dead.
Side Collision Penalty:
On or Off
These kinds of penalties are awarded to aggressive drivers who are more likely to cause contact with other cars, running other cars off the road or driving other cars towards a wall.