The Words of the Winds are Now all Clear

  • Thread starter Thread starter amar212
  • 3,560 comments
  • 538,252 views
Just thinking about the lack of spectators & corner workers not show in the shots of Tokyo R246 & comparing it to GT4 version. Possibly what we will see in the final version
of the game is when entering championship races, The Pits & Stands will be filled, but empty in the Arcade Mode.

I've actually always wished that the tracks were empty whilst I am just doing free-runs or single races. Because they're always there, they just become parts of the furniture, I don't really even see them.

To me, empty grandstands whilst I do time-trials or single races, and packed ones in championships would set the mood and atmosphere much better. I seriously hope that this is a feature all the tracks have!
 
I've actually always wished that the tracks were empty whilst I am just doing free-runs or single races. Because they're always there, they just become parts of the furniture, I don't really even see them.

To me, empty grandstands whilst I do time-trials or single races, and packed ones in championships would set the mood and atmosphere much better. I seriously hope that this is a feature all the tracks have!
Yeah, I've been thinking about this as well. Makes no sense to take a Fiat 500 for a spin in time trial with packed grand stands.
 
It's possible that the information given was wrong, but that was an accurate translation of the Japanese page as given.

Agreed 100%.

Although, people keep forgetting it was written MORE THAN 20 Courses and MORE THAN 60 Layouts, which could theoretically mean 100000 tracks and 1000000000000 variations. My personal view is it's an attempt to hide the actual number, but still give info that would no doubt be asked for.

Amar referred to 80 tracks and some italian commentators did to.. i think its 60 original tracls

Go back to Amar's first post, and have a look at the updated info for the "second wind"...heads up, you're in for a shock. ;)
 
Go back to Amar's first post, and have a look at the updated info for the "second wind"...heads up, you're in for a shock. ;)

What's this supposed to mean then? (From the article posted on the GT website then taken down, now in the news section of GTP)

"■ Courses
60 courses confirmed with 20 or more to be revealed"

I'm not having a go, I'm just interested to know whether Amar's got it wrong or PD have, or it's some dodgey translations!
 
I'm also thinking... random thought...

KZ said "not all cars in GT5 will feature damage."

of course, he cannot speak english.

He could've meant that only your car on the track at one time will have damage.

but no way, of course.
 
What's this supposed to mean then? (From the article posted on the GT website then taken down, now in the news section of GTP)

"■ Courses
60 courses confirmed with 20 or more to be revealed"

I'm not having a go, I'm just interested to know whether Amar's got it wrong or PD have, or it's some dodgey translations!

"60 courses confirmed with 20 or more to be revealed" come from dodgy online translators. Wrong translation put up on the news page.

MORE THAN
20 Courses and MORE THAN 60 Layouts come from my Japanese sister-in-law. A few others here who can speak Japanese also translated the same, including Black Chamber (who's original translation is up on the news page) who had a translation done by a friend in Japan after.
 
What's this supposed to mean then? (From the article posted on the GT website then taken down, now in the news section of GTP)

"■ Courses
60 courses confirmed with 20 or more to be revealed"

I'm not having a go, I'm just interested to know whether Amar's got it wrong or PD have, or it's some dodgey translations!

I can't see there being only 20 courses and 60 layouts because: 1) it physically doesn't add up and 2) I remember back when Circuit de la Sarthe and the Nordschliefe were revealed months and months ago, a few people (maybe GTP users, can't remember) made comparisons between those track models in GT4 and GT5P. The general consensus was that the tracks were ported from GT4, but with upgraded graphics to take advantage of the PS3's hardware.

If PD is going about it this way, then that could mean most if not all of the tracks from GT4 would also be featured in GT5. This is obviously speculation, though.
 
The 20 tracks and 60 layouts is the only thing that bothers me from what we have seen and/or read in the past couple days. In GT4 their are 36 different tracks and 50 different layouts 78 if you count the tracks you can drive backwards on so i hope that 20 tracks is low and the "more than" is true. We already know of few tracks that have never been in GT before Daytona, Indianapolis, London, Top gear, Eiger, and Madrid so that would leave 14. Tracks we know return are the Nurburgring, La Sarthe, High Speed Ring, Fuji, Suzuka, Tokyo R246 and Tsukuba assuming they have 7 rally tracks like in GT4 that's 20. so that is hard for me to believe 20 tracks if the translation is right evin though it was on PD's GT site than quickly taken down. I hope we here "more than" 40 at the TGS that would be much better as keeping with the 7(GT4) rally tracks that we only have seen one of in the E3 trailer would be enough to include all the GT4 tracks as well
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:
 
Last edited:
not wanting to turn this into a forva vs gt5 thread but i doubt that forza with have 100 unique tracks.

I agree. It's most likely 50 tracks, with those same 50 in reverse - or something to that effect.

If they are all unique tracks - then I applaud Turn 10 for their effort.
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:
Good post, my good sir. :) I have to agree, and just like everyone else, am eagerly waiting for TGS. :dopey:
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we will be BLOWN AWAY. :sly:


Fixed for truth:sly:👍
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:

You've also forgot to mention.. that during those 5 years since gt4. PD has made TT and GTPSP which should've taken some time off GT5's production (as KY has said) and have also released GT5:P and GTHD to feed us a little of what's coming while Turn 10 has been dedicated to Forza 3 for those 2 years and nothing else.

I would also like to know the amount of staff that turn 10 has compared to PD's 110-140 if anyone knows?
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:

AFAIK, Turn10 did not do the car modeling themselves. they out-sourced to other company to do it (Rabcat). PD does everything in house.
 
Last edited:
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:

All aboard the hype train
 
You forgot that T10 didn't model cockpits, it was outsourced. Even though, i believe that we will have all cockpits, and only 170 damage modeled cockpits, and to be honest i think PD has done great so far with GT5, and T10 with forza 3. 95% of all players will turn damage off because it is going to be annoying to most players. while actively racing in league in rfactor(with damage), lots of time i got crashed from behind in the first corner. You can imaging how frustrating that was, especially after whole week of practicing. Damage is nice but to extend. We gamers should strive more towards gameplay and physics to try to direct as much as possible developers into that direction eg. no damage but weather effects, dynamic night/day racing.
 
I think we are going to have cockpit view on all 1000 cars and damages only on 170. I don't care about damage but i will be very disappointed if not alla cars have cockpit view.
 
I think we are going to have cockpit view on all 1000 cars and damages only on 170. I don't care about damage but i will be very disappointed if not alla cars have cockpit view.

+1

It's most likely that all cars (except concept cars) will have cockpitview. Damage, I'm not to worried about though.
 
Okay everyone, wrap your heads around this.

It took Turn 10 2 years to create 400 cars with cockpit view, damage, rollover and 100 tracks.

Using that same logic and a similar time frame with Polyphony Digital's work on Gran Turismo 5 - lets start with the fact that they have been working on this game for 5 years.

Okay, so for the first 2 years, they made 400 vehicles. The next 2 years, they made 400 more - that's up to 4 years and 800 vehicles.

Now, we hit the 5 year mark - so take away half the workload from 2 more years and half the vehicles from 400 and you get 1 more year and 200 vehicles.

That equals out to 1,000 vehicles for 5 years of work.

Now, Polyphony Digital is far more adept at their job than Turn 10 - this comes from talent and experience; so this fear that Gran Turismo 5 only has 20 or even 60 tracks and only 170 cars with damage and cockpit view is an absurd deduction.

I think that the Tokyo Game Show will show all of us that Polyphony Digital didn't waste a second of coding during the past 5 years. With any luck, we are going to be BLOWN AWAY. :sly:

Just clearing up a few things.

FM3 has 400+ cars (exact number unknown and speculation is between 430 and 470) all with damage.

FM3 has 115+ tracks (60/40 real/fantasy includes different variations (no fake variations on real tracks)) exact number unknown.

GT5 has around 1,000 cars and only a few with damage, exact numbers unknown.

GT5 will probably have 60 tracks with variations but this is a complete unknown and is all speculation (going from that feature list with proper translations it was 20 locations with 60 variations but that just doesn't sound right after 5 years of development)
 
If this game of numbers, its obvious PD liked the number 1000 for the number of cars, it just sounds good.

So what sounds good for tracks? I'm looking at the 100 mark (not including variations). Could be more or less, but if they wrote 1000 cars with 100 tracks on the box it would very impressive to mr average joe.
 
1000 is the current benchmark. Amazing nevertheless, but think of the future with (most likely) DLC we could see tens to hundreds more. Tracks as well.
 
ONLY 20 TRACKS??!!!!!!!!!!! with 60 layouts???!!

That's WAY LESS THAN GT4!!!!!!!!!!!!!!!!!!!!!!! :(

What happened to all those tracks in the GT5 prologue weather reports Amar212??!!!!!!!!!!!!

NOOOOOOOOOOOOOOO
 
I agree. It's most likely 50 tracks, with those same 50 in reverse - or something to that effect.

If they are all unique tracks - then I applaud Turn 10 for their effort.
As of right now, Forza 3 only has 17 environments in the game, with around 20-25 independent tracks. This doesn't include the variations.
 
Back