1. "Helicopter" view camera only for replay (always stay in this view)
2. "ground"/"Fixed" camera position only for replay (always stay in this view).
3. Steering damage (someone mentioned some damage type but didn't mention this one)
4. Qualifs... please god...
5. Move the Roof Camera to the "canopy" view (just on the other side of the windshield basically, where we see the hood only.
6. Camera trauma effects when hit or landing hard (take a look at GRID for reference)
7. The Ability to look left and right RAPIDLY using the right analogue (similar to Nascar games)... keyword: RAPIDLY! QUICK PEEK!
8. Real Tire Damage + Temperature
9. Yellow, Black and Blue Flags
10. Time penalities when cutting the track on the "INSIDE", grass, sandpit, walls, ocean, whatever... just penalise people on the inside of the track and not on the outside (like Forza).
11. Convincing Smoke effects (GRID for inspiration)
12. The ability to get out of your car and steal someone else's... ok just kidding on that one
2. "ground"/"Fixed" camera position only for replay (always stay in this view).
3. Steering damage (someone mentioned some damage type but didn't mention this one)
4. Qualifs... please god...
5. Move the Roof Camera to the "canopy" view (just on the other side of the windshield basically, where we see the hood only.
6. Camera trauma effects when hit or landing hard (take a look at GRID for reference)
7. The Ability to look left and right RAPIDLY using the right analogue (similar to Nascar games)... keyword: RAPIDLY! QUICK PEEK!
8. Real Tire Damage + Temperature
9. Yellow, Black and Blue Flags
10. Time penalities when cutting the track on the "INSIDE", grass, sandpit, walls, ocean, whatever... just penalise people on the inside of the track and not on the outside (like Forza).
11. Convincing Smoke effects (GRID for inspiration)
12. The ability to get out of your car and steal someone else's... ok just kidding on that one