The Things That Annoy You

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Buttons you must press to go back to the main map once you have finished a race...

basic option :
O - O - O.

shortcut option (added with update 1.40) :
up - X - down - down - down - down - down - X.

Thank you so much spec II....
The whole UI is very, very, very clicky. You need to make a lot of inputs to get anywhere, there's so little direct connection from one part of the game to another, it is very siloed.
 
The polarizing split between the online community (Sport Mode Enthusiasts let's call them) and the Single Player community. It's almost like Democrats Vs Republicans (or Tory Vs Labour, or whatever it is where you are...lol). We can hardly agree on anything.

It may not be a popular opinion (I really don't know, to be honest) but having a separate ongoing GT Sport title (So, GT Sport 2?), instead of having an underwhelming add on for the mainline game, sure would be nice. This potentially would allow for a more fleshed out online experience, as well as a more focused single player experience for the mainline game. They could likely share tracks/cars between the two offerings. Of course this is all predicated on PD having a large enough team (which they don't), the time necessary, and the budget to make this happen. So, it's a bit of a pie-in-the-sky idea, but nevertheless I thought I'd mention it.
 
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They could likely share tracks/cars between the two offerings. Of course this is all predicated on PD having a large enough team (which they don't), the time necessary, and the budget to make this happen. So, it's a bit of a pie-in-the-sky idea, but nevertheless I thought I'd mention it.
The only way to realistically make that happen would be a separate studio developing one title while Polyphony Develops the other. Though I feel like something like that won't happen just because Kaz really loves having control over everything.
 
The only way to realistically make that happen would be a separate studio developing one title while Polyphony Develops the other. Though I feel like something like that won't happen just because Kaz really loves having control over everything.
As I said, it's a bit of blue sky thinking, really. However, if they DID have a larger team they could have a separate department for the spin-off. A lot of larger developers do this. Then again, I'm not expecting PD to go this route. They've always been a relatively small team, and there doesn't seem to be any indication that is changing any time soon. So... I think we're probably stuck with what we have. Still, I can dream.
 
The polarizing split between the online community (Sport Mode Enthusiasts let's call them) and the Single Player community. It's almost like Democrats and Republicans (or Tory Vs Labour, or whatever it is where you are...lol). We can hardly agree on anything.

It may not be a popular opinion (I really don't know, to be honest) but having a separate ongoing GT Sport title (So, GT Sport 2?), instead of having an underwhelming add on for the mainline game, sure would be nice. This potentially would allow for a more fleshed out online experience, as well as a more focused single player experience for the mainline game. They could likely share tracks/cars between the two offerings. Of course this is all predicated on PD having a large enough team (which they don't), the time necessary, and the budget to make this happen. So, it's a bit of a pie-in-the-sky idea, but nevertheless I thought I'd mention it.
Honestly i'd be onboard with GT Sport online title that is a yearly sub and a separate GT8 or whatever that is exclusively career mode and so on. Really feel the online component is hurt by catering to the traditionalists, it's just messy.
 
Really feel the online component is hurt by catering to the traditionalists, it's just messy.
Also vis versa. The single player experience seems like a bit of an afterthought, as they were so focused on creating the online component. So, neither camp is particularly happy in the end.

GT Sport is an absolute mess, and incredibly limiting at the same time (quite an achievement). So many missed opportunities. I boot up Sport Mode once in a blue moon as the experience is just so damn bland. The same cars over and over again. The same tracks over and over again. Very little variety and 90% of it is just a few meta cars (typically Gr.3 or Gr.4 based). I tend to get bored with it very quickly. A dedicated Sport Mode Game (ala GT Sport) would be ideal, and allow for a much greater variety in the online space. Still, there really isn't anything stopping PD from fleshing out the Sport Mode we have now. Their motivations are certainly not clear to me.
 
I boot up Sport Mode once in a blue moon as the experience is just so damn bland. The same cars over and over again. The same tracks over and over again. Very little variety and 90% of it is just a few meta cars (typically Gr.3 or Gr.4 based). I tend to get bored with it very quickly. A dedicated Sport Mode Game (ala GT Sport) would be ideal, and allow for a much greater variety in the online space. Still, there really isn't anything stopping PD from fleshing out the Sport Mode we have now. Their motivations are certainly not clear to me.
This week's races are some of the best ever!
 
Then buy all the tires you need or want ahead of time.
That's not the point - remember this is a thread of "things that annoy" you - and while pedantic in nature, having to push up or down additional times (compared to the majority of the time the game has been out) to select the tire you want is annoying.
 
One thing that Annoys me is the fact that engine sounds never get updated? So many cars that need a sound update.

3 cars I can think of are 3 of my most driven.

The p1 gtr and fxxk both cars need a update both cars sound like there were recorded inside a tunnel while inside a bubble. :lol:

The fxxk just doesn't have that pop when down shifting and the p1 is missing a key engine sound.

Another is the Zonda r wish it would get updated with the real sound and not the generic sound it has.

I agree, also see this thread:
Inaccurate car sounds

There are huge differences in sound details and quality of sound recordings. Some (many?) are from GT Sport and unchanged since then.
 
Auto-drive with rolling starts sometimes exits at redline and then you hit the limiter when pressing throttle for a split second. Currently noticable in Daily A with the Honda in some starting places (I think 4th or 5th). Might be a skill issue though.

And speaking of auto-drive, after all these years, it looks a bit silly because it goes full on and off throttle to keep speed within a range(?), making cars jump. It should be smoother.
 
Auto-drive with rolling starts sometimes exits at redline and then you hit the limiter when pressing throttle for a split second. Currently noticable in Daily A with the Honda in some starting places (I think 4th or 5th). Might be a skill issue though.

And speaking of auto-drive, after all these years, it looks a bit silly because it goes full on and off throttle to keep speed within a range(?), making cars jump. It should be smoother.
It’s not a skill issue and it is bloody annoying as sometimes you instantly tap to change up and end up double changing, then there is the change doesn’t register so you sit the bouncing on the limiter being swamped!
 
My thoughts after more than a year with GT7 (my first GT by the way):
  • The grind can be pretty frustrating.
  • The music changes every time you navigate to a new screen
  • It would be great to have more helmet and racing gear customization options.
  • Some of the car sounds aren’t great; they’re missing unique elements like pops and bangs that make engines feel alive. I’ve raised this concern multiple times (examples: VW Dual clutch upshifts, AMG upshifts, pops/bangs etc.)
  • There’s no proper simulation of automatic or torque converter transmissions. All cars feel like they have sporty dual-clutch gearboxes with perfect rev-matching, which isn’t realistic (e.g. the pickups, old muscle cars, hiace, slr etc)
  • Prize money differences between events can be huge and unbalanced.
  • Cars are always clean, even in rally stages, which breaks immersion
 
My thoughts after more than a year with GT7 (my first GT by the way):
  • The grind can be pretty frustrating.
  • The music changes every time you navigate to a new screen
  • It would be great to have more helmet and racing gear customization options.
  • Some of the car sounds aren’t great; they’re missing unique elements like pops and bangs that make engines feel alive. I’ve raised this concern multiple times (examples: VW Dual clutch upshifts, AMG upshifts, pops/bangs etc.)
  • There’s no proper simulation of automatic or torque converter transmissions. All cars feel like they have sporty dual-clutch gearboxes with perfect rev-matching, which isn’t realistic (e.g. the pickups, old muscle cars, hiace, slr etc)
  • Prize money differences between events can be huge and unbalanced.
  • Cars are always clean, even in rally stages, which breaks immersion
Agree. A damage model would be night too
 
The grind can be pretty frustrating
That’s an each to their own thing to be fair, I don’t find the game particularly grindy and I spend now 99% in sports mode or TT and have all of the cars but the damned 20m Alfa thing.

It’s more about how fast you want access to different cars etc rather than grind in and of its self. But I definitely get it especially if things like the TTs aren’t your thing or not worth the effort reward etc.
The music changes every time you navigate to a new screen
This is annoying as hell!
It would be great to have more helmet and racing gear customization options.
I play in VR and mostly sports mode now so really something people would have to want. More isn’t always better can’t see the issue with these ideas
  • Some of the car sounds aren’t great; they’re missing unique elements like pops and bangs that make engines feel alive. I’ve raised this concern multiple times (examples: VW Dual clutch upshifts, AMG upshifts, pops/bangs etc.)
No in VR and some of the cars definitely have loads of lift off over run or waste gate chatter.

Go try the Gr3 BRZ and just lift off, sounds like it’s making popcorn 🤣
There’s no proper simulation of automatic or torque converter transmissions. All cars feel like they have sporty dual-clutch gearboxes with perfect rev-matching, which isn’t realistic (e.g. the pickups, old muscle cars, hiace, slr etc)
Torn on this one, as there is definitely a difference between manuals, PDK/DCT and slush boxes being manually selected (like a Jag J gate etc)
Prize money differences between events can be huge and unbalanced.
It depends on the scale to be fair
Cars are always clean, even in rally stages, which breaks immersion
Playing in VR I don’t even notice this and it’s the fully immersed end of things! So I guess it’s more about what is immersive to each person
 
That’s an each to their own thing to be fair, I don’t find the game particularly grindy and I spend now 99% in sports mode or TT and have all of the cars but the damned 20m Alfa thing.

It’s more about how fast you want access to different cars etc rather than grind in and of its self. But I definitely get it especially if things like the TTs aren’t your thing or not worth the effort reward etc.

This is annoying as hell!

I play in VR and mostly sports mode now so really something people would have to want. More isn’t always better can’t see the issue with these ideas

No in VR and some of the cars definitely have loads of lift off over run or waste gate chatter.

Go try the Gr3 BRZ and just lift off, sounds like it’s making popcorn 🤣

Torn on this one, as there is definitely a difference between manuals, PDK/DCT and slush boxes being manually selected (like a Jag J gate etc)

It depends on the scale to be fair

Playing in VR I don’t even notice this and it’s the fully immersed end of things! So I guess it’s more about what is immersive to each person
Thanks for your feedback!
Grind: I did the „big three“ grind races sooo many times, it wasnt always fun 😕. I agree, If you are not a „collector“, then there is no grind issue. I now have all 20mil. credit cars 😬.

Sound: Completely agree there are race cars that sound great, but there are some (that i have driven/owned in real life) that are missing key sound characteristics (example: DSG „farts“). When i went to the racetrack some time ago a tuned 4-cyl racing VW Scirocco (and its upshift sound) was the loudest car (louder than the AMG GT3s, Ferraris and the 911s that were also on the track).

Transmission: Also agree that there are significant differences but the classic automatic transmission (non dual clutch) is not simulated correctly.
 
Transmission: Also agree that there are significant differences but the classic automatic transmission (non dual clutch) is not simulated correctly.
I agree with all your points, this one I don’t know if I understand it correctly.

I play with manual transmission control regardless of what the car has.

This might be some of it but I notice the difference, with the biggest difference actually being H gate or Dog leg manual cars where the throw is quite long.

The only other place I notice this sort of stuff is in the CVT cars where they are a bit rubbish to be honest. I genuinely don’t know but are there just standard 5-8 speed full auto cars in the game?
 
Oh, I want a go at this :D
My thoughts after more than a year with GT7 (my first GT by the way):
  • The grind can be pretty frustrating.
I have yet to grind. And why would you? The online time trial payout really well, so it's a more efficient use of your time. Base AI is far too uninteresting to make grinding for credits interesting. And, add to that, the weekly events. Do the five races they offer, get that prize money, plus 800,000 credits.
  • The music changes every time you navigate to a new screen
I turned the music off years ago so, I can't speak to this.
  • It would be great to have more helmet and racing gear customization options.
🤔 There must be hundreds of thousands of designs available at the moment (millions maybe?)
  • Some of the car sounds aren’t great; they’re missing unique elements like pops and bangs that make engines feel alive. I’ve raised this concern multiple times (examples: VW Dual clutch upshifts, AMG upshifts, pops/bangs etc.)
🤔 I have a VW with a dual clutch. I don't know what you're talking about. Are you talking about the car with cat deletes? This could be why it's "missing". Like, I'll be honest, the kids with their modded exhaust, where the cars pops and bangs every few seconds is SUPER annoying, so I'm glad it has been omitted.

Like the warning bells in some of the Japanese cars. I hate driving cockpit view because I can't stand those effects. Btw, that could also be an issue, because I know there are pops and bangs, but you have to be in the right camera position to hear them.
  • There’s no proper simulation of automatic or torque converter transmissions. All cars feel like they have sporty dual-clutch gearboxes with perfect rev-matching, which isn’t realistic (e.g. the pickups, old muscle cars, hiace, slr etc)
  • Prize money differences between events can be huge and unbalanced.
Ya, because Sony wants to make money off the people that absolutely MUST have all the most expensive cars, so they choke everyone on credits. It's standard fair in the game industry. They make such an enormous amount of money off these people that it taints the experience for everyone else. Thankfully, the most expensive cars are also some of the most useless.
  • Cars are always clean, even in rally stages, which breaks immersion
I feel like this is a bug that has never been fixed. GT4 had DIIIIIIRRRRRT. I remember after the AI was done those 24 hour races, those cars were DIRTY. Now, there's a car wash feature, and I've used it to see if there's actually a difference, but ya, nothing ever gets dirty. I honestly think it's broken.
 
Oh, I want a go at this :D

I have yet to grind. And why would you? The online time trial payout really well, so it's a more efficient use of your time. Base AI is far too uninteresting to make grinding for credits interesting. And, add to that, the weekly events. Do the five races they offer, get that prize money, plus 800,000 credits.

I turned the music off years ago so, I can't speak to this.

🤔 There must be hundreds of thousands of designs available at the moment (millions maybe?)

🤔 I have a VW with a dual clutch. I don't know what you're talking about. Are you talking about the car with cat deletes? This could be why it's "missing". Like, I'll be honest, the kids with their modded exhaust, where the cars pops and bangs every few seconds is SUPER annoying, so I'm glad it has been omitted.

Like the warning bells in some of the Japanese cars. I hate driving cockpit view because I can't stand those effects. Btw, that could also be an issue, because I know there are pops and bangs, but you have to be in the right camera position to hear them.

Ya, because Sony wants to make money off the people that absolutely MUST have all the most expensive cars, so they choke everyone on credits. It's standard fair in the game industry. They make such an enormous amount of money off these people that it taints the experience for everyone else. Thankfully, the most expensive cars are also some of the most useless.

I feel like this is a bug that has never been fixed. GT4 had DIIIIIIRRRRRT. I remember after the AI was done those 24 hour races, those cars were DIRTY. Now, there's a car wash feature, and I've used it to see if there's actually a difference, but ya, nothing ever gets dirty. I honestly think it's broken.
I think need to explain a little more.

- Why do I grind? Because i struggle getting gold in the time trials 😀.

- Regarding helmet: I am talking about non full face helmets. Those in the game (high tech racing helmets) just do not look good in replays, photos when you are driving slower road cars/sports cars or vintage cars. And it would be nice to drive the old cars with classic driving gloves.

- I have a Golf 7 GTI (with DSG) and a Golf 7 R; these cars are known for the so called DSG „farts“ when they shift up at high rpms. Not talking about modded cars. Completely stock exhaust. —> is it annoying to some people? Of course it is. But nevertheless it does belong to those cars and it was part of „sports car culture“ in the years before more strict noise/emission regulations were introduced; thats how they were designed/sound engineered. Same with the A45 AMG which had maybe the most extreme 4cyl. Pops/Bangs (when shifting up and down) in the 2010s. It is a detail that i miss a lot. There are dozens of youtube clips you can check out if you like.

I agree with all your points, this one I don’t know if I understand it correctly.

I play with manual transmission control regardless of what the car has.

This might be some of it but I notice the difference, with the biggest difference actually being H gate or Dog leg manual cars where the throw is quite long.

The only other place I notice this sort of stuff is in the CVT cars where they are a bit rubbish to be honest. I genuinely don’t know but are there just standard 5-8 speed full auto cars in the game?
You can choose manual/auto in GT7 and i also drive manual. And if drive manual in a car that does have an auto transmission in reality then GT simulates manual gear selection with an auto transmission which is fine.

But: There are different types of auto transmission in reality. In GT7 they all (maybe not all but 95%) behave like dual clutch transmissions (very fast shifting times, rev matching,..). A non dual clutch automatic car with a torque converter has really slow shifting times and has no rev matching function. I am sure there are „tech“ guys here in the forum who know exactly what i am talking about and also could identify those vehicles (examples in my opinion: Atenza, the Pickups, the SLR, Kangoo, Hiace, the Ford hotrod,…).

By the way, the different types of transmission are even explained in the „beyond the apex“ guide in GT7, that is why it is even more annoying that PD went the simple route and made them all pretty much the same.
 
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I think need to explain a little more.

- Why do I grind? Because i struggle getting gold in the time trials 😀.
Ya, fair, they can be a pain :D
- Regarding helmet: I am talking about non full face helmets. Those just do not look good in replays, photos when you are driving slower road cars/sports cars or vintage cars. And it would be nice to drive the old cars with classic driving gloves.
It was GT3, or maybe GT4 that had that option. I agree a "retro" option for suit and helmet would be cool. I would even say necessary
- I have a Golf 7 GTI (with DSG) and a Golf 7 R; these cars are known for the so called DSG „farts“ when they shift up at high rpms. Not talking about modded cars. Completely stock exhaust. —> is it annoying to some people? Of course it is. But nevertheless it does belong to those cars and it was part of „sports car culture“ in the years before more strict noise/emission regulations were introduced; thats how they were designed/sound engineered. Same with the A45 AMG which had maybe the most extreme 4cyl. Pops/Bangs (when shifting up and down) in the 2010s. It is a detail that i miss a lot. There are dozens of youtube clips you can check out if you like.
I have heard of the DSG farts, but I haven't experienced them IRL without mods. Maybe it is a mapping thing here in Canada. I agree with you though. I had an Abarth for a while and that thing was grumbling, snapping, and popping all the time, but in a cute dachshund kind of way 🤣. I wouldn't mind a little more, just not in a "I wear my baseball cap sideways and I wear my pants around my thighs" kind of way, if you know what I mean ;)
 
You can choose manual/auto in GT7 and i also drive manual. And if drive manual in a car that does have an auto transmission in reality then GT simulates manual gear selection with an auto transmission which is fine.

But: There are different types of auto transmission in reality. In GT7 they all (maybe not all but 95%) behave like dual clutch transmissions (very fast shifting times, rev matching,..). A non dual clutch automatic car with a torque converter has really slow shifting times and has no rev matching function. I am sure there „tech“ guys here in the forum who know exactly what i am talking about and also could identify those vehicles (examples: Atenza, the Pickups, the SLR, Kangoo, Hiace).

By the way, the different types of transmission are even explained in the „beyond the apex“ guide in GT7, that is why it is even more annoying that PD went the simple route and made them all pretty much the same.
I sort of get you, having owned quite a few cars over the years with different transmission and engine configurations.

In the game you can’t manually shift CVT cars, some of the older cars have very long throws and gear changes, the easy example of that is the GR3 Nissan Shilloette thing.

Where it gets a bit fuzzy for me is cars that have Auto boxes which can be manually controlled but they are still autos. (Not dual clutch or sequential selected)

I don’t feel a massive difference other than some are slow, some are fast and some I can’t control
 
Buttons you must press to go back to the main map once you have finished a race...

basic option :
O - O - O.

shortcut option (added with update 1.40) :
up - X - down - down - down - down - down - X.

Thank you so much spec II....
Very odd combination for the second set of buttons, but anyway...I only tried the basic option a year ago.
 
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Prehistoric Race Display Settings customization options:
human-evolution.png
 
They’ve added several changes to help this but ultimately they are bandaids to fix a historic problem of GT: Menu navigation is convoluted as hell.

Digging deep through track selection menus or dealer menus, deal with GT Auto menus, etc. Back in the day you’d have to hit the back button like 10 times and it’s still annoying to this day despite a couple improvements. UI efficiency could be vastly improved even with a “map” style main menu.
 
They’ve added several changes to help this but ultimately they are bandaids to fix a historic problem of GT: Menu navigation is convoluted as hell.

Digging deep through track selection menus or dealer menus, deal with GT Auto menus, etc. Back in the day you’d have to hit the back button like 10 times and it’s still annoying to this day despite a couple improvements. UI efficiency could be vastly improved even with a “map” style main menu.
I think it’s an architectural problem In how the different environments are loaded.

If you think about other games in the 3D space the levels are half loaded and the maps are all loosely loaded in to non player space (hence all the out of bounds glitches in a lot of the FPS games, specifically those that allow for negative velocity stacking)

GT has a really unique problem in that it’s ui has to transition a lot more between these static 2d spaces and fully rendered 3D spaces where the math has to change drastically.

Deep down I think they know that the UX of the the UI feels clunky but it’s a trade off to get the gameplay and rendering loaded completely.

Almost everything outside of the flat map has high poly rendering be it the race locations or the events etc and the dealerships.

There could be a lot of improvements absolutely but I think it’s a compromise much like elevators in games to load stuff.

It’s also why the load times are vastly different between PS4 and PS5 because the my fundamentally load data in different ways.

All conjecture admittedly but a rational reason for some of these flow choices
 
I think it’s an architectural problem In how the different environments are loaded.

If you think about other games in the 3D space the levels are half loaded and the maps are all loosely loaded in to non player space (hence all the out of bounds glitches in a lot of the FPS games, specifically those that allow for negative velocity stacking)

GT has a really unique problem in that it’s ui has to transition a lot more between these static 2d spaces and fully rendered 3D spaces where the math has to change drastically.

Deep down I think they know that the UX of the the UI feels clunky but it’s a trade off to get the gameplay and rendering loaded completely.

Almost everything outside of the flat map has high poly rendering be it the race locations or the events etc and the dealerships.

There could be a lot of improvements absolutely but I think it’s a compromise much like elevators in games to load stuff.

It’s also why the load times are vastly different between PS4 and PS5 because the my fundamentally load data in different ways.

All conjecture admittedly but a rational reason for some of these flow choices
Some very valid points there NMD, but I feel this UI design was masterful when I first saw it back in the 2000's and very insipirational for UI design, hope we cud see something like this going forward or even a hybrid of it for the next title of GT. I don't understand why some menus in the game are so static, yet the GT cafe and others are moving 3d/rendered?

 
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