So I've been playing around with numbers again.
Does anyone know, with any accuracy, how PD comes up with the formulas for their torque curves for cars, and how they are changed when certain upgrades are bought?
I suspect (and would hope) PD gets their torque / power curves from actual dyno graphs from the manufacturers.
another way of looking at praiano's formula is:
HP = (TORQUE * rpm) / 5252
or
TORQUE = (HP * 5252) / rpm
so
a car with 300lbft of torque at 5000 rpm generates 285.6 HP at 5000 rpm
a car with 400 hp at 7000 rpm has 300lbft of torque at 7000 rpm
5252 rpms is a magic number when it comes to engines. It is the point where torque and HP cross or are equal. no exceptions. below 5252 rpms torque will ALWAYS be higher, above HP will ALWAYS be higher.
I don't think the graphs are from real dynos, based on the simple observation that they don't intersect at 5252.
I don't think the graphs are from real dynos, based on the simple observation that they don't intersect at 5252.
The secondThey don't intersect at 5252 because the scale isn't equal and/or the scale is based on something other than HP and ft/lb.
@ GhostZ: Another option you could try, rather than trying to mimic the power curve through a formula (which as you said above is generic and thus would be hard/time consuming to fit to different cars), is using some graph digitisation software to plot the graphs from GT5, or RL dyno printouts, in a usable form.
I used something at work called "Grab It!" (there must be other programs out there) which appeared to be an Excel sheet with a load of macros bolted on. The trouble is I only had a freeware version and it either didn't have everything enabled or was buggy, so I was unable to get any output from it.
The basic idea is you get a pic of your graph (phone camera snap from the GT5 setings screen I guess), then import it to the program. You define axes limits by clicking on them and labelling (so 0 to 8000 rpm, 0 to 200 lb.ft or whatever), then it converts the line to a load of (x,y) coordinates. You could then put these coords into a normal excel sheet and fit whatever function you liked to it. Get this function, integrate between the limits you want to set (rpm upon shifting up to the gear, redline), should be job done.
Looks like you're going for the "high peak horsepower sells cars, high average horsepower wins races" approach 👍
I think that some of the GTRs' (and maybe other) curves in GT5 are weird. The power and tq peaks say one thing in the written panel, but the images show something different, like easily 1000 rpm different.
Scarcely related anecdote - I work in a lab, once we needed a quick fix to get an area under a curve that had come from a printout. Option 1 was to print it on squared paper and count the squares, which was the sort of thing we did at primary school and would have taken a while. Option 2, which worked very well was to print on normal paper, cut out the curve and weigh the section on a microbalance. We knew the gsm and dimensions of the A4 paper and could therefore scale our cutout from this. I LOLed when this was suggested but it was actually very accurate.
Cheers,
Bread
I can tell you that the only modifications that actually change the shape of the curve are forced induction mods (the 3 turbo stages or a supercharger), and that engine tuning stages, exhaust/muffler (not manifold), race cat, and the ECU all increase the rev limiter and stretch the powerband to match it. I'd be willing to bet it's all % changes for a certain % area of the RPM band.
I remember GT4 used to have different engine tuning than just "1 2 3" and there were actual explanations for the weight reduction.I assume GT5 graphs are at the crank, with full accessories since they tend to match OEM numbers for the US cars (which use that same approach). Likewise, I believe that changing drivetrain parts on some cars can change driveline Resistance. I heard somewhere a while ago that for cars like the McLaren F1, the stock transmission puts more power at the wheels for the same gear ratios down than the tunable ones for this reason.
Unfortunately I do not play Forza, but I do agree that more detail to statistics and options needs to be done in GT5. Particularly individual engines which have massive variety in their uses and tuning in real life, and many more options than just single types of engine upgrades.
I would also love to see fuel types introduced, and fuel regulations. But that's a whole different ballgame.