I personally cannot agree or not whether the feedback that a person can receive within GTS by using the "official" wheel which in my opinion for the product is way overpriced as I have never played the game using the product is in fact of a much superior level compared to other available options.
I will say if the game is programmed to a degree where using that "official" wheel and that "official" wheel only offers a competitive advantage through advanced detection of the actual grip level that can ONLY be detected using that one official wheel that PD has skewered any hopes of the game being seen as a legitimate racing sim will be a joke.
If this remarkable sounding difference in detection of a cars level of remaining grip is indeed a fact and not a placebo effect for the user making these claims using this very expensive for what it is "official" wheel is a result of intentional advanced programming within the game itself to restrict other wheels regardless of the quality of build or hardware used which has the potential to easily duplicate or even exceed the "official" wheels results using the same in game programming I am of the opinion PD has crossed a line that will be difficult if not impossible to be uncrossed.
I see no problem offering an 'official" product that gives easier access via button layout to some functions and so forth but using the programming to to affect and improve the actual results of the game play which would give the users a competitive advantage would in no way in my opinion be considered acceptable.
There is no doubt in my mind that Fanatec does probably offer a superior product from a build quality standpoint and even at a price point lower than the "official" wheel and we have seen where PD has even had better ffb options available for on even the much less expensive G29.
The very fact that a wheel such as Fanatec that is a well known player and very popular option withing the sim racing community has been restricted in its options within gts by PD does indicate that PD is not above favoring the performance of one controller and restricting performance of another.
As a final statement if I were going to spend that much money on a wheel that would not be the product I would spend my money on. But I guess I would be changing games I played to games that actually supported the operation of the product I felt was a much better value and bought.
I would be willing to bet that the TGT would not be considered the wheel of choice for most serious racers for any sim racing game other than possibly GTS whether on console or PC.
Question still remains (although was not addressed to you) - did you try it?
You are suggesting it's some type of "placebo" effect even though I clearly stated I myself was surprised by how much more detail you get in it, as I was expecting nothing special. So why would you claim I'm bsting? That's odd.
In any case, as I have clearly stated in my initial post: T-GT offers much more detail in GTS. Yes, it makes GTS feel VERY good. It's also a very good wheel for other games as it's basically an improved T 300 - think of it as T 300 mk2. No, it's not worth the money if you don't play GTS a lot, obviously, and I believe we each ave the right ot spend our money on whatever and however we please and prioritise.
You are also echoing what I already said - i specifically mentioned it's lame on PD and Thrustmaster's side to take this FFB "politics" decision and dumb down any other wheel, it's quite clear in my comment. I am NOT applauding any of the parties for that.
The scope of the post seemed to have escaped you for some reason: It's not "placebo", you can try it and then we can discuss. It does offer a very good sensation of tyre flex (which is the subject of this thread), and yes, it's too expesnive if you don't play GTS a lot, and the decision regarding the way FFB plays on GTS from different wheels is very lame on PD's side.
Someone correct me if i'm wrong but the drivers at the GT World Tour event compared the new tire model to Asseto Corsa right?They said it felt closer to Asseto Corsa.
I believe Tigdney (good GTS player, was at the Nurb event) said that, indeed.
I have very briefly tried one and I'm not saying you are lying, not even close.
I am questioning (given the tyre model and suspension issues with GTS) if what can be felt is a direct result of the physics engine (as Raw is for PC2 and AC is when you turn all the FFB options off) or if it the result of a canned affect (as PC2 and AC have when you switch the options on).
Have you ever driven a car on optimal temperature slicks?
I have, they feel like they are on rails, particularly when combined with aero. Its also simply not true to say that you can't spin a car with optimal temp tyres in PC2.
On the first point, please read my initial post - I said pretty much the exact same thing - it's lame on PD's side to dumb down (a lot) the FFB detail coming through other wheels, but not on GTS. It is a very unfair move towards customers that already had another wheel. That being said, i cannot take away the level of detail and improvement I've felt on T-GT in GTS, and how I feel it more "organic" than what I'm feeling in PC and AC2. That being said, on PC2 and AC, the T-GT feels miles ahead of the G29. So it's a very solid wheel, just too expensive if you're not playing a lot of GTS.
On your second point, no, I have not driven a car on slicks at optimum pressure. What I have driven and tested are other games. Besides GTS, AC feels very different and is not nearly as stuck to the road like PC2. I even tried the soft slicks on the 650s GT3 and it still feels more "alive" and not-so stuck to the road as PC2. I also tested quite af ew time at a local endurance racer for Ginetta (Romanian Endurance Team) his awesome simulator and tried out RaceRoom and iRacing (he's using an Accuforce pro, awesome wheel), and it still felt much more in line with AC rather than PC2.
Moreover, in case you speak german, there's an actual race driver called Jan Seyffarth - he's a Mercedes works racer, racing in ADAC and VLN with a GT3 AMG, and he made this little series on his youtube channel, and tested iracing, rfactor, raceroom, AC and PC2 to name a few (no GTS, only races on PC). He had a very good impression of AC, but quite a bad one with PC2, racing his own GT3 AMG on the Nurburgring, and being very disappointed on how it's unrealistic, both as a car and as at rack (bumps, etc). He did prefer iRacing out of all of them as being closest to the real thing. Check his video below:
Taking ALL of this into account - my personal testing observing that AC RaceRoom, Iracing and to some degree GTS behave in one way, and PC2 behaves in ad ifferent way (GT3 cars feel much ehavier and less responsive BUT have an abnormal ammount of grip even on hard tires), AND the fact that an actual factory Mercedes GT3 race driver tested all of them and was least impressed by PC2's realism and feel, and very impressed by both AC and iRacing (and raceroom and rfactor, but to a lesser extent), I think it would be quite a logical assumption that PC2 is not a "real" racing simulator.
I understand that you're a fan and really love the game, and it's definitely very good, I played through all the campaign, invitational events. But it's just not as realistic as you may think.
But of course, you can be free to believe whatever you please and like whatever you want. I'm just describing my logic based on what a real racer said