Tommykaira ZZII ’00 Appreciation Thread

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The ZZII seems very over powered compared to road cars. I often find lobbies which have banned 4WD altogether just because of this car!
I was reading the description of the car in game and it says it's FIA GT ready. Now it's all making sense.
 
Which class(es) does the ZZII reign supreme in? Split by fifties: 500, 550, 600, 650?
 
I've loved this car since GT2, I don't understand why they made the ZZ-S a semi-premium yet the ZZ-II is a standard, it baffles me.

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Yeah this guy has been a monster ever since GT2. I remember picking it up back then because it kinda looked like a McLaren F1 before it was in the game proper, got a lot of use out of it for obvious reasons. Don't think I've actually driven it since GT2 though.
 
I've loved this car since GT2, I don't understand why they made the ZZ-S a semi-premium yet the ZZ-II is a standard, it baffles me.

I don't get it too. Hopefully they'll make it full Premium in an Update or in GT7
 
Remember trying to get all the colors in gt3 man that took a while. But i did get them all. Favorite car in gt3 gt5 gt6 and i pray to god gt7 :nervous::nervous:
 
still
i hope PD will give us more updated standard cars in the updates, including the ZZ-II of course :). It has such a great handling!

THIS!
Also, "Premiumize" The Cadillac Cien, Jaguar XJ220, VW Nardo, Saleen S7, Speed 12, Ruf RGT & CTR2, BMW M3 GTR, Mitsubishi GTO Twin Turbo/3000 GT VR-4...

Man...

I didn't realize how many great vehicles are left standard!?! And please! Bring back the Vector M12 from Gran Turismo 2!
 
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I had a dream since the first time i saw the car in GT3 that i will get this car no matter what (well, i never continue GT3 so i didn't get the car). Looks like my dream will come true in GT6 lol
 
Yeah this guy has been a monster ever since GT2. I remember picking it up back then because it kinda looked like a McLaren F1 before it was in the game proper, got a lot of use out of it for obvious reasons. Don't think I've actually driven it since GT2 though.
The one in GT2 is an MR race car tough. Looked cool as hell. I actually preferred that one instead of this ZZ-II.
 
I've loved this car since GT2, I don't understand why they made the ZZ-S a semi-premium yet the ZZ-II is a standard, it baffles me.
It's probably tough for them to get their hands on one...or they just don't wanna bother.
 
i would say slimmer than that, they never even made one, just one prototype thats now locked away. any other 'look-alikes' that you find are fake replicas not made by TK
 
i would say slimmer than that, they never even made one, just one prototype thats now locked away. any other 'look-alikes' that you find are fake replicas not made by TK

PD can afford to bring it back out of storage. All it takes is us giving them a good enough reason to! (Customer Demand!)
 
As someone still fairly young in Gran Turismo 6, I'll take this Tommykaira advice here. I've always respected Tommykaira. Seeing some of the material here has semi-convinced me to not get the 2013 Bugatti Veyron to attempt that one Trophy for going 246+ mph for a long amount of time. That's saying something- a 60K Credit with tuning vs. a 2M Credit supercar that can easily hit 245+ mph stock.

Thanks for the suggestion/inspiration! 👍
 
As an old song once went... "...now I'm a believer." Let me tell you something. This car is crazy powerful and fast for its price in the game. I almost felt like I am racing the Escudo Pikes Peak with this thing! I somewhat easily won every race in the Tour of Japan series. This car, even bone stock, is just a raging beast. Its get-up-and-go just gets-up-and-goes... like hell. Any car that seems to be powerful as it is only gets better with tuning, granted you're a good tuner. This car is just amazing.
 
Always loved the ZZII a soon as it appeared in the GT series.
Just got it to run 440 km/h yesterday.
Should be able to get a little more out of with nos and some fine tuning.

And yes it certainly deserves to become a premium.
 
This car is a beast. For the person with the understeer issue, I just put more power to the rear wheels and it was fine, didn't need anything else. Understeer a bit off throttle, oversteer a bit on throttle, and I couldn't ask for anything better, and easily balanced with controlled throttle input. Stable, predictable, and fast as heck.

I managed a 355MPH top speed on SSRX. It's amazing what a long 6th gear, NOS, and drafting some Huraghayhs will do.
 
If you want to make this sexy beast even better looking, paint it Moulin Rouge (from the Plymouth Superbird). Th ZZII looks so wicked in hot pink, it's like it was made for it!!
 
This car will most likely never be premium. I read that it was only a prototype, and that it was sold to ASL a while back.

All of those pictures are old. There's a chance that it was stripped down by ASL and doesn't even exist anymore (I think that the ZZ-II became the ASL Arta Garaiya.)

Either way, it's extremely unlikely.
 
Wonderful car and only because of a recent bug I was able to drive it as a MR car, omg it felt like a powerful NSX, point and squirt type of car. PD needs to let us get full 100 rear bias on AWD cars, that bug opened my eyes. Also understeer went out the window when the car became 100% rear biased too. Never ever put on a rear wing in GT6, they are only for looks and add much more drag than you are aware of, my ZZII has been my go to car since I first won it in GT4, if there is a race that needs a whooping, I pull out that pocket monster.
You'll have to look around for a tune to deal with understeer since that is inherent will all AWD cars as there is power going to front wheels which causes the understeer, you'd have to tune in oversteer at the rear to counter than, but I think having 0 front wheel power would work out better and if you have a wheel even better as you can handle oversteer much better and catch it much faster than you would with a DS3. We're coming to a point where the DS3 just isn't giving enough information to correctly judge what to do in situations, I drive and get nary a peep out of the controller until I either run over the berms on the track edges or have a spin out or driving a fairly powerful FF car.
 
I decided to finally tune mine. All available upgrades for it (turbos, lightweight, etc.) were bought by me to make it better. I even went ahead and bought some Racing Hard tires. Its first race on Racing tires... I won the GT All-Stars Championship race at Grand Valley Speedway by at least 30 seconds. This came after some sloppy races I had at Bathurst and Brands Hatch GP. Have to say it- I currently haven't lost a race yet with this car that I entered it in.

As for colors, I only color it in my favorite color combination of blue and gold. The car is in the stock Blue Metallic, and I painted some aftermarket wheels with the Yellow Mica Metallic from a Toyota Yaris.
 
We're coming to a point where the DS3 just isn't giving enough information to correctly judge what to do in situations, I drive and get nary a peep out of the controller until I either run over the berms on the track edges or have a spin out or driving a fairly powerful FF car.


You know... This really caught my attention because you're 100% right about this. PD should really implement a soft rumble to imply when a car is in under/oversteer. It would gradually become rougher as under/oversteer increased, and softer as it reduced. The tempo would have to be set different than a rumple strip/collision impact so that the feedback would be instinctively different. However, this should really be addressed.

(Edit: From a conversation with Savage Evil)

This is the controller setup for TDU2. It allows one to adjust the sensitivity of a few key elements...

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This is what I feel GT6 could use for the controller settings...

Vibration, when set low gives low feedback, when set high rumbles for dips in the road, wheel spin, burnouts, cars in close proximity, rough landings from jumps, and even peak shift change points! Each "rumble instance" feels unique and different according to what's happening on-screen. It's the best vibration feedback I've encountered in any game!

Steering sensitivity
is self explanatory and is already available in Gran Turismo 6.

Speed factor adjusts steering input accord to speed.
For example, when pushing the analog stick to the limit at 20 mph, one would expect that to be equivalent to making a 90 degree turn. But when doing the same at 220 mph, you're simply trying to do an aggressive lane change to avoid a crash or sudden upcoming obstacle. You wouldn't attempt to turn the wheel 90 degrees at 220+mph? Would you? But if you had the inclination to flip your car at high speed, this would allow you to adjust it realistically, so if you wanted to, you could, or if it's too sensitive, you could reduce it.

Steering Damping adjusts the speed at which the steering wheel turns towards your steering input, and how quickly it returns to the center.
For instance. In a real car, in order to turn as sharp as possible, you have to progressively turn the steering wheel until you reached the max steering angle, where as the analog stick allows us to snap from max to dormant and back to max in an instance. And if you were in the middle of a turn in real life, and you released the steering wheel (Not suggested), the car would straighten itself back out according to your speed or applied throttle input, unlike an analog-stick, it wouldn't just go from 85 degrees to straight in an instant!

Dead-zone helps with worn-out controllers that have analog sticks that may be a little loose, causing the car to auto steer to which ever direction the analog-stick leans in while driving on a straightaway. Also helps adjust the amount at which the car responds to your steering inputs if you feel it reacts too early. (Good for the X1!).

Throttle and Brake Linearity basically adjust how much the accelerator and brake pedals react to your inputs. Combined with traction control and brake balance, it adds greater control to ones individual driving characteristics and preference (Same goes for Clutch Linearity, however it's not available for controllers).
 
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