Top Fantasy Circuits in GTS?

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Where do you rank all of the Fantasy Circuits in this game? Do they stack up against the classics? Are there some stinkers? Let's see your lists




(BMB, NIS,BBR, and the rally tracks included)
 
I'm not sure which one of the new tracks I like the most. None of them are up there with some of the older original circuits, but Northern Isle is the only one I don't like.
 
They're all pretty solid, but I think Dragon Trail (Seaside), Kyoto Driving Park (Yamagiwa), and Tokyo Expressway (Central Outer Loop) are my favorites.

St. Croix is decent. It's not amazing or anything. I'd say B is the best of the 6 layouts in that it feels the most natural. A and C feel awkward and fan made, but I'm cool with their additions because I know others enjoy St. Croix quite a bit.

And I'm less enthusiastic about Tokyo Expressway (East Inner Loop), but I wouldn't dismiss it as being bad.
 
TESOL, just might top my favourite DTG. PD love their tunnels.

Lago Center II Cloudy, is another favourite. Short fast track, covered in mist, really sets the ambience. Love the replay cameras there.

I like all the St Croix circuits. Especially, racing in the classic cars. Those work with that classic era feel of St Croix. Almost like a Mille Miglia.
 
TESOL, just might top my favourite DTG. PD love their tunnels.

Lago Center II Cloudy, is another favourite. Short fast track, covered in mist, really sets the ambience. Love the replay cameras there.

I like all the St Croix circuits. Especially, racing in the classic cars. Those work with that classic era feel of St Croix. Almost like a Mille Miglia.
Circuit de Sainte-Croix looks empty in terms of trackside objects IMO. Sometimes the track is gorgeous like (the bridge section), sometimes the track is almost from the track maker (copy and paste trees, very poor lavander fields...) Nothing against the layouts but I think the PS4 is not powerful enough for more HD assets along the track.
 
ST.Croix with the whole alphabet of tracks with in , ether it is with the clock that I have to drive or against I like them all .
It gives you a lot of speed , very good turns and a nice view that you can't see because you are to much concentrated if you don't crass .
And also there are no Mickey Mouse Chicanos .
 
Dragon Trail Seaside is the best GT original circuit I've seen since the PS2 era, and I'm a huge hater of original tracks. PD really nailed it with this one. It looks real, and it feels real. A lot of PD tracks have some kind of weird, sanitary feel to them. This is likely because they're all designed to be ran in reverse also, which is unnatural.

DT:S has it all, seaside chicanes straight out of Monaco, high speed flowing mid-section, and a couple gotcha corners.

DT: Gardens is a great track also, though it feels a little fake compared to Seaside. It would be great if PD could make a version that combined both.
 
Have to agree with Dragon Trail as favourite, to me the track *feels* like a proper track and the bottom part of the track reminds me of Grand Valley too. It's not as good in reverse though.

Second favourite would be Lago Maggiore GP or Lago Maggiore West. I know that big hill bend is a bit of a "marmite", but personally I enjoy it as an extra unusual challenge to learn. A bit like having to deal with the corkscrew at Laguna Seca (or even the Chicane de la Muerta at Dragon Trail).
 
I'm a big fan of Alsace Reverse. Until Deep Forest returns it'll be my favourite fantasy track in GTS.
 
Alsace I don't like party cause it looks the most fake of them all IMO

I see what you mean but it's actually a very good representation of roads in the Alsace region. About 10 years ago I was almost involved in a car crash in Alsace because some driver lost control of his Clio on a banked downhill hairpin. I was going uphill and only avoided being hit thanks to predicting the path of the spinning Clio. It was a crowded road but fortunately and luckily it ended well for everyone there. Anyway, the track in GTS captures those tricky roads very well.
 
Like: Dragon Trails, Lago Maggiore, Kyoto Driving Park

- Does tracks feel like real driver tracks. Fast flowing, technical and all the essentials of a true drivers' track.

Dislike: Rally tracks, Alsace, Northern Isle, Blue Moon Bay, Circuit de Sainte Croix, Tokyo Expressway

- Rally tracks are just dirt tracks, Doesn't feel like Rally at all, because Rally for me are stages.
- Alsace is just a track they've plotted on a countryside with some barriers on each side. Feels surreal, although it's a challenging track
- Northern Isle and Blue Moon Bay are fictional types of oval tracks. Why fit fictional oval tracks in the game, when they've even had Daytona, Motegi or Indy in previous games. Hope to see them introduced in the game.
- Circuit de Sainte Croix I dislike because the track doesn't have a personality to me. It's bland to me. Each turn looks similar to another because how it is drawn up. When I drive tracks I notice details along the track that I use as a recognition point: a tree(line), a panel, a billboard, sponsors, pilons, arrows, etc. I don't have that with Circuit de Sainte Croix, but maybe it's because I haven't driven enough on it.
- Tokyo Expressway doesn't feel like a real race track, simply because it isn't. But then I'm a fan of Special Stage tracks in previous games. This is similar. Guess I like Special Stage more because of nostalgia.
 
Circuit de Sainte-Croix looks empty in terms of trackside objects IMO. Sometimes the track is gorgeous like (the bridge section), sometimes the track is almost from the track maker (copy and paste trees, very poor lavander fields...) Nothing against the layouts but I think the PS4 is not powerful enough for more HD assets along the track.
Compared to most tracks, even TESL, St Croix feels barren. Catalunya has a nice group of spectators. If some fantasy tracks added more of that, plus flag waving(we need flag waving), it'll greatly transform the immersion.
 
They’re all crap. Why? They’re too focused on speed. That makes them both uninteresting to race on, and boring to just drive.
Only two tracks of PD’s own have ever been any good - Midfield and Deep Forest. The new crop feels mostly like they just want to show off their skills in graphics, rather than making proper racetracks.
 
Alsace almost seems like it was designed to be the standard for "early learning" to drive fast. If you turn the cones on you brake at the cones and turn in then pick up the gas at the apex cone and you can set a pretty good lap time without trail braking or anything else fancy, just very basic lapping skills.
 
Dragon Trail Seaside is the best GT original circuit I've seen since the PS2 era, and I'm a huge hater of original tracks. PD really nailed it with this one. It looks real, and it feels real. A lot of PD tracks have some kind of weird, sanitary feel to them. This is likely because they're all designed to be ran in reverse also, which is unnatural.

In this case, what were your favorite original tracks for any & all GT games? Including circuits set in real locations but with fictional layouts, like many of the city courses.

i would like to see Città d'aria coming back
- it has already some scapes
- it is a requested track
- and also can be able to have a new layout

I'm really not sure what'd be ideal for those narrower courses from GT4, wherein up to only two cars could be on it at the same time. That said, I think they could work as rally courses. As in, you'd have a staggered launch for each car, and you'd be graded by time and not position.
 
I believe Trial Mountain to be the purest and best GT circuit. If you gave me a choice of a city circuit as well, I would choose R246

Do you think Trial Mountain could do well in sport mode, though? I love it, too, but idk about that tight right-hand turn after the first tunnel.
 
Do you think Trial Mountain could do well in sport mode, though? I love it, too, but idk about that tight right-hand turn after the first tunnel.

I mean it's no tighter than Tokyo Expressway is. Once you're at the top echelon of DR/SR this becomes a non-issue, people know what they're doing for the most part.

Also, outside of Sport Mode, GT Sport is a proper game in its own right. I don't think Sport Mode should be a barometer of whether tracks should be added or not.
 
My favorite originals are not in GTS-------yet I hope. Trial Mountain, Grand Valley, and Deep Forest. I also kinda liked SSR11 from the original Gran Turismo and would like to see that return. Currently I think Dragon Trail Seaside is the best original, it races both directions nicely.
 
My favorite originals are not in GTS-------yet I hope. Trial Mountain, Grand Valley, and Deep Forest. I also kinda liked SSR11 from the original Gran Turismo and would like to see that return. Currently I think Dragon Trail Seaside is the best original, it races both directions nicely.
One that I liked, but nobody ever talks about is Seattle. Maybe no one else liked it.
It was cool, because you went airborne, twice. That could get a bit dicey in sport mode.
 
They’re all crap. Why? They’re too focused on speed.

Only two tracks of PD’s own have ever been any good - Midfield and Deep Forest.

Midfield is a very fast circuit, with all but one corner being fast, at least 3rd gear. And even the tight hairpin has an incredibly fast entry, from either direction.

Deep Forest, has many fast elevated turns, and only one main overtaking zone, Turn 1. In many cars, there isn't even any need to brake for the final half of the lap.

As much as I can understand you want non-speed focused circuits, your reasoning makes no sense with your own personal favourites, which can very much be considered speed circuits.

GTSport has many non-speed focused fictional circuits.

Dragon Trail Gardens
Alsace
Sainte Croix
Kyoto (inbetween speed and non-speed, very good mixture)
Lago Maggiore very much isn't a non-speed circuit. There are multiple large braking zones, no very long straight, and focuses on cornering.

It's only really Dragon Trail Seaside, Tokyo Expressway and the ovals which I would consider as speed focused.
 
Speaking of city tracks, does anyone remember Rome from the PS2 games before it was redesigned for GT5? The old version was superior and I'd so like to drive it on PS4.
 
Midfield is a very fast circuit, with all but one corner being fast, at least 3rd gear. And even the tight hairpin has an incredibly fast entry, from either direction.

Deep Forest, has many fast elevated turns, and only one main overtaking zone, Turn 1. In many cars, there isn't even any need to brake for the final half of the lap.

As much as I can understand you want non-speed focused circuits, your reasoning makes no sense with your own personal favourites, which can very much be considered speed circuits.

GTSport has many non-speed focused fictional circuits.

Dragon Trail Gardens
Alsace
Sainte Croix
Kyoto (inbetween speed and non-speed, very good mixture)
Lago Maggiore very much isn't a non-speed circuit. There are multiple large braking zones, no very long straight, and focuses on cornering.

It's only really Dragon Trail Seaside, Tokyo Expressway and the ovals which I would consider as speed focused.
At least neither Midfield or Deep Forest is 24m wide. I think that is why the new tracks feel so fast.

The car that has no need to brake for the last part of Deep Forest, would be flat out for the entire lap around just about any of the new tracks.

But I digress. I just wish they used their energy on recreating real tracks instead, since no matter what they do, real tracks will be more appealling anyway. There are so many great tracks out there, and they give us tripe like that last abomination?
I understand that it’s much cheaper to just write some code, than license, scan and recreate actual tracks, but really?
 
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