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@RandomCarGuy17 I remember racing on COTA in Grid Autosport. Can't wait to experience it again in Forza 6.
Noticed that too. Bit odd about Road America, since in FM5 it had a seemingly normal daytime look to it. Hopefully they fixed Bathurst's crappy lightning.Notice that there are 2 types of daylight, with Bathurst, Road America, and Sonoma getting "Sunset" as their only iteration.
I never actually played any of the grid games aside from a demo of the original Grid. They just didn't interest me enough.@RandomCarGuy17 I remember racing on COTA in Grid Autosport. Can't wait to experience it again in Forza 6.
I too tried the first grid years ago, and skipped Grid 2 entirely after hearing it lacked to be as good as Grid 1. But Grid Autosport was a better game that actually was fun and fixed a lot of errors Grid 2 had, notably the physics and adding back cockpit view (though it's blurred up sadly...)I never actually played any of the grid games aside from a demo of the original Grid. They just didn't interest me enough.
7 rain and 6 night tracks seems kind of sparse. Hope more comes as DLC (hopefully free).
Sounds about right since this is their first attempt in the Forza "sim" series with night and weather. I would also expect more free tracks like they did with F5. Most likely with night or rain. Or better yet, both.7 rain and 5 night tracks seems kind of sparse. Hope more comes as DLC (hopefully free).
I think it's weird that none of the fantasy tracks have weather or night. Anyway, I'd like to see Indy have rain. It's my hometown and Indiana's temperate climate is conducive for lots of rain.Sounds about right since this is their first attempt in the Forza "sim" series with night and weather. I would also expect more free tracks like they did with F5. Most likely with night or rain. Or better yet, both.
T10 said they simulated the real life rain puddle locations on the track. So maybe they didn't want to "fake" the rain or puddle locations on fantasy tracks. Only a guess.I think it's weird that none of the fantasy tracks have weather or night. Anyway, I'd like to see Indy have rain. It's my hometown and Indiana's temperate climate is conducive for lots of rain.
It's not like they can't realistically place puddles and water values on those maps. That's like saying they model real track surfaces and didn't want to fake them on fantasy tracks.. which is silly because they obviously have fantasy tracks.T10 said they simulated the real life rain puddle locations on the track. So maybe they didn't want to "fake" the rain or puddle locations on fantasy tracks. Only a guess.
Will be interesting to see what tracks they add with dlc. Or if they just add the weather or night to existing tracks.
Fair enough. That's why I said "only a guess".It's not like they can't realistically place puddles and water values on those maps. That's like saying they model real track surfaces and didn't want to fake them on fantasy tracks.. which is silly because they obviously have fantasy tracks.
It's not like they can't realistically place puddles and water values on those maps. That's like saying they model real track surfaces and didn't want to fake them on fantasy tracks.. which is silly because they obviously have fantasy tracks.
COTA needs to have night...and yes it is known for night racing despite what others have said, the Lonestar Lemans race is a great example. I guess we won't be seeing the tower changing colors at night...
Indy Cars will run in the rain. It's just not common that it does rain on race day.I think some of the of it is wanting to present the fantasy tracks in perfect clear sky's and well lit environments.
As for Indy and no rain, how many times has the 500 or any oval been ran in wet conditions? I'd imagine it's not very realistic to model an oval with wet conditions.
It's the only example....COTA needs to have night...and yes it is known for night racing despite what others have said, the Lonestar Lemans race is a great example. I guess we won't be seeing the tower changing colors at night...
It's not like they can't realistically place puddles and water values on those maps. That's like saying they model real track surfaces and didn't want to fake them on fantasy tracks.. which is silly because they obviously have fantasy tracks.
No Japanese tracks?
(Suzuka, Tsukuba and Motegi)
I can't imagine cost to be a factor, but that is the first thing I thought too. Very sad indeed. I would be willing to pay for the tracks in DLC though.Nope. And any hint at SuperGT is gone too (more so without the BMW DTM car that was DLC in FM5). The cost of heading to Japan to model these particular tracks and cars may be one of the reasons, or the (perceived) value of putting effort into a market where the XBox brand in general does poorly. Unfortunately, we probably won't ever know why.
It doesn't mean they can't or won't show up in later DLC or in FM7, though!