Things you would like to see in GT5 other than cars?

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touge courses
-haruna, akagi, shiga, nikko, gunsai, etc would be awesome in this game. race uphill and downhill p2p or spin the car around for both. need something that loops around like traditional circuits? the gunsai touge is great and so is nikko if you put the downhill and uphill sections in a map and loop them together.

tandem drifting
-this would be fun. the only game i know that did it was D1GP but that game had many flaws.

customization
-more is always better. it would be nice if you can add carbon fiber parts, wheel bases, gt wings that let you adjust angles, etc.

more D1GP, super GT cars.

head lights on/off switch. we can try the initial D blind attack if they include night races and test how it works since, i dont think anyone would want to try this in real life unless you are crazy.

a car balance gage. steel from enthusia. i never really look at it in that game because i focus on the car/road. but it is an extra feature that would be neat to see in replays
 
I would love to see HARD EARN MONEY!
In GT4, in few hours I could buy a couple of my dream cars!!!
I would love it would take DAYS to buy a dream car. I would love to see you win a race, you do not win a whole lot, nor you win a car you will sell or use for another race event.

-Get rid of HIGH credit rewards and winnable cars for normal events.

-Keep High money credit and winnable cars for Championships, Endurance events only.
 
I would love to see HARD EARN MONEY!
In GT4, in few hours I could buy a couple of my dream cars!!!
I would love it would take DAYS to buy a dream car. I would love to see you win a race, you do not win a whole lot, nor you win a car you will sell or use for another race event.

-Get rid of HIGH credit rewards and winnable cars for normal events.

-Keep High money credit and winnable cars for Championships, Endurance events only.

pretty much agree with that. Trying to beat 2001 to 2008 130bhp road cars in a modded 98bhp 1983 honda / toyota is my fav thing about gt, pd such try to make that last longer.
 
HELL NO! the money is already hard enough to earn, well not hard but challenging..especially for people who are not very experienced in the game. it would prevent gt5 from becoming exposed to more and more people because of the fact that cars are going to be much more difficult to earn. now maybe an option to chose for it to be easy, medium, or hard, that would be fine.

but as to additions in gt5, i just want to see damage, weather effects, day/night cycles, car customization (realistic aero customization), and maybe some skid marks to pretty up the track!
 
Cr is easy to earn in GT, it's not as easy in GT5:P but there's no prize car for every even that's work loads. In GT4 I could make over 900,000Cr in less than 15 mins if I wanted to.
 
How about WHEEL sizes? HEIGHT, WIDTH, and WEIGHT!
Of course you can not put 22s on a COROLLA, but more respectable sizes for each car, lets say Toyota Corolla, you can choose from sizes like these: 15s, 16, 17, Maybe even 18s. Ford Mustang GT, sizes from 17s to 21s, Ferrari f430 18-21s .. ETC ETC... So depending on a car, you could have few size choices.. AS well WIDTH! Like 6.5 inch, 7 inch, 8.5 inch, etc.. And weight, you like this wheel but its too heavy so you choose uglier one but more sport. Or get rid of STOCK wheels and buy something lighter.

It would add another dimension to SPEED and HANDLING tuning. Lats say I want my Corolla in GT5 be little faster, so I would add LIGHT weight wheels that is bit taller then standard 15s, but keeping the same WIDTH of the original size so that it does not require more power to spin them.. or how about I want more GRIP, just buy same 15 inch tires but make them about inch to two wider, but that would maybe cost me some added resistance on road, so more engine power is needed. SO on and SO on. I may be off with PHYSICS here, but either way if you add different size tires with different weight, it will affect the car either in good or bad way. This alone will have threads started on what kind of WHEEL is best for this or that car.
What you guys think?



Everyone wishes to have BODY kits, PAINT/Decal editor, etc.. To make cars look like race cars, So far GT4 only had WHEELS and WINGS. It would be nice to have at least few bumpers for each CAR COMPANY, each CAR does not need UNIQUE bumper, just the whole car company to make it faster. But as well for SPECIAL cars like GT-R, or BMW M3, should have unique body kits.
I am for sure BODY KITS will make it in because of numerous interviews and the way PD made their cars in PARTS. (same thing for damage) But I do not know if there will be decent DECAL system, lets just hope it makes it in.
 
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How about WHEEL sizes? HEIGHT, WIDTH, and WEIGHT!
Of course you can not put 22s on a COROLLA, but more respectable sizes for each car, lets say Toyota Corolla, you can choose from sizes like these: 15s, 16, 17, Maybe even 18s. Ford Mustang GT, sizes from 17s to 21s, Ferrari f430 18-21s .. ETC ETC... So depending on a car, you could have few size choices.. AS well WIDTH! Like 6.5 inch, 7 inch, 8.5 inch, etc.. And weight, you like this wheel but its too heavy so you choose uglier one but more sport. Or get rid of STOCK wheels and buy something lighter.

It would add another dimension to SPEED and HANDLING tuning. Lats say I want my Corolla in GT5 be little faster, so I would add LIGHT weight wheels that is bit taller then standard 15s, but keeping the same WIDTH of the original size so that it does not require more power to spin them.. or how about I want more GRIP, just buy same 15 inch tires but make them about inch to two wider, but that would maybe cost me some added resistance on road, so more engine power is needed. SO on and SO on. I may be off with PHYSICS here, but either way if you add different size tires with different weight, it will affect the car either in good or bad way. This alone will have threads started on what kind of WHEEL is best for this or that car.
What you guys think?



Everyone wishes to have BODY kits, PAINT/Decal editor, etc.. To make cars look like race cars, So far GT4 only had WHEELS and WINGS. It would be nice to have at least few bumpers for each CAR COMPANY, each CAR does not need UNIQUE bumper, just the whole car company to make it faster. But as well for SPECIAL cars like GT-R, or BMW M3, should have unique body kits.
I am for sure BODY KITS will make it in because of numerous interviews and the way PD made their cars in PARTS. (same thing for damage) But I do not know if there will be decent DECAL system, lets just hope it makes it in.


yes it would be nice...

this time height rims will be add, im sure at 99%, about weight and width i'm not so sure... try to look in the cappuccino tuned, the height of the wheels are not so bigger in the non/tuned one..

also the vinil Cappuccino on the skirt suppose that there will be a livery editor to...
 
Bet this has been mentioned before, but I think it would be good if you were able to use the cars turn indicators. It would only really be useful for online racing to let the driver behind know that you're that you're pulling off line to let them pass, or for whatever other reason, kind of like they use them in touring car racing.

Hmmm...thinking about it maybe it would'nt really be needed...what do the rest of you think?
 
Day cicle, weather effects, private rooms and the possibility of modify your cars more than GT4 would be great.
 
Be able to open hood, doors, take off tires, etc. and see added part. (and take picture)

Watch your car test the Dyno and Wind tunnel.

Motorcycles, Trucks, SUVs

Customize your driver (height/weight, skin color, hair color etc.)

Pit Crew members, custom color their suits.

Customize your drivers race helmet, suit, gloves, shoes.

Personal award trophy/car/helmet collection like on an F1 game I have.

Utah Salt plains track. Basically a never ending straight road to test the max speed of your car, no matter how long it takes to get there. Test Course is great, but not long enough for true max speed testing.

Military vehicles (probably not realistic, but personally, i think this would be interesting and fun.)

More detailed dirt/dust/mud on car after racing. this will make washing the car more rewarding. in gt4 it really didnt make hardly any difference.

more selection on used car lots.

One thing I would like to see is, say you fix up a Evo V to the max and you go to race it. Well, on other race games instead of racing other Evos, and STi's, you are instead racing fixed up Corvettes and Ferraris that match your hp. I would like to instead race fixed up versions of the same original class as your car. It would be funner to me, to race my fixed up evo, against another fixed up evo's/sti's.

Emergency Vehicles such as ambulances, tow trucks, etc. Edit:Not to drive, just to see out on the track helping the damaged car/driver This of course would depend on if they implement damage on the game (which, I seriously doubt).

More detailed/realistic pit crew members. GT4 was fine, but I would like it them to step it up a bit. There's no reason the NASCAR games should outdo GT in any category.

Thats all I can think of right now.
 
Realistic transmission options. If a car only comes with one transmission type, as with the Mercedes SLR's automatic, that's how it should be in the game. And when you go to buy cars that do have options, you chose which transmission you want: automatic or manual. I definitely prefer manual, but I just think this would be a cool, realistic, feature. Especially now that we have such detailed cockpits that include the driver's hands.

And if you have a G25 steering wheel, select it in the options menu and the game could take realism a step further by offering the H shifter and/or sequential and/or paddles (this could also work, sans the H gate, for wheels with just the paddles and sequential stick) depending on which cars actually have them.

It's just like in real life. If you wanted a car, but it only came with one transmission type, you'd have to go with it or look for another car. This includes learning manual for those who don't know how. Only since this is a game, standard is easier to learn without a clutch.

Never thought of a car only being drivable in the transmission it comes with. I actually prefer driving in automatic, but this would seem like something that they would do.
 
Be able to open hood, doors, take off tires, etc. and see added part. (and take picture)

Watch your car test the Dyno and Wind tunnel.

Motorcycles, Trucks, SUVs

Customize your driver (height/weight, skin color, hair color etc.)

Pit Crew members, custom color their suits.

Customize your drivers race helmet, suit, gloves, shoes.

Personal award trophy/car/helmet collection like on an F1 game I have.

Utah Salt plains track. Basically a never ending straight road to test the max speed of your car, no matter how long it takes to get there. Test Course is great, but not long enough for true max speed testing.

Military vehicles (probably not realistic, but personally, i think this would be interesting and fun.)

More detailed dirt/dust/mud on car after racing. this will make washing the car more rewarding. in gt4 it really didnt make hardly any difference.

more selection on used car lots.

One thing I would like to see is, say you fix up a Evo V to the max and you go to race it. Well, on other race games instead of racing other Evos, and STi's, you are instead racing fixed up Corvettes and Ferraris that match your hp. I would like to instead race fixed up versions of the same original class as your car. It would be funner to me, to race my fixed up evo, against another fixed up evo's/sti's.

Emergency Vehicles such as ambulances, tow trucks, etc. Edit:Not to drive, just to see out on the track helping the damaged car/driver This of course would depend on if they implement damage on the game (which, I seriously doubt).

More detailed/realistic pit crew members. GT4 was fine, but I would like it them to step it up a bit. There's no reason the NASCAR games should outdo GT in any category.

Thats all I can think of right now.


are all the things that i dream on....

in ps3 with the addition of cockpit, i really hope that we will see added part.. it's the minimum, would be funny if they don't let see us.. i repeat is not a ps1/2 game...
exaust must be visibile this time, like any other tune parts... if they will not, many people will not appreciate the fantastic 5 years waiting without sleeping every night...
 
Be able to open hood, doors, take off tires, etc. and see added part. (and take picture)

Watch your car test the Dyno and Wind tunnel.

Motorcycles, Trucks, SUVs

Customize your driver (height/weight, skin color, hair color etc.)

Pit Crew members, custom color their suits.

Customize your drivers race helmet, suit, gloves, shoes.

Personal award trophy/car/helmet collection like on an F1 game I have.

Utah Salt plains track. Basically a never ending straight road to test the max speed of your car, no matter how long it takes to get there. Test Course is great, but not long enough for true max speed testing.

Military vehicles (probably not realistic, but personally, i think this would be interesting and fun.)

More detailed dirt/dust/mud on car after racing. this will make washing the car more rewarding. in gt4 it really didnt make hardly any difference.

more selection on used car lots.

One thing I would like to see is, say you fix up a Evo V to the max and you go to race it. Well, on other race games instead of racing other Evos, and STi's, you are instead racing fixed up Corvettes and Ferraris that match your hp. I would like to instead race fixed up versions of the same original class as your car. It would be funner to me, to race my fixed up evo, against another fixed up evo's/sti's.

Emergency Vehicles such as ambulances, tow trucks, etc. Edit:Not to drive, just to see out on the track helping the damaged car/driver This of course would depend on if they implement damage on the game (which, I seriously doubt).

More detailed/realistic pit crew members. GT4 was fine, but I would like it them to step it up a bit. There's no reason the NASCAR games should outdo GT in any category.

Thats all I can think of right now.

Quite right.....
i want this.... (but maybe not the military trucks, im not so interested in that)

I want the cars to get real dirty... if you go in the sand the car must have sand and stuff in the wheel arches, a general spray of it and stuff and mud for going on grass and stuff...
 
Brake fade - Not as much an issue for race-spec cars and a lesser issue for cars with upgraded brakes, but for road cars in general, even supercars, 3 or 4 hard laps would be more than enough to see most road cars experiencing a very noticeable level of fade. IRL the 'softer' materials used in road car brakes gives you the feel you require for road use, but doesn't lend itself to lots of full on braking that track work does. Brake materials designed for extreme and constant use, on the other hand, give a poor 'feel' through the pedal (the McLaren SLR is a good example of this) which isn't conducive to day-to-day driving.

IMO Gran Turismo is more about the experience of driving than it is about being a race sim. If this is the case then it should definitely be something PD should be thinking about modeling.
 
Brake fade - Not as much an issue for race-spec cars and a lesser issue for cars with upgraded brakes, but for road cars in general, even supercars, 3 or 4 hard laps would be more than enough to see most road cars experiencing a very noticeable level of fade. IRL the 'softer' materials used in road car brakes gives you the feel you require for road use, but doesn't lend itself to lots of full on braking that track work does. Brake materials designed for extreme and constant use, on the other hand, give a poor 'feel' through the pedal (the McLaren SLR is a good example of this) which isn't conducive to day-to-day driving.

IMO Gran Turismo is more about the experience of driving than it is about being a race sim. If this is the case then it should definitely be something PD should be thinking about modeling.

you are asking something really impossible to see... nether gtr2 had such a feature...
 
Brake fade - Not as much an issue for race-spec cars and a lesser issue for cars with upgraded brakes, but for road cars in general, even supercars, 3 or 4 hard laps would be more than enough to see most road cars experiencing a very noticeable level of fade. IRL the 'softer' materials used in road car brakes gives you the feel you require for road use, but doesn't lend itself to lots of full on braking that track work does. Brake materials designed for extreme and constant use, on the other hand, give a poor 'feel' through the pedal (the McLaren SLR is a good example of this) which isn't conducive to day-to-day driving.

IMO Gran Turismo is more about the experience of driving than it is about being a race sim. If this is the case then it should definitely be something PD should be thinking about modeling.

you are asking something really impossible to see... nether gtr2 had such a feature...
Because GTR2 featured only race cars, which TheCracker already addressed as not being an issue.
 
Brake fade would definetly be a welcome, it would certainly be an incentive to upgrade brakes for most standard road cars.
 
okay, scratch the military vehicles. The more I think about it, the less I like it.

You guys have awesome ideas. Yeah, I hope they show the changes in the exterior when you install performance parts. Mainly exhaust, but also tires. You know how wide the top of the line racing tires are compared to stock? We should see/hear/feel the difference.

Yes, I hope the cars get real dirty. To me, there's nothing better than winning a rally/street race, and seeing your car with all the dirt on it from the battle. Sweet smell of victory lol.

I never thought of brake fade. That would be more like a over so many races thing, like changing your oil on gt4. Shouldn't be too difficult to do if we're thinking of the same thing.


Does anyone feel the same about the racing the same base class thing? In other words, when you fix up your Civic, instead of being paired with stock Evo's, you race other fixed up Civics and such.
 
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Yes, brake fade would be great. After few laps, it would be neat to see longer stopping disatances, as well in GT4 we had TIRE wear icon, now it would be great to see BRAKE icon with overheat and efficiency. In rFactor you could overheat brakes, why not in GT5?

yes it would be nice...

this time height rims will be add, im sure at 99%, about weight and width i'm not so sure... try to look in the cappuccino tuned, the height of the wheels are not so bigger in the non/tuned one..

also the vinil Cappuccino on the skirt suppose that there will be a livery editor to...

Yes Exactly, GT5P pretty much shows a preview of body kits/livery editor!

I am very excited, But I would like to know how many body kits per car company.

I would like to see a Preview of FULL game.. anyone knows when this may happen? Summer of 09?


So how about Brake Feedback?
Fanatec is coming out with Brake force feedback to simulate ABS and LockOn. Why not GT5 could use this feature?
 
with the addition of cockpit and the particle of engine, i think we will see the doors, bonnet, ecc that will open when you will look cars in garage.. sure cuz were one of the feature that yamauchi dreamed from gt1...and now that they achieve the power of ps3 they can do that...
i'm thinking other fantastic things that we could see, but many of them are really impossible like to see for example an original air box replaced by an air intake filter from apexi or hks after a tuning make.. impossible but really possible to do...
 
I'm not so sure about damage anymore. It gets annoying when you have a nice car, and you mess it up the first lap or so. Yes it would be more realistic and whatever, but imo it's a hassle to deal with.
 
I'm not so sure about damage anymore. It gets annoying when you have a nice car, and you mess it up the first lap or so. Yes it would be more realistic and whatever, but imo it's a hassle to deal with.

they will put an option like every game have, damage or no damage system..
 
Brake fade - Not as much an issue for race-spec cars and a lesser issue for cars with upgraded brakes, but for road cars in general, even supercars, 3 or 4 hard laps would be more than enough to see most road cars experiencing a very noticeable level of fade. IRL the 'softer' materials used in road car brakes gives you the feel you require for road use, but doesn't lend itself to lots of full on braking that track work does. Brake materials designed for extreme and constant use, on the other hand, give a poor 'feel' through the pedal (the McLaren SLR is a good example of this) which isn't conducive to day-to-day driving.

IMO Gran Turismo is more about the experience of driving than it is about being a race sim. If this is the case then it should definitely be something PD should be thinking about modeling.

Imagine being in an online race, you brake at your marker, and because of brake fade you end up in the kitty litter. You might like that idea, but most people will just find it frustrating, myself included.
 
Imagine being in an online race, you brake at your marker, and because of brake fade you end up in the kitty litter. You might like that idea, but most people will just find it frustrating, myself included.

Well, if PD are trying to make the game as realistic as possible then it deserves to be implemented. It could be part of the 'professional' physics settings rather than the 'standard' ones though if that pleases people more.
 
I would like brake fade, with brake upgrades that would obviously be reduced. :)


I would love to do my Nurburgring testing and the end time will also depend on how well the brakes hold up.
 
Well, if PD are trying to make the game as realistic as possible then it deserves to be implemented. It could be part of the 'professional' physics settings rather than the 'standard' ones though if that pleases people more.

Doesn't please me that it only be part of the pro physics. Why don't some people like the idea of pretending that your car can perform at its peak all of the time every time. That's also why I hate the idea of permanent power loss in a sony game after you rack up so many kms.
 
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