"The Real Driving Simulator"

zootallures

(Banned)
24
This has been GT's tagline for a long time. Yet, it still hasn't happened. I realize that accurately reproducing physics and stuff is hard, but that's not my problem. When you drive a real car, you do not have a timer, a map, a lap counter, a gear counter, and speed/rpm overlay on top of your dashboard. There certainly isn't a light that blinks when its the correct time to brake (the biggest joke of them all). With today's graphic capabilities there is no reason why PD shouldn't be able to finally offer a true SIMULATION mode where the car will be in cockpit view with no graphic overlays at all. It will just be a simulation and you'll only get info from the road and the dash. All vehicles should come set with stock tires as defaults for EVERY vehicle so we have a better basis to make real comparisons between cars. Everyone driving every car with S2's is beyond ridiculous for simulation. If PD doesn't at least allow us to get rid of all of the overlays and at least make sensible stock tire recommendations, they should stop calling GT "The Real Driving Simulator" and call it "The Real Arcade Racer with Good Simulation Elements."
 
I agree with you however, not everyone owns a racing wheel. Polyphony have to make sure the product is accessible by all.

In GT5P for example there is an option to turn off all HUD I believe and it does suggest to use N tyres for a more realistic experience.
 
It's still just a video game. Nothing more. And of course it must have features like a lap counter. Real life drivers get told how many laps remain too.

To conclude: It's still just a game.
 
Yeah it will never be exactly like real racing. If you wanted it to be as realistic as possible by taking off all of the HUD then it would not be the same as being a racing driver. Obviously they still need to know certain infromation, such as laptimes. PD would also need to give us pit boards, and then have our own race engineers speaking to us through a headset or something. PD will only make it as realistic as possible to a certain degree, otherwise the game won't cater for a large enough audience.
 
You seem to think that sitting 10 feet from a 46" screen is in some way similar to sitting in an actual car... I for one don't like the cockpit mode much anyway because of the already restricted viewpoint. The window on the gaming world is small enough as it is without having to take your eyes off the road ahead as your try to read the tiny dash elements. Having them overlayed as well certainly meets with my needs and expectations.

Unless you have a wrap-around screen setup, and you sit really close to those screens, it's never going to feel like you are actually in the car. Besides, even if you had that setup, you wouldn't have the G-forces so that would be something else for you to complain about.

Anyway, SrRd RacinG said it perfectly, it's just a game. Buy it, don't buy it. Enjoy it, don't enjoy it. Makes no difference to anybody else around here. Sorry for the tone, but this whole "is it really a simulation?" topic has been done to death already.
 
Everything you discuss is based upon previous experience with other GT games, therefore, this being in the Gran Turismo 5 forum, is incorrect..........

No?
 
Well, GT5 may have the option to disable the HUD. We haven't seen it before in a GT game, but c'mon, in the TT demo they let us adjust the size and orientation of the minimap, i'm sure the option to remove the HUD will have went through their minds when developing, and they would be stupid not to include the feature (Especially when some of their competitors, on console and PC alike, have already done so).

It does say in the game, that simulation tyres should be used to get the most realistic experience. If you stick with s2 tyres, that's your fault.
 
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It's still just a video game. Nothing more. And of course it must have features like a lap counter. Real life drivers get told how many laps remain too.

To conclude: It's still just a game.

Of course Gran Turismo is just a console driving game really.
 
i'm sure the option to remove the HUD will have went through their minds when developing, and they would be stupid not to include the feature.

It should really have gone through their mind when developing GT1, but there you go :sly:
 
It should really have gone through their mind when developing GT1, but there you go :sly:

Hmm no HUD without dials like you get in cockpit view... I don't think it would work at all. You need those to change gear effectively you see (Engine sound can be used as a loose indicator, but you wouldn't really know how far from redline or hitting the limiter you were).

With the speedometer/revometer in cockpit view, there is no need for a HUD. Lap number indicators, laptime indicators, position indicators, minimaps etc. are all just nice extras that are not necessary, especially for the more 'hardcore' drivers out there. Its like having a Hardcore match on Call of Duty, gives you a greater sense of immersion and realism.
 
To be fair, most people who are serious about punting a car around a track in real life on a track day, do use sport tyres or semi slicks
In GT5:P, unlike previous games, it's easy enough to swap the tyres with minimal loading time anyway.

And S2 tyres aren't anywhere as grippy as they were in previous games with the new Pro Physics setting.
Hell even R2 slicks won't save you now :)

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Yeah, it should certainly be optional. When I play race sims that don't have that information it does feel a bit like cheating when I go back to GT and have the braking light and all of that.

It's not a deal breaker for me, but it should be optional... And to be perfectly honest the brake light is more a beginner's guide, hammering your breaks as soon as it flashes is not generally the fastest way 'round, is it...?
 
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Oh dear. You don't like it?
Get this simulator
[YOUTUBEHD]038IIjwzHVQ[/YOUTUBEHD]

Yeah saw that the other week. wasn't actually that impressed by it. Though that would be a sweet setup to play GT in.
 
Yeah, it should certainly be optional. When I play race sims that don't have that information it does feel a bit like cheating when I go back to GT and have the braking light and all of that.

It's not a deal breaker for me, but it should be optional... And to be perfectly honest the brake light is more a beginner's guide, hammering your breaks as soon as it flashes is not generally the fastest way 'round, is it...?

You can turn it off in past GT games like GT4.
 
Do tell, someone. Is it possible to rid the screen of your HUD in GT5P while racing? I'm aware it was very possible in GT4.
In GT5P no. I never played GT4 but if you tell me it is possible tu completely hide the HUD then we will definitely be able to do the same in GT5...
 
This has been GT's tagline for a long time. Yet, it still hasn't happened. I realize that accurately reproducing physics and stuff is hard, but that's not my problem. When you drive a real car, you do not have a timer, a map, a lap counter, a gear counter, and speed/rpm overlay on top of your dashboard. There certainly isn't a light that blinks when its the correct time to brake (the biggest joke of them all). With today's graphic capabilities there is no reason why PD shouldn't be able to finally offer a true SIMULATION mode where the car will be in cockpit view with no graphic overlays at all. It will just be a simulation and you'll only get info from the road and the dash. All vehicles should come set with stock tires as defaults for EVERY vehicle so we have a better basis to make real comparisons between cars. Everyone driving every car with S2's is beyond ridiculous for simulation. If PD doesn't at least allow us to get rid of all of the overlays and at least make sensible stock tire recommendations, they should stop calling GT "The Real Driving Simulator" and call it "The Real Arcade Racer with Good Simulation Elements."

Buy a car.
 
In GT5P no. I never played GT4 but if you tell me it is possible tu completely hide the HUD then we will definitely be able to do the same in GT5...

You still had the HUD in GT4, since there are no cockpits :)
But setting the display to "simple" removes the track map, and gear/brake indicators etc
GT4 unlike most console games was full of options and settings

A lot of the cockpits in Prologue were unusable anyway. Too dark and too blurry
 
You still had the HUD in GT4, since there are no cockpits :)
But setting the display to "simple" removes the track map, and gear/brake indicators etc
GT4 unlike most console games was full of options and settings

It also removes the lap counter and that's why I couldn't stand it. I'm all for realism and I share the OP's opinion but having to count the laps in my head isn't really realistic and damn annoying. Real drivers get the pit board and they can always ask through the radio.

A lot of the cockpits in Prologue were unusable anyway. Too dark and too blurry

I really hope they fix that. I want to turn the hud off provided I can still choose to see lap times and lap count (or get told :) )
 
Meh... Needs actuators to simulate g forces and a fan blowing at the driver.... the non moving hair really killed it for me...

How is that even a factor? In a real-life situation you'd be wearing a helmet, so you would still have non moving hair, you bonehead. :lol: :P

Unless you wanted to suffocate yourself, of course. :sly:
 
This has been GT's tagline for a long time. Yet, it still hasn't happened. I realize that accurately reproducing physics and stuff is hard, but that's not my problem. When you drive a real car, you do not have a timer, a map, a lap counter, a gear counter, and speed/rpm overlay on top of your dashboard. There certainly isn't a light that blinks when its the correct time to brake (the biggest joke of them all). With today's graphic capabilities there is no reason why PD shouldn't be able to finally offer a true SIMULATION mode where the car will be in cockpit view with no graphic overlays at all. It will just be a simulation and you'll only get info from the road and the dash. All vehicles should come set with stock tires as defaults for EVERY vehicle so we have a better basis to make real comparisons between cars. Everyone driving every car with S2's is beyond ridiculous for simulation. If PD doesn't at least allow us to get rid of all of the overlays and at least make sensible stock tire recommendations, they should stop calling GT "The Real Driving Simulator" and call it "The Real Arcade Racer with Good Simulation Elements."


Trolling! Pure and simple.

Good lord! Unless your mommy is going to slam a book on your head or take a baseball bat to your ankles and wrists every time you crash into the armco....:crazy:...This is a game and you have NO idea what real life racing feels like to compare.....so stop trying, and stop thinking you do.
 
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It's still just a video game. Nothing more. And of course it must have features like a lap counter. Real life drivers get told how many laps remain too.

To conclude: It's still just a game.

No it's NOT.It's more than a "just" game.
This game may change your life more than others.Just watch the consequences!
Only very best games may do this.

In short: gran turismo = inspiration (gods energy if you want).

And yes.Just add the ability to turn HUD off...
 
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No it's NOT.It's more than a "just" game.
Wrong. It is a driving game being developed for the PS3. That is fact, and totally indisputable.

Now, how it gets branded, marketed, and perceived by others is totally irrelevant. Sure, you may look at it as this almighty life changing encyclopedia of cars that you could never live without, but that doesn't actually change what it really is.

If I use a hammer to knock a screw into a piece of wood, does that mean we should call the hammer a screwdriver as well, given that it did drive the screw into the wood? No, of course not. It is still a hammer, just used for a slightly different purpose. Just how you use and see GT5 differently from others, it doesn't change the fact that it is still just a driving game being developed for the PS3.
 
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Ok!I understand you.
You mean how its called.It's called a game.It's "status".It's pure material approach.
Surely it's a PS3 game.It's like for "no-brainer"

I don't about this.Who cares how i call it?You may call it anything you want but it's not change what it is.

Yes right.It's all about how i use it.BUT this game allow me to use it like that.It's all the difference.It's developers who PUT "that" ability in the game.It's not like all games have it.

(for example one time i watch a Deep Purple concert,and Ian Paice (drummer) INSPIRE me to be a drummer.Now i'm a professional musician.Ok it's "just live concert" but it has "something" to INSPIRE you.Simply something from another world.It's a good thing.It's a GOD thing.)

And again your approach is "one moment".But in reality all things have their consequences and it's a part of those things.Such good games has dramatic consequences.They change the world!! (more than others)

Sadly my english not allows me to explain.But i hope all knows what i'm talking about.
 
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i dont understand your problem lol
i think you will can close the speed/rpm/lights...
for PD its very easy ,one click on on or off ...
 
QUOTE:TokyoDrift

GT5 is a simulation,in some videos you can see how much problems lucas ordonez has while he is driving
whats your problem with ps3 ?you say all the time its for PS3,and?

!! PD test real cars on real tracks to get the feeling how the car drives and than they make this car in the game !!
show me a pc game where the company do that .you will not find it


i dont understand your problem with ps3 ?? do you think PD cant make a SIM for the ps3 ? i dont understand what SIM and ARCADE has to do with ps3 (i know what you are think ,its a gaming console and all games for a gaming console are arcade games ,you are right but GT isnt a game like that
maybe 99% of all games on a console are arcade but GT 5 will not

ps:I played/playing games like iracing ,lfs,gtr2,rf...i know what i am talking about
ICEMANZIDANE
 
QUOTE:TokyoDrift

GT5 is a simulation,in some videos you can see how much problems lucas ordonez has while he is driving
whats your problem with ps3 ?you say all the time its for PS3,and?

!! PD test real cars on real tracks to get the feeling how the car drives and than they make this car in the game !!
show me a pc game where the company do that .you will not find it


i dont understand your problem with ps3 ?? do you think PD cant make a SIM for the ps3 ? i dont understand what SIM and ARCADE has to do with ps3 (i know what you are think ,its a gaming console and all games for a gaming console are arcade games ,you are right but GT isnt a game like that
maybe 99% of all games on a console are arcade but GT 5 will not

ps:I played/playing games like iracing ,lfs,gtr2,rf...i know what i am talking about
ICEMANZIDANE

Dude, TokyoDrift will argue "a black crow white" as they say, It's mostly best to ignore what he says, he only post's to argue with people even when they are clearly right.

And anyhow, GT is more than just a "game", much more for me and alot of others anyway, it's a passion, if it's just a game to you then so what? Who cares?
 
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