Tire Load Indicator - How does it work?

From in-game:

"Quick Options - change information displayed during races, such as instrument readouts, course map size and scale, and tire load indicator."

Yep... that's clear. Are you finding a description somewhere else in the manual?
 
its in the yellow square button (under the save button)

Smart a--. I know where the manual is. What section are you reading about tire load indicator? I looked through the entire manual and only found what I posted.

Thanks for helping. :grumpy:
 
From in-game:

"Quick Options - change information displayed during races, such as instrument readouts, course map size and scale, and tire load indicator."

Yep... that's clear. Are you finding a description somewhere else in the manual?
I don't have access to my PS3 right now, but yes, there's an entire manual page dedicated to this new option.
 
6-16 Tire Load Indicator In-game description:

"These four circles represent the four wheels, as viewed from above (the tp of the screen is the front of the car). The gray circles represent the tires' maximum grip, while the constantly changing white circles represent the amount of grip currently being used.

When these circles are pushed to their maximum during corning, braking and acceleration, this shows that more of the tires' grip is being used. Gaining a better understanding of how far the grip of your tires can be pushed will allow you to improve your driving performance and reduce lap times.

When you drive over protruding curbstones etc, the circles for the corresponding tires will flash red. This shows you that the supension for those particular tires is bottoming out. Bottomed out suspension can affect a car's behavior under extreme conditions, so it can be helpful to take careful notice of these alerts."

Thanks for your help Nicktune and Shirakawa.
 
You must be joking.

Okay, I vaguely remember dreadful game called Streetlegal Racing Redline or something along those lines, which is even worse than Enthusia, but not by much.[/OT]

So, I was right about the red flash indicating bottoming out.
 
...and i was wrong in thinkiing PD gave us something more useful than it really is.

This is a great tool in figuring out what's going on.... Ever had a spin that made no sense at all? This will be very useful in figuring out what actually happened. If you don't understand how the tuning works it may be of no use to you, but if you do, this will fill-in the gaps we once had to guess on.
 
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no, i perfectly understand.

in fact, i tried to use this tool to see if it would help dissect snap oversteer through the karoussel in my mr2 last night.. did not help any (tires never overloaded on the indicator nor was there a red for bottoming out) it's useful, just not as useful as i had originally hoped.
 
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Finally, I never thought they'd add this feature! Now the question is developing a consistent test proceedure for using this to determine correct ride height. I'd like to choose one particular bump and then use it for setting ride height on all vehicles by making sure they don't bottom out there. What's everybody's thoughts on this?
 
After using it a bit, more than load I think it represents the potential lateral grip exertable by each tire. By going into a sand trap, even without moving at all, white circles become smaller. It's more confusing than I thought. The wording used in the manual page is misleading too.

EDIT: but maybe it makes sense if we take into account the underside of the car resting on the sand and thus removing load from tires... maybe?
EDIT2: it does the same on low grass. So I have no idea anymore of what exactly it is supposed to represent.
 
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On racing softs the outer circles seem to relate to maximum grip. Once the white circle is maxed, push any harder and the car slides and the tire temp indicators turn red. Put any comfort tire on and the car will slide/turn temps red about mid-way up on the circle size. The indicator seems to stay constant on the forces, but does not provide a max grip indicator for each type of tire.

I also wish they could have addressed the issue of a camber indicator. Would be nice to have tire temp ranges for inside, middle and out. Had a NASCAR game once (think it was Dirt to Daytona) that did an awesome job with a camber indicator.
 
I also wish they could have addressed the issue of a camber indicator. Would be nice to have tire temp ranges for inside, middle and out. Had a NASCAR game once (think it was Dirt to Daytona) that did an awesome job with a camber indicator.

That would require inner, center, and outer wear behavior, too, which the game doesn't have modeled.
 
Gaining a better understanding of how far the grip of your tires can be pushed will allow you to improve your driving performance and reduce lap times.>>GT
Lets see that differently....with the circle of traction.A tire has a certain"total amount of traction" the circle of traction shows how the traction is distributed between cornering/accel/braking forces...Example:As the driver asks the rear tires to absorb more acceleration force,there is less cornering force available at the rear,so the car has more oversteer..."Herb adams"

If you look at this circle of traction for that given tire, you can see that at 9g accel you only have 4g cornering force available but at 4g accel you have 9g cornering force available.

tractioncircle.gif


The purpose of this tire load indicator is mainly to teach you how to drive...The fastest racer online fully understand the circle of traction and how to use it .


@Motor city ( Dirt to Daytona)Yeah it was awesome with the tire temp...you could adjust your camber and tire pressure with that:tup:
 
That would require inner, center, and outer wear behavior, too, which the game doesn't have modeled.
By the way, they could mix all charts together in a single one, taking ideas from other games (for example Enthusia). Something like this, which I designed in a few minutes:

SEp0b.png


Lets see that differently....with the circle of traction.
The new indicator in GT5 doesn't show the circle of traction, however.
 
The new indicator in GT5 doesn't show the circle of traction, however.
It does not..but you can use it to know if you are asking to much from the tire and remember how the circle of traction works....and stop cornering at WOT!XD
 
Heres an example of how im using it now, tell me what you think.
I'm tuning a RWD car and want to have as much grip in the corners as possible. The small grey circle is maximum grip, so I need the white circle to be as close to the grey circle as possible during corners, do I not?
Does this mean we can use this to tune camber? Im not quite sure but I think it does.
I also use this to tune the acceleration sensitivity on the LSD, for me, on corner exit, I would want most of the power going to the tire with the most grip, in this case the inner tire so I have decreased the accel sensitivity.

Does this make sense??:dopey:
 
Wrong way around.

The bigger the white circle gets, the more load is on the tire. More load on the tire means more grip... Less means less. It's not a 1:1 relation (thus why increasing mass is bad for cornering) but yeah.

Also worth noting that the white circle completely disappears when you lift a tire off the ground... And I did some testing to check that... Odd part is what would've previously been a ridiculously oversteery setup understeered quite ferociously.
 
Wrong way around.

The bigger the white circle gets, the more load is on the tire. More load on the tire means more grip... Less means less. It's not a 1:1 relation (thus why increasing mass is bad for cornering) but yeah.
If it's tire load, how come the circles become smaller when you go on grass or sand? That would suggest me it's representing grip.

Also worth noting that the white circle completely disappears when you lift a tire off the ground... And I did some testing to check that... Odd part is what would've previously been a ridiculously oversteery setup understeered quite ferociously.
I noticed that too, and unfortunately I found confirmation that most if not all sporty hatchbacks don't lift their inside rear tire when cornering hard.
 
If it's tire load, how come the circles become smaller when you go on grass or sand? That would suggest me it's representing grip.

Cannot explain that.

I noticed that too, and unfortunately I found confirmation that most if not all sporty hatchbacks don't lift their inside rear tire when cornering hard.

They do given enough grip and suspension provocation, but only on entry. Have also had one RWD lift the inside front under acceleration.
 
By the way, they could mix all charts together in a single one, taking ideas from other games (for example Enthusia). Something like this, which I designed in a few minutes:

I think I mentioned that in another thread. They should merge this, the heat and wear indicators, the front tire steering angle indicator. And then let us set on the screen where we want it, how big we want it, and let us set the opacity.
 
One possible explanation is that the indicated tire load decrease on sand and grass because the soft surface distributes force over wider surface (less pressure on the measured surface but not tire as a whole which should be the same unless the chassis on sand) and thereby is loaded less according to indicator.
Also when suspension bottoms out, the tire turns red because the bulk of the weight (tire load) is supported by the bottom out tire which then flash red. That basically lift the car after the bump on that side which resulted in poor control. I am certainly less keen to cut chicanes after the update.
However, I am too slow to manage so much info and find it too distracting.
 
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