The speedometer in this game is oh so very wrong :(

  • Thread starter Flyojumper
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So, to re-cap, one dude wants GPS speedo, one dude wants speedo attached to driven wheels so he knows how much they are spinning, so who are PD supposed to keep happy ? Because you both can't be satisfied at the same time.
 
If you wanna go fast, you dont go sideways...that's all, which explain why I cant gold the N-ring, cos I know I'm going a little sideways too much in the corners :D
The only time I ever look at replays for the exact speed was when I was trying to get gold on the 0-200m and 0-400m braking tests.
Honestly dude, even when I did my track days (with real cars that is) how can you pay attention to the speedo....lol....
Chill dude, its a great driving simulator, just enjoy the racing experience
 
The speedo is only the visual aspect of what's wrong with the big picture. The physics. The physics are only being worked off of the track (basically the car is stationary and the track is moving around the car) and thus no wheelspin from gear to gear (chirping tires)
 
Does it matter? I think it may get confusing if i'm in a super powered car which wheelspins on exits of slow speed corners. It'll show 100, when i'm probably doing 70. Will be confusing.

It's perfectly fine how it is.


I don't think evne the best of racing sims have speedometers connected to the back wheels.

iRacing's in-car speedometers are attached to the rear wheels. If you spin the wheels at 50 MPH, the in car speedo reads as 50 MPH. If the car is upside down and you put it in the top gear and floor it, it will show the speed the transmission allows the wheels to go.
 
So, to re-cap, one dude wants GPS speedo, one dude wants speedo attached to driven wheels so he knows how much they are spinning, so who are PD supposed to keep happy ? Because you both can't be satisfied at the same time.

Yes they can, PD could implement an option. BAM. Both parties are happy. :sly:
 
THAT'S IT!!!

I'm returning my GT5:CE because the speedometer isn't set up the way it's supposed to be!!! I want to know how fast my wheels are spinning when I'm not moving!! ARGHHGHRHGRH!!!

Seriously, we need more whining threads don't we.........

First it's about the whining about cars not idling, then it's this. What next?? People going to cry about there should be 10 more raindrops on my windshield when I'm driving at 105.2mph. Let's see the whiners go out and make a game that is absolutely perfect in every aspect, pleasing 100% of the world's population..............
 
THAT'S IT!!!

I'm returning my GT5:CE because the speedometer isn't set up the way it's supposed to be!!! I want to know how fast my wheels are spinning when I'm not moving!! ARGHHGHRHGRH!!!

Seriously, we need more whining threads don't we.........

First it's about the whining about cars not idling, then it's this. What next?? People going to cry about there should be 10 more raindrops on my windshield when I'm driving at 105.2mph. Let's see the whiners go out and make a game that is absolutely perfect in every aspect, pleasing 100% of the world's population..............

There IS one: I like to call it black screen.
What you do is you turn the computer and/or TV screen off and stare at it. What could be better?
 
And? I'm aware the speedometer freaking out and shooting up when the tires spin wouldn't display an accurate reading, but it would display a more realistic one. Accuracy and realism aren't the same thing.

The dash speedo should show what the wheel speed is and the HUD speedo should show the GPS speed. It should not show the forward moving speed...
 
THAT'S IT!!!

I'm returning my GT5:CE because the speedometer isn't set up the way it's supposed to be!!! I want to know how fast my wheels are spinning when I'm not moving!! ARGHHGHRHGRH!!!

Seriously, we need more whining threads don't we.........

First it's about the whining about cars not idling, then it's this. What next?? People going to cry about there should be 10 more raindrops on my windshield when I'm driving at 105.2mph. Let's see the whiners go out and make a game that is absolutely perfect in every aspect, pleasing 100% of the world's population..............

Way to read the thread... My point was not that the speedometer was unrealistic but that it was unrealistic AND inaccurate, introducing a speedometer concept that has never been seen in a GT game before and that frankly makes no logical sense. GT 1-4 had a GPS type speedometer that was maybe unrealistic but at least was accurate. For an unknown reason they dropped that speedometer that was working fine up until now, but instead of dropping it for a more "realistic" one, they went with a speedometer concept that is both unrealistic and inaccurate, the worst of both worlds. That is the point I was trying to make in this thread.
 
I don't care to read all 4 pages of this (yes, I said ALL 4 pages), I read the first post and that was enough. Is this REALLY that big of a deal?? People are finding the most ridiculous things to complain about in GT5.
 
Deal_with_it_dog_gif.gif
 
Of course it's not a game breaking thing, but I personally like to look at my replays and compare several runs to see what a theoretical best lap could be, etc... and it's hard to compare how much faster you can take a particular turn when the speedometer in the replay doesn't display your actual car speed...
 
This is nuts, it is a real gameplay issue here if you care at all about being faster around a lap. How can you tell that you are faster through a particular corner or what speed to maintain if the reading you get can be 100% off!! (I'm not talking 1-2% here, it can be 100% off if you are sideways, and 50% off if only sliding at 45 degrees...)

I'll keep hope that someone sane with common sense will read this and not put it in the "GT5 silly complaints" that I admit have been abundant in the past few days.

Couldn't tell ya how fast I take any turn. In real life or in the game, unless I'm just really wondering what my speed is. Even when my car's speedometer is right up at the windshield ('08 Civic Si, go drive the 08 Type R for a nearly exact view) I never look at it when autocrossing. Your sense of speed is more than enough for any of this.
 
I read through a good bunch of this thread and if true (it probably is, but I haven't checked) there does seem to be a legitimate issue with the speedometer. But as has been said, it might be best to file this one on the bottom of our complaint list for now. The day that this becomes our biggest gripe with the series will be a helluva great day.



I'm finding that as I progress through the game that I have less and less time to look at the speedometer. The speedo could literally say anything, and I'm only vaguely aware that there are usually numbers there that change a lot.
 
have you ever done a burnout in a real car? When I do my speedo will jump to almost 50-70mph and then back itsself right back down to the speed I am at. Also< when I slide my car, (it is RWD) the speedo does fluctuate. It is based usually in the transmission.
 
Couldn't tell ya how fast I take any turn. In real life or in the game, unless I'm just really wondering what my speed is. Even when my car's speedometer is right up at the windshield ('08 Civic Si, go drive the 08 Type R for a nearly exact view) I never look at it when autocrossing. Your sense of speed is more than enough for any of this.

Well, of course when I play my eyes aren't glued to the speedometer, but as I said above, the speedometer is also a very useful tool during replays to compare one run to the next. Say there's a long turn and I want to know how much faster my replay #1 was compared to my replay #2 in that section, if there's no split timer to give me the section time, I can check the speedometer and see how low my speed dropped etc... Now if the speedometer's value becomes inaccurate and can't be compared between 2 runs because of a different angle of attack on the turn, how can I realistically compare those two replays and see how much "fat" I had in that turn on replay #2? I like to do those comparisons and assess what a perfect lap would be, etc... and I'm pretty sure I'm not the only one to use replays in such a manner.
 
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Could explain why I felt like the Delta S4 is a boat that wont turn on dirt.... Did spend a lot of time sideways.

This is huge for rally, though they didnt include too much of it anyways sadly.
 
Most real cars I know the speedo is ran off the transmission. So having it run off the way the OP describes is just stupid.

Most cars with ABS as standard get speed readings off of the ABS wheel sensor. Usually off the front wheel. And that's almost every car on the road nowadays. Oh, and yes, there are those pre-90's cars that had hub sensors.

Even more fun if the car has three or four-channel ABS and averages speed readings between wheels, or some other silly esoteric system like that.

There are so many different ways that speedometers are implemented that you can't point at one way and say that's representative of everything on the road.

*thinks back to the Caterham R500 Superlight's Stig lag* Yea, strait is always the fastest way :rolleyes:.

Somebody phone the FIA. Formula One is doing it wrong.

A Caterham R500 is a front-engined car with so little weight over the rear wheels that you can hardly drive it without sliding it. In this case, he's not fast because he's sliding. He's fast in spite of it.

"Loose" is only faster if understeer is the alternative. A vehicle with more mechanical grip is always quicker through a turn than a sliding car because it can get the power down faster. If you don't have grip, you sometimes want to slide the car to get it pointed quicker, but you also sometimes want to avoid sliding so you can get the power down quicker.

---

And boys, please play nice. ;)

My point was not that the speedometer was unrealistic but that it was unrealistic AND inaccurate, introducing a speedometer concept that has never been seen in a GT game before and that frankly makes no logical sense.

Now that's a more understandable way of stating your rant.

Since I don't have the game yet... what speed does it show? Forward speed at the wheels instead of GPS speed through a corner? It may be ABS-modelled, then. Just something to get used to... but yes, I prefer it GPS style, myself. In my experience, wheel-mounted, ABS-type and transmission-type sensors are often off by 5-10% anyway.
 
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No he is not right... Go test it yourself if you don't believe me, take any 4WD or FF car, put it against a wall and spin the tires, you will see the speedometer will stay put at 0. :(

Sorry Ive miss-read, you meant in the game. Appologies
 
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Since I don't have the game yet... what speed does it show? Forward speed at the wheels instead of GPS speed through a corner? It may be ABS-modelled, then. Just something to get used to... but yes, I prefer it GPS style, myself. In my experience, wheel-mounted, ABS-type and transmission-type sensors are often off by 5-10% anyway.

Neither, please reread my initial post. It is read as an arbitrary measure of the speed towards the point that your hood is facing.
#1 Being stuck against a wall and spinning all wheels on a FR, FF, or 4WD car will always result in 0 mph being displayed, so this rules out any reading off the wheels or transmission.
#2 doing a high speed sideway powerslide will result in your speedo going to 0mph and staying there while you car is still moving at high speed (if you manage to maintain the car perfectly perpendicular). This right there is completely different from the previous GT games (at least up to GT3 which I tested again today). On those games a powerslide would display the true movement speed of the car, GPS style.

no it wont, itll show the speed the wheels are spinning at. ive seen it myself trying to get up icey hills, a car works out the speed by counting the turns of the wheels over a given time

its not abig issue in the game, the game just records the speed like a gps unit would.

I tested this numerous times, even today, with FF and 4WD as well. Go get stuck against a wall, light up all 4 tires and you'll see the speedo stay at 0. Just go try it now if you don't believe me.
 
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juhaniman, where did I say I wouldn't be trying rally races because the speedo was inaccurate? I never said I wouldn't be trying, I like the rally events like pretty much every other portions of the game, but the speedo being off is a handicap when you want to analyze replays and see what turn could have been done faster etc...
Also, I'll point you to my post a few posts above, it's not because you don't like or use the feature that no one else will.

Well, sorry, it was quite late when I wrote that... Anyway, I find the data analyzer sufficient for analyzing replays, don't really need a 100% accurate speedometer during a race. The one existing works well enough for me.

Surely with the myriad of tools we have like G force meters etc, you would except a basic speedometer to function correctly...
That's true though :lol:
 
Yay, something new to whine about!

Yea, no kidding.

To the OP: fascinating research, but in practice I could give a flying ****. When I'm getting sideways (or on a 45 degree angle or whatever) at speed, the last thing I'm paying attention to is what the actual spedometer reading is. I would crash if I did this all the time.

Also, you need to stop double and triple-posting. There's rules against that here. Use the EDIT button to add text after making a post. The only time you get to make another post is if it's (1) been 24 hours since your last post (and nobody else has replied) or (2) somebody else posted after you.
 
lol. wtf?

so you want to want know how much your wheel is spinning opposed to how fast your car is going??

Go test it yourself if you don't believe me, take any 4WD or FF car, put it against a wall and spin the tires, you will see the speedometer will stay put at 0.

aren't real cars supposed to show 0 when your just spinning your tires against a wall?!?!?!?! of course your speedo is going to indicate 0 if you're going nowhere!
 
I should correct myself on that little forza info earlier, the dash speedo is the same as the hud speedo. I must have had it confused with the individual wheel speed telemetry window.

Somebody phone the FIA. Formula One is doing it wrong.

A Caterham R500 is a front-engined car with so little weight over the rear wheels that you can hardly drive it without sliding it. In this case, he's not fast because he's sliding. He's fast in spite of it.

"Loose" is only faster if understeer is the alternative. A vehicle with more mechanical grip is always quicker through a turn than a sliding car because it can get the power down faster. If you don't have grip, you sometimes want to slide the car to get it pointed quicker, but you also sometimes want to avoid sliding so you can get the power down quicker.

Starting to get a bit off topic hear but the reason why most on road racing (particularly high down force classes) have less sliding is because it wears the tyre down a lot faster. Also, driving something like and LMP car or an F1 car "loose" way too dangerous.

In most Touring car series the fastest way is with a bit of sliding. It overcomes the limitations of the front tyres so the driver can turn sharper then normal (all cars have grip limits, even F1's) and if done correctly can have relatively larges gains.

lol. wtf?

so you want to want know how much your wheel is spinning opposed to how fast your car is going??



aren't real cars supposed to show 0 when your just spinning your tires against a wall?!?!?!?! of course your speedo is going to indicate 0 if you're going nowhere!

Depending on the car, no. Most cars I know have the speedo ran off the transmission so the speed is essentially what ever the wheels are spinning.
 
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Time for a multi-quoted novel to sum up this thread of absolute 🤬 garbage!!

Can you gold IC-10 with all the helps turned off and ABS off? Because I just did yesterday and with a dualshock controller, so don't go spouting nonsense about my proficiency as a driver when what is going on in this thread obviously flies right above your head.

Your Gold on IC-10 with a DS3 is nothing, I did that myself and there wasn't anything too extreme with that test.....try winning the TG Lotus challenge with all aids off and see how you go there. ;)

THAT'S IT!!!

I'm returning my GT5:CE because the speedometer isn't set up the way it's supposed to be!!! I want to know how fast my wheels are spinning when I'm not moving!! ARGHHGHRHGRH!!!

Seriously, we need more whining threads don't we.........

First it's about the whining about cars not idling, then it's this. What next?? People going to cry about there should be 10 more raindrops on my windshield when I'm driving at 105.2mph. Let's see the whiners go out and make a game that is absolutely perfect in every aspect, pleasing 100% of the world's population..............

The next thing they will be whinging about is that one of the trees at the Nurburgring somewhere near the karousel has a brown leaf and it's distracting how they drive. Totally agree with the last bit though, unless you can create something better be satisfied with what you have been given, period.


Neither, please reread my initial post. It is read as an arbitrary measure of the speed towards the point that your hood is facing.
First off, telling a mod to go and re-read an initial post is a bad idea in any sense, especially when it's niky who actually reads everything to the most minute detail!! Secondly, I'd take heed at what he has said in his reply regarding how speed is measured on various cars as it's very informative. To add to his comment (and re-iterate what has been said by others), there are several types of ways to measure through the speedo.

First off is through the transmission, and I can tell you right now I used to pull the fattest burnouts in my Gemini (transmission cabled speedo) and the speedo would stay at 0!! Other cars (such as the Nissan Pulsar SSS) measure their speed from the front wheel hub, and with it being a FWD car, when it does burnouts, the speedo moves to the speed of which the tyres are turning. For example, you can get 200km/h on the speedo in 4th gear during a burnout (been articled in Fast Fours car magazine) but the car is still standing still. Does that mean it's speedo is inaccurate?? Nope. Just measured at different points of a car. The most accurate way with minimal problems I've found is to measure the speed off a non-driven wheel which has been around for a few decades aswell.

Now as for your comment about GT5's speedo:
#1 Being stuck against a wall and spinning all wheels on a FR, FF, or 4WD car will always result in 0 mph being displayed, so this rules out any reading off the wheels or transmission.
No it doesn't....if it's off a transmission the speedo will not move, nor if it's off a non-driven wheel.

#2 doing a high speed sideway powerslide will result in your speedo going to 0mph and staying there while you car is still moving at high speed (if you manage to maintain the car perfectly perpendicular). This right there is completely different from the previous GT games (at least up to GT3 which I tested again today). On those games a powerslide would display the true movement speed of the car, GPS style.
Now this bit I DO agree with you. It's been this way since GT4 and is a real annoyance that it's measuring off the forward directional speed. I'm a fan of drifting and powersliding, and in GT5 when you are faced 90* to the corner going around the technical section at Toscana and you see 0-20km/h as you're sideways through the corner when you know you were doing 140km/h when you went into the powerslide makes it very hard to judge. Not impossible mind you, but it is difficult. However, for me personally, 5 years of putting up with it in GT4 has made me used to it and I get around this issue with no worries now.
 
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