The Words of the Winds are Now all Clear

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Until PD releases an official English translation, there going to be confusion
on these issue. The original Japanese list was probably poorly written to
began with & assumed things such as Premium & Standard people would understand, But it was without context.

I personally don't trust Google Translator, But since I can't read Japanese
it all I got.:)
 
Because google translator is more accurate than several native Japanese-speakers.... :rolleyes:

I'm officially giving up trying to prevent the spread of misinformation (regarding translation of the track info PD posted)

...and people wonder why others get so disappointed and negative when their made-up expectatons aren't met, despite being warned.

+1
Until we get official english info, we can't be sure... Don't get your hopes up, so you don't get disappointed.

20 tracks in 60 different layouts is possible. Considering for instance Suzuka or Fuji can be driven in 2 or 3 different configurations, and if you include reverse for each of them you get twice as much, you can have 60 individual track layouts based on 20 locations easily. Hope it's not the case...
 
Not really, it basically means that if you have a GT4 game save on your PS3, you can transfer the cars in your garage to your GT5 games, they are fully updated like the GT5P versions, you don't have to worry about them looking like PS2 cars.

Where did you get your info from? I dont think thats what its talking about.

More along the lines that many of GT4's cars are older models version that would still be included in GT5. For example, the '95 MR2-S (One of my favs). Its an older car, it was in most of the other GTs, so they have the modeling and physics, just has to be implemented into GT5. This goes for all those other older cars. Look at some of the screens of the demo they showed. The SC2000 is there which was in GT4, and they just updated it all for GT5.

Bottom line, is there is nothing wrong with using cars from GT4, just because they where in 4, doesnt mean I dont want them in GT5. Also try to remember that the number on that site was 800, when GT4 only had about 700 cars. So there still is a hole of 100 or so cars.

Food for thought.
 
Imo means:
170 new models with: a)interior = engine, part under bumber etc. b)damages
830 old models that we have seen since gt4, surely in gt5 graphic.

My only doubt is: will 830 old model have cockpit view? I think yes.. psp has cockpit view and in gt5p prologue several cars from gt4 have cockpit.
 
Imo means:
170 new models with: a)interior = engine, part under bumber etc. b)damages
830 old models that we have seen since gt4, surely in gt5 graphic.

My only doubt is: will 830 old model have cockpit view? I think yes.. psp has cockpit view and in gt5p prologue several cars from gt4 have cockpit.
If they all are in GT5 graphics (anything else would be odd), then I see no reason to not have cockpit view in all cars.
 
Imo means:
170 new models with: a)interior = engine, part under bumber. b)damages
830 old models that we have seen since gt4 surely in gt5 graphic.

My only doubt is: will 830 old model have cockpit view?

Put it this way. If GT:PSP has cockpit views for ALL 800 cars. I'm bet my first born that all GT5 cars will have it for every car. Why would they make 800 low res cockpits for GT:PSP then? It would be easier to make all the cockpits for GT5 then covert them to the PSP.
 
Imo means:
170 new models with: a)interior = engine, part under bumber etc. b)damages
830 old models that we have seen since gt4, surely in gt5 graphic.

My only doubt is: will 830 old model have cockpit view? I think yes.. psp has cockpit view and in gt5p prologue several cars from gt4 have cockpit.

I think it does. The EVO IX and some other cars in prologue weren't new models and they have cockpit view.
 
Not really, it basically means that if you have a GT4 game save on your PS3, you can transfer the cars in your garage to your GT5 games, they are fully updated like the GT5P versions, you don't have to worry about them looking like PS2 cars.

This is 100% not going to happen since PS3 games can't read a PS2 save even if it is on the same hard drive.
 
Put it this way. If GT:PSP has cockpit views for ALL 800 cars. I'm bet my first born that all GT5 cars will have it for every car. Why would they make 800 low res cockpits for GT:PSP then? It would be easier to make all the cockpits for GT5 then covert them to the PSP.

i hope so. I care more about cockpit view than damages. For me damages only in championship like WRC, Nascar, Dtm.. is perfect
 
i hope so. I care more about cockpit view than damages. For me damages only in championship like WRC, Nascar, Dtm.. is perfect
+1

Cockpit view is important, they got to understand people get used to play with that view (I am for example), so some cars without it is not an option.

Yeah, if they have decided not to have damage on all cars, it should be on race/rally cars only, and not a mix of both road cars and race cars. That would be odd.
 
i hope so. I care more about cockpit view than damages. For me damages only in championship like WRC, Nascar, Dtm.. is perfect

+1

Cockpit view is important, they got to understand people get used to play with that view (I am for example), so some cars without it is not an option.

Yeah, if they have decided not to have damage on all cars, it should be on race/rally cars only, and not a mix of both road cars and race cars. That would be odd.

Couldnt agree with you guys more. Damage can take a back seat to cockpits. I still find it funny that every cries for damage in a game where the object is not to get damaged. It would be different if this was demolition derby, then I'd expect realistic crash damage.
 
Um... I seriously doubt that. How exactly are you gonna transfer saves from the PS2 to the PS3 in the first place? There is no hard drive on the PS2 you know...

Actually you can. I can on my 60g version at least. But making a ps2 savegame useable with a ps3 game... i really doubt that. So i still think it would be pointless. Instead i guess itll be the prolouge cars you can unlock etc. Makes more sence.
 
20 tracks, be it with 60 variations in total, is unacceptable.

I really do believe 20 tracks, 60 layouts is the truth. Despite the confusion, we've had several Japanese speakers arrive at that meaning independently. It is quite low, but... look at this way:

When you look at the level of detail of the Tokyo track - it has been extensively modelled in 3D - even the interiors of buildings! If all the tracks are modelled in this way (which they almost certainly will be) it would explain the low number, but it opens the door to the possibility of weather + day/night. If it's 20 tracks, 60 layouts, with all tracks able to change with the weather and time of day, and more to come through DLC, I will be very happy.
 
Not really, it basically means that if you have a GT4 game save on your PS3, you can transfer the cars in your garage to your GT5 games, they are fully updated like the GT5P versions, you don't have to worry about them looking like PS2 cars.

But this would than only be possible on the 60gb version,others don't play ps2 games,so they won't have GT4 gamesaves on it...or am i wrong here??...




spyrrari.
 
Again (someone did this earlier, i've forgotten who), let's go through the 20 tracks.

1 - Top Gear Test Track
2 - Nurb
3 - Circuit De La Sarthe
4 - Suzuka
5 - Fuji
6 - HighSpeedRing
7 - Tokyo R246
8 - SS R5
9 - Seattle
10 - London
11 - Eiger
12 - Daytona
13 - Tsukuba
14 - ?


At least I can't think of any more.

so that's 6 more tracks and 46 more variations of the tracks.
guys, it takes an amazing amount of time to even learn 1 track, so imagine learning 60. Let alone the Nürburgring.
 
Again (someone did this earlier, i've forgotten who), let's go through the 20 tracks.

1 - Top Gear Test Track
2 - Nurb
3 - Circuit De La Sarthe
4 - Suzuka
5 - Fuji
6 - HighSpeedRing
7 - Tokyo R246
8 - SS R5
9 - Seattle
10 - London
11 - Eiger
12 - Daytona
13 - Tsukuba
14 - ?


At least I can't think of any more.

so that's 6 more tracks and 46 more variations of the tracks.
guys, it takes an amazing amount of time to even learn 1 track, so imagine learning 60. Let alone the Nürburgring.

Theres 80

20 real, 60 original. gosh.
 
1 - Top Gear Test Track
2 - Nurb
3 - Circuit De La Sarthe
4 - Suzuka
5 - Fuji
6 - HighSpeedRing
7 - Tokyo R246
8 - SS R5
9 - Seattle
10 - London
11 - Eiger
12 - Daytona
13 - Tsukuba
14 - Indianapolis
15 - Madrid

I wouldnt count SR5 so far though.

EDIT: Or were you just counting known GT tracks also from past games?
 
But this would than only be possible on the 60gb version,others don't play ps2 games,so they won't have GT4 gamesaves on it...or am i wrong here??..

You can have a PS2 game stored on any PS3. You just won't be able to play the game associated with it on most of them.

So if this feature is implemented, you'd only need a gamesave present for GT5 to read it. IF.
 
can't be only 20 tracks.. c'on there'll be also Wrc (rally tracks) and Nascar (ovals) cant' be only 20!

Idont' know what is the meaning of 60 + 20 of the list but i'msure it's not only 20.
 
1 - Top Gear Test Track
2 - Nurb
3 - Circuit De La Sarthe (x2 layouts)
4 - Suzuka (x2 layouts)
5 - Fuji (x2 layouts, maybe more)
6 - HighSpeedRing (x2, fw and reverse)
7 - Tokyo R246
8 - SS R5 (scratch it, since not 100% confirmed)
9 - Seattle (x2, fw and reverse?)
10 - London
11 - Eiger (x2, fw and reverse)
12 - Daytona (x2, oval and road)
13 - Tsukuba
14 - Indianapolis
15 - Madrid

Total: 21 layouts
 
1 - Top Gear Test Track
2 - Nurb
3 - Circuit De La Sarthe
4 - Suzuka
5 - Fuji
6 - HighSpeedRing
7 - Tokyo R246
8 - SS R5
9 - Seattle
10 - London
11 - Eiger
12 - Daytona
13 - Tsukuba
14 - Indianapolis
15 - Madrid

I wouldnt count SR5 so far though.

EDIT: Or were you just counting known GT tracks also from past games?

You guys are forgetting Laguna Seca. It was in GT4, so I'm sure it will be in GT5. Also, I'm really hoping for Spa-Francorchamps.
 
I could list many more tracks from previous GT games, i thought he means already confirmed tracks, but SSR5 and Seattle arent confirmed.
 
I could list many more tracks from previous GT games, i thought he means already confirmed tracks, but SSR5 and Seattle arent confirmed.

So, and continuing your work :)

1 - Top Gear Test Track
2 - Nurb
3/4 - Circuit De La Sarthe (x2 layouts)
5/6 - Suzuka (x2 layouts)
7/8 - Fuji (x2 layouts, maybe more)
9/10 - HighSpeedRing (x2, fw and reverse)
11/12 - Tokyo R246 (x2, remebered reverse also)
13 - London
14/15 - Eiger (x2, fw and reverse)
16/17 - Daytona (x2, oval and road)
18 - Tsukuba
19 - Indianapolis
20 - Madrid

Worst case scenario, 20 layouts (on 13 tracks), 60 to come. If you set your heart on this, and more tracks (almost certainly) come out, you won't be disappointed for sure 👍
 
You guys are forgetting Laguna Seca. It was in GT4, so I'm sure it will be in GT5. Also, I'm really hoping for Spa-Francorchamps.

If spa is in this game ill buy it for that alone. that is the most gorgeous track in the world.

Also to the guy that said 20 tracks is plenty and it will take forever to learn that many tracks. It's not about learning all the tracks inside out, its about variety. And there will never be enough tracks, because too many tracks is never enough.
 
You guys are forgetting Laguna Seca. It was in GT4, so I'm sure it will be in GT5. Also, I'm really hoping for Spa-Francorchamps.
Oh, we're talking about GT4 tracks? Then these are also missing:

Infineon Raceway
Twin Ring Motegi
Cathedral Rocks
Chamonix
Grand Canyon
Ice Arena
Swiss Alps
Tahiti Maze
Apricot Hill Raceway
Autumn Ring
Deep Forest Raceway
El Capitan
Grand Valley Speedway
Midfield Raceway
Trial Mountain Circuit
Citta di Aria
Costa di Amalfi
Côte d'Azur
George V Paris
Hong Kong
New York
Opera Paris
Seattle Circuit
Seoul Central
Test Course
Las Vegas Drag Strip
Test Course
Gymkhana
Motorland
Beginner Course
 
So, and continuing your work :)

1 - Top Gear Test Track
2 - Nurb
3/4 - Circuit De La Sarthe (x2 layouts)
5/6 - Suzuka (x2 layouts)
7/8 - Fuji (x2 layouts, maybe more)
9/10 - HighSpeedRing (x2, fw and reverse)
11/12 - Tokyo R246 (x2, remebered reverse also)
13 - London
14/15 - Eiger (x2, fw and reverse)
16/17 - Daytona (x2, oval and road)
18 - Tsukuba
19 - Indianapolis
20 - Madrid


Worst case scenario, 20 layouts (on 13 tracks), 60 to come. If you set your heart on this, and more tracks (almost certainly) come out, you won't be disappointed for sure 👍


wasnt it said that both London and Eiger had longer versions?

b

and Indy has oval and F1 coarses
 
Oh, we're talking about GT4 tracks? Then these are also missing:

Infineon Raceway
Twin Ring Motegi
Cathedral Rocks
Chamonix
Grand Canyon
Ice Arena
Swiss Alps
Tahiti Maze
Apricot Hill Raceway
Autumn Ring
Deep Forest Raceway
El Capitan
Grand Valley Speedway
Midfield Raceway
Trial Mountain Circuit
Citta di Aria
Costa di Amalfi
Côte d'Azur
George V Paris
Hong Kong
New York
Opera Paris
Seattle Circuit
Seoul Central
Test Course
Las Vegas Drag Strip
Test Course
Gymkhana
Motorland
Beginner Course

Autumn Ring... :drool: drift playground

wasnt it said that both London and Eiger had longer versions?

b

Yes, but will they be in the first 20? (if that's what it means...)
 
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