- 4,586
- Australia
I think there are a few things that PD could fix relatively easily and significantly improve the gameplay. This is excluding new cars and tracks which are obviously significant bodies of work. Would like to hear your thoughts or your own suggestions.
Sport Mode Race schedule:
Change Race A to a 12 minute rotation and race B to 15 minute rotation. Means that you get 4-5 races per hour instead of 3, and greatly reduces the time waiting around doing nothing. Even if you skip a race to do qualifying laps, you still end up doing the same amount of races you do on a 20 minute rotation.
Race A
Change it to allow garage provided cars alongside specially provided cars. The livery editor is a great feature, why the game isn't allowing players to use it at every opportunity is beyond me.
Sub-categorise existing classes
Group X is a wasteland for miscellaneous cars doomed not to race each other except in GT league. Modelling these cars from PD is a complete waste of time if they don't put them in a proper category. Likewise for the N classes, where about 2-3 cars in each class are competitive. Fixing this would add a lot of depth to the game.
Sport Mode Race schedule:
Change Race A to a 12 minute rotation and race B to 15 minute rotation. Means that you get 4-5 races per hour instead of 3, and greatly reduces the time waiting around doing nothing. Even if you skip a race to do qualifying laps, you still end up doing the same amount of races you do on a 20 minute rotation.
Race A
Change it to allow garage provided cars alongside specially provided cars. The livery editor is a great feature, why the game isn't allowing players to use it at every opportunity is beyond me.
Sub-categorise existing classes
Group X is a wasteland for miscellaneous cars doomed not to race each other except in GT league. Modelling these cars from PD is a complete waste of time if they don't put them in a proper category. Likewise for the N classes, where about 2-3 cars in each class are competitive. Fixing this would add a lot of depth to the game.
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