Tire Deformation Spotted Within GT Sport

Discussion in 'Gran Turismo Sport' started by GTPNewsWire, May 19, 2017.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. PzR Slim

    PzR Slim Premium

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    I think it's great that PD are adding tire deformation, it's an added layer of realism. However, what is the point of adding this when the basic physics model is so lacking. Form over function?
     
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  3. SlipZtrEm

    SlipZtrEm Administrator

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    Er, because progress is good.

    Regardless of any existing deficiencies, I'd say it's good to see Polyphony exploring other aspects of what is undoubtedly the hardest part of physics simulation. Tires are deeply complex, and if this has a knock-on effect that encourages further changes elsewhere in the system, that's a good thing IMO.

    Also, as a surprising aside, it's a little shocking to think FM3 is now eight years old.
     
  4. TS050

    TS050 Premium

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    I feel like this is a sign of good things to come with the physics model. Good job, PD.

    Damn, I feel old.
     
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  5. dimassa19

    dimassa19

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    Tire Deformation? Cool!
     
  6. DJBLITZKRIEG

    DJBLITZKRIEG

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    HAHAH yep, that means its a hardcore sim! :cheers:
     
  7. PzR Slim

    PzR Slim Premium

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    Don't get me wrong, I think progress is a must. Just seems that it's always the look of their game that see's the most progress. I'd prefer it if progress happened at a more consistent pace across the whole game.
     
  8. karelpipa

    karelpipa

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    lets hope its not just an animation.
     
  9. TRGTspecialist

    TRGTspecialist Premium

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    GT physics engine beginning to flex its muscles?


    [​IMG]
     
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  10. Streeto

    Streeto

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    That would be tremendous and so very PD.
     
  11. 2clickswest

    2clickswest

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    Why do I have the feeling that PD forced Sony to close Evolution Studios and now it started using their ideas and technology?
     
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  12. MrWaflz55

    MrWaflz55

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    I don't think so, Driveclub and GT Sport have two very different handling models.
     
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  13. SlipZtrEm

    SlipZtrEm Administrator

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    It seems unlikely — though possible — that this would be a graphical-only upgrade. I agree that ideally, every aspect of a franchise move forward with each iteration, but one can make the argument that isn't really needed.

    Way ahead of you. :p
     
  14. PletdeKoe

    PletdeKoe

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    Of all the things GT does, this is for me, the least interesting feature. No problem it is in. But I really don't care. I just want to enjoy racing cool cars on cool tracks.
     
  15. ss3

    ss3

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    Oh that's really cool, was not expecting that!
     
  16. Michelin Man

    Michelin Man

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    That's a neat little feature, didn't expect that, think it's a nice addition, after all, it's the smaller details that can often be just as poignant. Something GT has usually been pretty good at.
     
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  17. Johnnypenso

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    It's a big leap forward if it's incorporated into the physics model. Remains to be seen if it is.
     
  18. SlipZtrEm

    SlipZtrEm Administrator

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    Oh yeah, since he might not immediately see it: cheers to @Vspectra for first posting the images. We figured the discovery warranted its own thread instead of the existing physics one, which is closing in on 1000 posts for readers to sift through.

    :tup:
     
  19. bdj57

    bdj57

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  20. Ameer67

    Ameer67 Premium

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    Tire deformation is a big deal because it might an indicate a change in the tire model...which is also a big deal.
     
  21. Donnced

    Donnced

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    Mmmm...is Tyre flex functional or is it like driveclub (yes got also tyre flex and deformation in cars and bikes) only a visual detail?!
     
  22. Johnnypenso

    Johnnypenso Premium

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    No one knows...have to wait and see. If past history repeats (camber anyone?) we may have to figure it out through endless testing and bickering over the results and what they mean.
     
  23. bdj57

    bdj57

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    Would be nice if this give a signal to improved tire model and physics. I just thought because this is also those kind of little details that GT always had imo. But I agree this might lead us into something else than just visual details.
     
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  24. infamousphil

    infamousphil

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    DELETED... sorry
     
    Last edited: May 20, 2017
  25. citroengt1

    citroengt1

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    Interesting. This would definitely be when taking photos of cars spinning their tires of the start line.

     
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  26. Garconis

    Garconis

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    I saw this for the first time a few weeks ago, when I was watching a trailer of a rival racing game. It really was jaw-dropping to see something like that in a video game. Now, for Gran Turismo to introduce it, I am very pleased indeed.
     
    usmaan likes this.
  27. SDSPOWER01

    SDSPOWER01

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    I would not expect that level of flexing on the tires on GT (not even in slowmo) tho and given that the dragter has slick tires aswell.

    This trailer of GT6 however (which I believed I have noticed for a long time but did not really cared about it) caught my attention long ago as it also shows some tire deforming/flexing? :confused: :confused:
     
  28. Blood*Specter

    Blood*Specter

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    I will always have a place for GT. It was the first racing video game I really loved. However, a simulation it is not.
    That title belongs to the likes of Assetto, RFactor2, i-Racing and to some extent Project Cars.

    GT is what it is. Without damage, day/night transition and weather. It is an arcade encyclopedia of cars.
    Adding an image of tire deformation does not a sim make. And still no discernable upgrade of engine sounds?

    Those looking for a true sim experience will look to other products and find what they seek. Those who love GT for what it was and will be will be perfectly happy with what is presented. And that's a good thing.:tup:
     
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  29. CLowndes888

    CLowndes888

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    Tyre deformation was something that GT6 lacked completely and it kinda bugged me, because PCars actually simulated it. However, it wasn't really shown clearly (I'm not saying it couldn't be seen though). GT Sport HAS TO GET the physics of tyre deformation correct, otherwise what we see on screen is nothing more than a gimmick. It's one thing to animate the cars' movements but it's another to actually program everything into the physics engine. But it's a start for PD.
     
    PzR Slim likes this.
  30. infamousphil

    infamousphil

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    Hmmm... tyre deformation... check. Tyre pressure... we'll see. Engine for said physics?..

    IDK but it would be nice. Others do such things and more. But I don't see any 'simulators' loosing their tyres completly, which I would be more interested in.

    Catastrophic failure of abused engines, transmissions and tyres are aspects that I have been looking for PD to commit to since Y2K. Really missing this in the so called 'Race for Real' lobbies... which SRF shouldn't even be an option.