The Xbox One Thread - One X & One SXBOne 

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I just noticed the console has a Kensington lock on the back, is that so you can't even take it out of your house without Microsoft remotely unlocking it? :lol:
 
If you don't have the internet you have the same chance of playing Forza 5 as that rock. :sly:

You could....for 24 hours.

That's a point actually, do you need the internet to activate a game straight away or do you get 24 hours 'free' before it checks?
 
You could....for 24 hours.

That's a point actually, do you need the internet to activate a game straight away or do you get 24 hours 'free' before it checks?

I think it activates upon it installing to your HDD.
 
So, MS and EA are partners in some way, Nintendo and Sega have sealed a partnership, I think Sony has done a partnership with some company but I don't really know.
 
That doesnt mean they lost out on one million sales!, Many of those copies could have been lent to brothers/sisters or mates, many of which may not have intended to buy the game anyway, I borrowed heavy rain of my bro but he has never played it, Its ridiculous to not be able to sell on something you have bought, Its the shops that are creating this situation by charging crazy prices for preowned games

1) It doesn't matter how a game is obtained if it isn't bought new. 1 million played the game and didn't support the developer while doing it.
2)No one ever said you couldn't sell your games, even if its a useless disc you can do as you please with it.
3)If you cannot afford new games the supporters who do buy new will continue to fuel the games and console makers you enjoy like they do this generation.
 
Heavy rain sold 2million copies but 3 million user trophies are registered, I would be one unhappy if 33% of people earned trophies didn't even support the developer/publisher.

Erm, what? Where have you got those figures from?
 
Heavy rain sold 2million copies but 3 million user trophies are registered, I would be one unhappy if 33% of people earned trophies didn't even support the developer/publisher.

Wow, most musicians would love to be dealing with that type of ratio. However, in a video games environment with very few manufacturers, market share is massive. Some have suggested that Sony gained much from the easily modded PS1s, and that they even covertly encouraged it.

Possible but inconvenient piracy may actually be the most effective approach for the console manufacturers.
 
No, no other product will follow this path since there are few products similar to Gaming Consoles, maybe razors with changeable cartridges.

That is an excellent point. There is no other similar industry where the developer of a product feels they are somehow entitled to a cut of all future sales of that product over the rights of the consumer they sold it to; nor any other industries where people rally around the their supposed right to do so statements like this:
2)No one ever said you couldn't sell your games, even if its a useless disc you can do as you please with it.

Thank you for that clarification, by the way. I'm sure noone was aware that Microsoft wasn't going to physically prevent you from selling the disc itself.


1) It doesn't matter how a game is obtained if it isn't bought new. 1 million played the game and didn't support the developer while doing it.
Actually it makes a pretty damn big difference. If that copy is pirated (or stolen, as you've so helpfully brought up several times) then not only is there no economic benefit to the original creator; but there is no economic benefit to anyone and the law has been broken and the rights of the consumer don't apply. It also goes at the heart of the "lost sale" argument; because if a used copy can't be considered a lost new sale (which it can't), then a stolen copy certainly can't either.

3)If you cannot afford new games the supporters who do buy new will continue to fuel the games and console makers you enjoy like they do this generation.
I'm glad they will. Maybe in the meantime those who don't can stop being treated like criminals.
 
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DRM is bull. It's like a car manufacturer disabling a car after it's traded in or sold & making the next owner pay a reactivation fee or if you don't drive it in 24 hours it won't work no more. It's wrong.
 
DRM is bull. It's like a car manufacturer disabling a car after it's traded in & making the next owner pay a reactivation fee. It's wrong.

The response that you'll be hit with to tell you you're wrong is that "it isn't the same thing" because "used cars don't have the same value of a new one" which is absolutely true; but I'm certain no one would try to bring that up as a rebuttal since it would be ignoring the fact that videogames are not the only industry where used goods have the exact same quality of new goods but they are the only one where the makers of those goods think they need a cut of the action from secondhand sales.
 
I'm sorry but used games are used games and are priced as such. No matter what, if it can be bought then it's used after it's bought & it's value goes down. Used cars get scratches & so do used games.
 
Major Nelson responds to Neogaf ESRAM issue rumors.
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Heavy rain sold 2million copies but 3 million user trophies are registered, I would be one unhappy if 33% of people earned trophies didn't even support the developer/publisher.

Erm, what? Where have you got those figures from?

Doesn't really matter, even if that is correct it doesn't mean much as it is not uncommon to have more than one person in the household that would play the game on the same system as well as many user who may have more than one account. There is no way to know how many would have bought the game new or used based on that info and many that may end up buying it used may not have bought it at all if not for getting it at a discount.
 
The response that you'll be hit with to tell you you're wrong is that "it isn't the same thing" because "used cars don't have the same value of a new one" which is absolutely true; but I'm certain no one would try to bring that up as a rebuttal since it would be ignoring the fact that videogames are not the only industry where used goods have the exact same quality of new goods but they are the only one where the makers of those goods think they need a cut of the action from secondhand sales.

What industries are there?

Films that go to disc? Well its a sub industry, perhaps in time they will have online verification, hey if we all buy stuff like the XBO then it may follow suit. They aren't expensive anyway, renting is already there in stores and now online. Where talking about a 90min experience thats already been paid for by cinema, film on demand, cable and satellite subscribers. Would be odd to have a effective online DRM DVD player to trap the ass end in the past or at present.

A game release on disc is obviously the primary source of money.

Music, they want you to listen to radio, put your media in the car, use portable cd/mp3 player while you run and walk cycle. They can't right now use online to verify all this. Perhaps you've seen Demolition Man, only then could such a thing happen.

We're talikng about different passive media that's paid for, takes minutes to consume, can cost very little to make in regards music. It's easy for someone else to offer the same without drm. A non starter at the moment so they take the used stuff on the chin. Music has tours, license money from adverts and programs and films for income, not to mention artists can sell stuff through adverts and get money that way. The more freely the content spreads the more scope to do all this stuff becomes.

Videogames and more so AA AAA games industry is in a strange position. If person A is willing to spend $10-20 on ebay, he should be going though the publisher.

Steam sales work like that. Instead of the same disc game going up each month on ebay and changing hands 12 times for $5-20, those same people I would argue may buy online if the service was there for console. Steam may seem crazy but it can work.

Online can counter many problems for the loss of used games and if higher digital prices don't fly. Please don't mention the current games on demand prices, its just a very small starting point. You will see lower prices for older games, sales. You can do free to play for a weekend, you could rent a game for a few hours online. I expect just like pc, people won't be too willing to buy a download you can't do sod all with and may not work in the future, so in time the market will try to accomdate all types and get full price off those who have money to burn and also those cheap ass gamers.
 
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Doesn't really matter, even if that is correct it doesn't mean much as it is not uncommon to have more than one person in the household that would play the game on the same system as well as many user who may have more than one account. There is no way to know how many would have bought the game new or used based on that info and many that may end up buying it used may not have bought it at all if not for getting it at a discount.

I think this is the very reason Microsoft has listed a"feature" that allows a limited number of family members to play your shared library. That is an interesting thing to list as a feature that's been in gaming since the late 70's with the Atari 2600.
 
To be fair, I don't think publishers/developers necessarily feel entitled to all future sales of their product -- like Craigslist exchanges between private parties, for example. I think they're just jealous of the revenue generated by preowned-retail companies like GameStop, and the lowly consumer is getting trampled in the pursuit of that mountain of cash.

I've been guilty of a couple $55 pre-owned purchases at GameStop -- those are precisely the problem -- but most of the time I either buy new or wait until a game drops to that magical $20 point. I also stopped trading in at GameStop a long time ago; I sell my games to local shops instead.
 
In regards to the publishers and pricing on games. Keep in mind "worth". Are games wortj thatt $65 price tag to you? I can tell you right now there are quite a feew I feel I could've waited on. Games are becoming the music CD's of the latet 90's and into the 2ks. CD;s would be 12-18 songs with maybe 3 at most good ones. Why would I want to pay full price for that CD? Games are becoming the same way. Less than stellar games coming in at the industry price. Not worth it. Thats what hurting publishers.
 

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