The Thrustmaster T500RS Thread

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That is not a 1st generation PlaySeat. The first gen had the steering column in front of the pedals. It was very unstable and rickety.

Anyway, have you tried adjusting the pedals to the short distance?

Correct - I have 2 1st get Playseats from 2006, they only cost about $150 a piece on sale - and are worth that much - rickety yes, not so unstable as to justify buying the newer ones.

Glad to see the T500RS being delivered already.
 
That's great to hear that it's being shipped somewhere!

Julienm, what region do you live in? Did you order it online or did you find it in a store?

Let us know everything! haha
 
i have this model of playseat:

http://www.flickr.com/photos/57928602@N06/5328513832/

this is effectively not the first generation, sorry.

i don't know what car in gt5 have 1080 in the reality.
one example and i will test.
i can just say the wheel change degree with the differents cars.
i had a G25 just before, and i believe it was the case too.

what would you know in the manual? not the time to scan this right now but can take a look in it if you have a specific question.

what other specific photo do you want?

i 'm not sure to understand "adjusting the pedals to the short distance".
Do you mean the adjustment of the pedals to adjust the brake force?
 
Ok, first test:
Do the Alfa Romeo 147 and the Volkswagen Kubelwagen (or the Samba Bus) have the same total steering angle?
In real life the Alfa Romeo 147 has got 830 degrees lock-to-lock while older cars without power steering (like the older Volkswagens) should have more.
The Nissan GT-R should have got a 960 degrees lock-to-lock.
Older Mazda RX-7 (FC) had 3.4 turns lock-to-lock (1224 degrees, so with that the T500RS should use its whole 1080 degrees range)

I'm not sure if these differences are simulated in GT5.
 
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Thanks for the info Julien!

I think the short distance means the little black sponge (I think it has a spring on it as well) that makes the pedal get progressively stiffer and move a shorter distance.
 
Nice!
Could you tell use more about the wheel?
Could you upload the instruction manual online?
Have you used other wheels on GT5 before this one?

The manuals are now online via the Thrustmaster website.
Here

Good to see people getting the wheel.
Lucky guys!!!
 
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Yes, i confirm, the litlle "sponge" has a spring .
and yes i installed it in order to have the shorter distance and the harder brake feeling.
I never test a load cell brake (fanatec CSP) and my G25 pedal was stock (no mods), so i can't compare, sorry.
anyway, the break feeling is imo much better than a stock G25.
for me, braking efficiently with abs=0 was impossible with the stock g25.
With this brake mod, it seem's to me a lot more possible.
not easy all the same...
just IMO and just after a few hour of test ;)
 
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I'll be a little off-topic again, but hey guys, have you thought about the fact ISR got the wheel before it was released?

Target Market. If I was TM and I was confident that my wheel would only get this kind of praise I would also send it to Inside Sim Racing first. ISR is a source of opinion that sim racers of every level respect and go to for information. A good initial impression vid will get seen by every person interested in finding out about this wheel and then some more who don't follow GT5 religiously and might not have heard about the T500RS but more importantly a good first impression from ISR would no doubt attract the attention of the hard core sim racer crowd which this wheel is priced towards.

Now lets look at the result of the initial impression video. PC guys are now looking to find more information about it and considering it because of the comparisons to the $2000+ wheels that they dream about and the result as I have seen on discussion boards is there is very little complaining about price compared to when it was first announced. GT5 players who initially thought this wheel was way overpriced are no doubt in my mind considering getting one. In my opinion sending one to ISR early was a very smart decision.
GT5 will use (FFB Mode) and will rely on the games options via what they call (Software Development Kit). Kaz experience from the Nur 24Hr has been part of their focus on wheel torque and precision.

I'll just add a bit of information to this.

Each game developper has its own vision of what shall be controlled by the game and what shall be controlled by the racing wheel. Polyphony, based on their driving experience (24H Nürburgring) wants a direct function between Drift angle and torque - if you leave hardware to reset the angle, you might lose this ratio in that game

This quote is from a private response about my enquiries and suggestions regarding being able to adjust steering angle on the wheel itself.
 
My first rumble wheel was the Logitech GT ten years ago, I purchased it in anticipation of GT3 as the official GT3 wheel was OOS in all bestbuy stores, I paid $80 and was thrilled of the great experience in comparison to the PS2 controller!

In 2004 the wheel was still functional but when the DFP hit the stores in Oct, I paid $160 and got it almost three months prior to the release of Japanese GT4.(yes imported it from Japan and received it late Dec)

Today, I still own both and still use the DFP, the upgrade was supposed to be a Fanatec GT3 RS combo but had an ordeal with the customer service and now I am seriously considering the T500RS jut for the eys of GT5!(GT3 RS with CSP is still a very valid option too)

I wouldn't mind forking out 600 bucks for a custom made gear that was designed in collaboration with PD bearing in mind their support and CS is comparable to Logitech, I believe all racing titles on PS3/PC will be supported later on just the way the DFP supports all other titles on PS2/PS3.

I used to be a flight sim enthusiast in the past and I had owned the F16 HOTAS with metal cast and it was incredible as far as I remember even the paint chipping mimic the real yoke of the F16!

For those who complain about the material of the wheel, My '78 T/A 6.6 had a three spoke wheel made of the same polyurethane material and it was a pleasure to grab! it never cracked or torn off but got a bit dry from exposure to UV. If you don't like the feel of the synthetic material then racing gloves are always there!

I hope this wheel will be the leap frog for the motor racing sim community and will increase the innovation among the rest of the brands.
 
Yikes! $600 for a wheel that only works with one game, no shifter and run of the mill pedals. If they were smart they would have made it compatible with Fanatec and Logitech pedals and had a wheel only version.
 
Yes, i confirm, the litlle "sponge" has a spring .
and yes i installed it in order to have the shorter distance and the harder brake feeling.
I never test a load cell brake (fanatec CSP) and my G25 pedal was stock (no mods), so i can't compare, sorry.
anyway, the break feeling is imo much better than a stock G25.
for me, braking efficiently with abs=0 was impossible with the stock g25.
With this brake mod, it seem's to me a lot more possible.
not easy all the same...
just IMO and just after a few hour of test ;)

If I recall the G25/27 shifters were notable for their ability to lock up breaks within a tiny amount of travel in GT... this is not something I have had problems with in other games so maybe it's more a matter of how PD implimented the G25/27 brakes being so bad?

Have you tried it without the spring mod? I would be interested to know if stock it works more like a G25 brake or a CSP brake...

Why's it useless without a shifter Dave?
Gilles already said on Facebook that developers can decide to implement the clutch to also work with paddle shifters.

I think your forgetting you also need the clutch pedal to swap with throttle when you invert the pedals and push the mode button on the wheel.

I am not thinking of any cars with paddle shift and clutch off the top of my head...

As for ability to flip, yes that is a necessity for the clutch in a way, although it seems there would be other ways to handle it with only two pedals and either way, you are forced to pay for the abilty to flip even if you don't want it... again we reach that position of impossible to discern between forced to buy and left out.
 
Yikes! $600 for a wheel that only works with one game, no shifter and run of the mill pedals. If they were smart they would have made it compatible with Fanatec and Logitech pedals and had a wheel only version.

If this wheel really does compare to the likes of FREX and the $1000+ alternatives then it will be HUGE with the PC sim market if it can be used in conjunction with the clubsport pedals.

I believe the CSP are USB so I don't see why you couldn't use the pedals + thrustmaster wheel on a game like iRacing.
 
Yikes! $600 for a wheel that only works with one game, no shifter and run of the mill pedals. If they were smart they would have made it compatible with Fanatec and Logitech pedals and had a wheel only version.

Are you suggesting it's a Premium wheel with standard pedals.
Do you know that Kaz is personally involved in this project. He wouldn't stand for anything like that.
 
I'm waiting to see the actual first-hand reviews, but who says these pedals are mediocre? 'Run of the mill' pedals would be DFGT quality, wouldn't they? Are these wheels better or the same as G25/G27 pedals?
 
Are you suggesting it's a Premium wheel with standard pedals.
Do you know that Kaz is personally involved in this project. He wouldn't stand for anything like that.

That's what it is, premium pedal sets use load cells for braking and frown upon pots. As for your kaz comment, I don't buy into any of that crap, it's simply marketing hype and these deals get done in glass towers not down in the workshop.
 
I have a G25 and just bought the Ferrari F1 2007. Here is another car that, like the X2010, turns the G25 into an exercise machine. It takes so much pressure to turn the car that I worry if the wheel will break. Other than adding front toe out and adversely affecting the handling, I have not found a way to reduce it. I have tried many times in the past to reduce the force to turn cars like the FGT like dialing the force feed back to 1, amateur/pro/simulation, different wheel set ups and nothing has fixed it.

Kaz said about 45 days ago he hadn't made the code for the G25/G27 and that he wished they would give him another wheel to work with. Then the announcement that GT5 fully supports T500.

Well, I'm 58 years old and if I want to buy a wheel I will. If I can afford it doesn't enter into the decision. The thing is, if Kaz thinks he can force people who can afford a G25/G27 to buy the T500 because he will not patch the code so the older wheels work correctly, he should think again. It's a matter of principal, right and wrong. As long as my G25 wheel doesn't work with two of the best cars in the game, I will never, ever by a T500. No way.
 
That's what it is, premium pedal sets use load cells for braking and frown upon pots. As for your kaz comment, I don't buy into any of that crap, it's simply marketing hype and these deals get done in glass towers not down in the workshop.

Are you sure these pedals are using pots? I would have thought they were using Hall Effect sensors. Sure they are just a more accurate way of doing the same thing pots do and your point is still valid, I just wanted to point out that these pedals most likely don't use pots as you suggest.
 
Are you suggesting it's a Premium wheel with standard pedals.
Do you know that Kaz is personally involved in this project. He wouldn't stand for anything like that.

Wheels have neither load cell nor hydraulics. Believe that makes them standard.
 
7HO
Are you sure these pedals are using pots? I would have thought they were using Hall Effect sensors. Sure they are just a more accurate way of doing the same thing pots do and your point is still valid, I just wanted to point out that these pedals most likely don't use pots as you suggest.

They could use HE, but still...I also never saw anything on pedal adjustability except for the brake. Comparitively I paid $150 for my Clubsports which have the feature set of $500 sim rig pedals. I'm just saying for $600.....
 
HE, optical sensor, potentiometer - all measure distance traveled. That's the sticking point.

Premium pedals, such as ClubSport ($200), ECCI ($600), Perfect Pedal ($250-500), measure force applied.
 
I wonder when I'll start seeing posts like mine that explain how its nowhere online at any of the sites that are supposed to be selling it beginning today (the 5th). Epic Fail Thrustmaster.
I just talked to a FRY's electronics rep, and they have no record and no indication that they will carry the T500 RS. Yet the site lists it as being available today, and lists all the retailers.
What a complete bust. All this hype and discussion over the T500, and its STILL nowhere to be seen online, not even for pre-order (except the UK which wont ship to the US).

EPIC FAIL.
This should be a clear warning that this company's not prepared to deliver a quality product when they say they can. So what happens when a T500 wheel malfunctions, and you have to send it in to them for repairs? same thing thats happening now...waiting despite being told a specific deadline.
 
My comments on Kaz not having anything to do with a premium wheel and standard pedal set was a joke. Of course he loves Standard and premiums.


Oh, and delays.

Edit. Juice I agree on principle mate.
 
Kaz said about 45 days ago he hadn't made the code for the G25/G27 and that he wished they would give him another wheel to work with. Then the announcement that GT5 fully supports T500..

It is now obvious why, Kaz wanted to create a new Force Feedback system after his experience at the Nurburgring.

Apparently standard wheels emulate a DS3 on the PS3 and this apparently causes an issue of deadzone and limits the level of realistic feedback.

I believe that one of two scenarios exist

1. The above statement is true and Kaz wanted to work with a Peripheral manufacturer to create a superior system.

or

2. The issue was manufactured with GT5 as a way to create a proprietary system for this kind of peripheral. If this is true there is the possibility that this might be something Sony wanted as well.

Personally I think that both are true (except the second would now read exaggerated not manufactured) but I haven't played enough racing games on the PS3 to be certain about the first, the few games I have played do have a certain amount of dead zone.

What I do know for sure is at least one party is not happy that Fanatec is using Logitec VID PID, I can't be sure if this extends to Sony but what is certain now is that official PS3 wheels that incorporate this new FF have a clear advantage over non licensed wheels so what PD and Thrustmaster have created is a need for Wheel manufacturers to be licensed.
 
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