This is the explanation of ToCA3's penaty system. Any updates or improvements mentioned will be for the PC version, of course.
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Dangerous Driving
It's clear that the penalty system is one of the more hotly-debated topics on [our] forum, and while we're working on improvements, both for corner cutting and dangerous driving, I thought it would be good to share with the community the rules the game applies when it decides whether or not to lay down the Law.
In the event of a collision each driver is given an impact rating, this is generated from the following variables:
Open Wheel or not, open wheelers are more sensitive and will penalise rear shunts more, for example.
Impacts size in proportion to the mass of the vehicle is considered, small impacts are ignored.
Going the wrong way, if either car is going the wrong way when the other isn't then it blames them.
Percentage of time braking in the 3 seconds prior to impact, the more you're braking the more you're considered to be trying to avoid the impact and thus you're penalised less.
Deviation from ideal speed, if you're travelling way faster than is expected at that point on the track then you're considered more likely to be driving dangerously, amount of braking is factored into this as a mitigating factor.
Amount of swerve compared to the degree of swerve of the racing line, if the racing line is dead straight and your swerving across the track it considers this more dangerous and likewise if the racing line goes round a corner and you're ignoring the turn then that adds to the rating too.
Is either car considered behind the other? Based on where the cars are on the track it tries to work out which (if any) are behind, the rear car is more heavily penalised.
If the difference between the ratings is big enough and the absolute rating is big enough then penalise the highest rated driver.
These were balanced so that shunting someone from the rear should get you a flag, but if they're swerving around (or across) the track or otherwise driving erratically then it becomes a more difficult decision. At some level of erratic behaviour the blame switches over to the car in front.
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Rich Tysoe
Motorsports/flight/shooting/strategy CLO.
Codemasters.
www.codemasters.com