Tokyo Xtreme Racer 2025 - Launches September 25

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Looks like it's time to go word hunting.
 
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Something they didn't mention at all in the release notes for the full version, but I'm very happy to see a ton of fantasy brand logos added to the "Racing" category in the livery editor.

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This is my R34 with those fantasy logo decals.
I no longer have to worry about whether a "Rolling Guy sticker on an R34 looks weird" when creating a livery. I'm so happy.
 
I decided to start again, this time with the ND as my first car and with extra rules enabled from the beginning. Can't wait to get properly stuck in, I've beaten the first round of bosses already but haven't gotten much further. Love it!
 
#### yeah! I knew it would eventually come to the PS5 but the announcement (that it’s in development) being made alongside the full release was unexpected. Super excited!

Just need a release date so that I can plan some days off from work 😇
 
I decided to start again, this time with the ND as my first car and with extra rules enabled from the beginning. Can't wait to get properly stuck in, I've beaten the first round of bosses already but haven't gotten much further. Love it!
I decided to take a similar approach, starting with the ND and playing around with extra rules. One thing I've realised is that the Vellfire traffic car has got hands! :eek:
 
I decided to take a similar approach, starting with the ND and playing around with extra rules. One thing I've realised is that the Vellfire traffic car has got hands! :eek:
The Vellfire's got a pretty decent V6 and short gears at the bottom end, so it can definitely hustle off the line. If you can hold on until it hits that highway gear though, it's well and truly cooked. Even moreso if you can make it tap the brakes and get bogged down in fourth.
 
I decided to start again, this time with the ND as my first car and with extra rules enabled from the beginning. Can't wait to get properly stuck in, I've beaten the first round of bosses already but haven't gotten much further. Love it!
Same, but I bought the EK9 as soon as I got the money to, it's way OP at this stage of the game
 
Started again,also with the MX-5 again,suprised to beat R32's with it and even an RX-7 FD(albeit with a full tank of nitro)got my Evo 5 now and am now grinding to tune it. :)
 
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Well that's that session done. I started from scratch and got to unlock the LFA, I am sad to say it does not sound like an LFA. The stock sound is just like, what? But upgrading the engine does improve it, it's still nothing like an LFA.

I'm close to the end, but that's for tomorrow (or is it technically today?). I require sleep.
 
I restarted as well, and I'm liking how the physics feel now. Didn't get too far, but I'm enjoying the dynamics that the oil and water temps add to the game. Forces you to just cruise along at times between races and take in the scenery.
 
I went the other way,'cause I wasn't completely sure about the two modes,my Evo 5 is stupid fast half way through the game...when I complete the first run,I'll do it properly.:lol:
 
it's way OP at this stage of the game
Good to know because I unlocked it then realised I didn't have enough BP left to unlock the perk that increases the credits you can have, and with close to the 10 million limit I figured buying one and upgrading it would be preferable to possibly maxing out my credits and losing some while earning the BP I needed, but I haven't used it yet. I did notice it had a lot more power than my ND though and I'm not struggling as it is, so an OP EK might make the game boring.
 
Because I tend to make a questionable decisions, I decided to get an FJ Cruiser to see how long it will take to make it competitive.

It can't even keep up with a traffic AE86 in its stock form.

Life is pain.
Wait, you can drive the FJ Cruiser in this game???

Guess I know what my second car is gonna be now.
 
Wait, you can drive the FJ Cruiser in this game???

Guess I know what my second car is gonna be now.
I mean, of course i had to pick one of the two most inappropriate vehicles for racing, and also you have to unlock it to get access to the Vellfire anyway so y'know.

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Though once you get everything up to level 1 tuning, change the torque split to 20/80 or so, lower and stiffen the suspension and do a lot of screwing around with gear ratios, it actually starts becoming... okay-ish. You just kind of have to accept the role of playground bully and be willing to lock fenders with anyone who tries to get cute with you. I'm thinking I'll probably have to go in hard with defensive perks to really make it sustainable, but at least it seems like it's not just a joke vehicle that's only there as a BP sink.
 
They need to bring back the VehiCROSS, but I guess the FJ Cruiser will do for now.

I am really bothered by how quickly these cars are overheating. Maybe it's realistic, I don't know, but I remember back in TXR3 you usually never had a problem unless you were running either high horsepower or high boost (doubly-so with the overboost function). Stock cars would never overheat, but with TXR5 it feels like I can only travel like 2 miles in a stock 86 or EK and the temps shoot up far too quickly.
 
I mean, of course i had to pick one of the two most inappropriate vehicles for racing, and also you have to unlock it to get access to the Vellfire anyway so y'know.

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Though once you get everything up to level 1 tuning, change the torque split to 20/80 or so, lower and stiffen the suspension and do a lot of screwing around with gear ratios, it actually starts becoming... okay-ish. You just kind of have to accept the role of playground bully and be willing to lock fenders with anyone who tries to get cute with you. I'm thinking I'll probably have to go in hard with defensive perks to really make it sustainable, but at least it seems like it's not just a joke vehicle that's only there as a BP sink.
I'm at all lv. 1 except engine (lv. 2) on my FJ, fully slammed down and tweaked. I didn't really have any issues with 50:50 torque. IMHO, it feels better on the C1 loop or technical sectors where you can be a rolling roadblock. Definitely prioritizing my ND for now for new rivals.
 
They need to bring back the VehiCROSS, but I guess the FJ Cruiser will do for now.
Hopefully Genki can acquire the Isuzu license somewhere down the line (and not just for the VehiCROSS). The Pajero Evolution would also be an interesting/amusing addition.
 
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On that topic, a couple translated tweets about their future goals.
Oh, he asked about the update plan during an IGN live stream. Wanderer's speed is "pretty fast."- We are planning to add cars, but there is a licensing agreement, so it depends on the other party. - If the company allows it, we would like to continue adding content in updates. - As producers and developers, we are also willing to add courses and car models.
Also, I repeatedly emphasized that "a company is an organization," so of course, keep in mind that just because a producer or director is willing doesn't mean they can do it.

Personal experience so far, been using the NA2 NSXs & been very happy they're in the game. It's interesting to hear their exhausts change alongside the new rev limits as you upgrade them. I also think one of the Rivals running a wagon/small crossover has a LFA swapped engine. It was very quick, but had the same wonky V10 sound the LFA unfortunately has.
 
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I'm at all lv. 1 except engine (lv. 2) on my FJ, fully slammed down and tweaked. I didn't really have any issues with 50:50 torque. IMHO, it feels better on the C1 loop or technical sectors where you can be a rolling roadblock. Definitely prioritizing my ND for now for new rivals.
I mostly went with 20/80 since that's what most AWD sports cars tend to use, putting just enough power to the front wheels to let them bite in the corners. 50/50 made it too understeery, and my method of taking corners is to lift and coast on entry when I can since the AI almost always brakes going into them, so the more neutral I can make the handling the better. I also didn't fully slam it either, just dropped it two notches and made it just tight enough that it doesn't heave to one side when I make a quick lane change, and that seems to work just fine.

The clutch and gearbox are the parts that need the most focus, either it doesn't have enough pull to keep up at the start or it runs out of gear too early and can't stay ahead, so I think prioritizing acceleration tuning is the way to go for now. Pretty much any rival at level 6 or below is manageable so long as I don't start the race where there's a ton of straight open space for them to fly off.
 
They need to bring back the VehiCROSS, but I guess the FJ Cruiser will do for now.

I am really bothered by how quickly these cars are overheating. Maybe it's realistic, I don't know, but I remember back in TXR3 you usually never had a problem unless you were running either high horsepower or high boost (doubly-so with the overboost function). Stock cars would never overheat, but with TXR5 it feels like I can only travel like 2 miles in a stock 86 or EK and the temps shoot up far too quickly.
Yeah the overheating is annoying as it stands. My water temp is done after 2 races and there’s no radiator upgrade.
 
So, how are people managing with the extra rules? I just finished the first set of bosses on the C1 and have unlocked the rest of the map, and I'm finding that my humble little AE86 overheats rather quickly, usually after 3-4 battles or so.

Also, is there other battle music? As much as I like the remix of TXR0s soundtrack, it's a little grating hearing it over and over.
 
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